Difference between revisions of "Arm Cannon"

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==Power Beam==
 
==Power Beam==
The initial beam in every Metroid game and a constant companion for Samus through most, the Power Beam can rapid-fire small yellow orbs of damaging energy.  This energy is also able to deactivate force fields commonly placed over doors in this region of the galaxy.  In "Metroid: Zero Mission," the Power Beam can only fire a short distance and must be upgraded with the Long Beam; this upgrade is automatic in all other games.  Likewise, Samus cannot charge the Power Beam without first collecting an upgrade in "Metroid: Zero Mission," "Super Metroid," and "Metroid Fusion;" the Metroid Prime series allows for immediate charging and the original "Metroid" and "Metroid II: Return of Samus" avoid it altogether.  In the Metroid Prime series, the Power Beam can be switched to at will and often has the highest firing ratio and weakest strength of any weapon.  The remaining games will either replace or upgrade the Power Beam with new functions, appearances, and a new name.  It is interesting to note that in "Metroid Prime," the Space Pirates have successfully reverse-engineered the Power Beam to create Power Troopers, yellow-armored Space Pirates who are weak to their own weapon of choice.
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The initial beam in every Metroid game and a constant companion for Samus through most, the Power Beam can rapid-fire small yellow orbs of damaging energy.  This energy is also able to deactivate force fields commonly placed over doors in this region of the galaxy.  In "Metroid: Zero Mission," the Power Beam can only fire a short distance and must be upgraded with the Long Beam; this upgrade is automatic in all other games.  Likewise, Samus cannot charge the Power Beam without first collecting an upgrade in "Metroid: Zero Mission," "Super Metroid," and "Metroid Fusion;" the Metroid Prime series allows for immediate charging and the original "Metroid" and "Metroid II: Return of Samus" avoid it altogether.   
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In the Metroid Prime series, the Power Beam can be switched to at will and often has the highest firing ratio and weakest strength of any weapon.  A charged Power Beam shot can be combined with the Missile Launcher to create a Super Missile.  The remaining games will either replace or upgrade the Power Beam with new functions, appearances, and a new name.   
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It is interesting to note that in "Metroid Prime," the Space Pirates have successfully reverse-engineered the Power Beam to create Power Troopers, yellow-armored Space Pirates who are weak to their own weapon of choice.
 
*Entire Series
 
*Entire Series
  

Revision as of 23:23, 27 August 2007

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The Arm Cannon is the primary weapon of Samus Aran in the Metroid series. It is a gun of alien design affixed to the right arm of the Chozo Power Suit. The Arm Cannon doubles as a Missile Launcher and can be adapted to other foreign technologies. It can be used to download information at Map Stations, or recharge energy and missiles at Recharge and Missile Stations.

Beams

The Arm Cannon can play host to a variety of energy beams. In the original "Metroid" and "Metroid II: Return of Samus", the beams are separate weapons that can be switched at Chozo Statues or by recollecting them from their original location. This is continued in "Metroid Prime" and "Metroid Prime 2: Echoes", though the beams can be switched at will. In "Metroid: Zero Mission," "Super Metroid," and "Metroid Fusion," the effects of the beams combine into one.

Power Beam

The initial beam in every Metroid game and a constant companion for Samus through most, the Power Beam can rapid-fire small yellow orbs of damaging energy. This energy is also able to deactivate force fields commonly placed over doors in this region of the galaxy. In "Metroid: Zero Mission," the Power Beam can only fire a short distance and must be upgraded with the Long Beam; this upgrade is automatic in all other games. Likewise, Samus cannot charge the Power Beam without first collecting an upgrade in "Metroid: Zero Mission," "Super Metroid," and "Metroid Fusion;" the Metroid Prime series allows for immediate charging and the original "Metroid" and "Metroid II: Return of Samus" avoid it altogether.

In the Metroid Prime series, the Power Beam can be switched to at will and often has the highest firing ratio and weakest strength of any weapon. A charged Power Beam shot can be combined with the Missile Launcher to create a Super Missile. The remaining games will either replace or upgrade the Power Beam with new functions, appearances, and a new name.

It is interesting to note that in "Metroid Prime," the Space Pirates have successfully reverse-engineered the Power Beam to create Power Troopers, yellow-armored Space Pirates who are weak to their own weapon of choice.

  • Entire Series

Long Beam

Charge Beam

Ice Beam

Wave Beam

Plasma Beam

Phazon Beam

Dark Beam

Light Beam

Annihilator Beam

Wide Beam

Missiles

Missile Launcher

  • Entire Series

Super Missile

Wavebuster

Ice Spreader

Flamethrower

Seeker Missile Launcher

Darkburst

Sunburst

Sonic Boom

Ice Missile

Diffusion Missile

Other

Battlehammer

Judicator

Volt Driver

Shock Coil

Magmaul

Imperialist

Omega Cannon

Grapple Beam

Grapple Beam.jpg

As shown in the Metroid Prime series, the Grapple Beam is not actually a part of Samus's Arm Cannon, but is a unique device on her left arm. In every appearance, the Grappling Beam is used to lock on to special targets (including blocks, hooks, and some enemies); Samus can then swing from the end of the beam to cross large gaps. The Grapple Beam is first found in "Metroid Prime" in Storage Depot B of the Phazon Mines. She retains it to the start of "Metroid Prime 2: Echoes," but it is stolen by the Ing early in the game; Samus must defeat the Grapple Guardian in the Sacrificial Chamber of Dark Tovrus Bog to get it back. In "Super Metroid," the Grappling Beam can be obtained from a Chozo Statue in Norfair shortly after killing Crocomire.