Editing The Legend of Zelda: Oracle of Seasons
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+ | | full title=The Legend of Zelda: Oracle of Seasons | ||
| developer=[[Flagship]] | | developer=[[Flagship]] | ||
| publisher=[[Nintendo]] | | publisher=[[Nintendo]] | ||
| genre=[[Adventure]] | | genre=[[Adventure]] | ||
− | | system=[[ | + | | system=[[Gameboy Color]] |
− | |release= | + | |release=JP February 27, 2001<br/>US May 14, 2001<br/>EU October 5, 2001 |
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=13 Gallery] | | gallery=[http://www.gamehiker.com/gallery/index.php?cat=13 Gallery] | ||
| rating= ESRB: E | | rating= ESRB: E | ||
|}} | |}} | ||
− | '''The Legend of Zelda: Oracle of Seasons''' is | + | '''The Legend of Zelda: Oracle of Seasons''' is an [[Portal: Zelda|Zelda]] game for the [[Gameboy Color]]. It was released at the same time as ''[[The Legend of Zelda: Oracle of Ages]]''. |
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=Story= | =Story= | ||
− | [[Link]] is called by the [[Triforce]] to the temple | + | [[Link]] is called by the [[Triforce]] to the temple it's held. After touching the Triforce, Link is transported to a forest. Soon, Link comes upon a troupe of traveling entertainers. Their dancer, [[Din]], welcomes Link to Holodrum and dances with Link. As they dance, the sky grows dark and [[Onox]] announces that he's come for the Oracle of Seasons. A tornado takes Din away and the seasons are thrown in disarray. |
− | [[Impa]], who was traveling with the group, tells Link that she was trying to take Din to Hyrule. She tells Link to see the | + | [[Impa]], who was traveling with the group, tells Link that she was trying to take Din to Hyrule. She tells Link to see the Maku Tree at Horon Village. Link finds a sword in a cave and makes his way to the Maku Tree. The Maku tree tells Link that he must find the eight Essences of Nature in order to enter Onox's stronghold and defeat him. With that, Link begins his quest. |
=Gameplay= | =Gameplay= | ||
− | ''Oracle of Seasons'' plays much like ''[[The Legend of Zelda: Link's Awakening]]''. It uses the same two button control system and features the same balance of exploration, puzzle-solving, and action | + | ''Oracle of Seasons'' plays much like ''[[The Legend of Zelda: Link's Awakening]]''. It uses the same two button control system and features the same balance of exploration, puzzle-solving, and action. |
The central item of ''Oracle of Seasons'' is the Rod of Seasons. Using the Rod of Seasons, the player can change the season. This is used to solve various puzzles. For example, the player might change the season to winter to freeze a pond that was blocking the way before. | The central item of ''Oracle of Seasons'' is the Rod of Seasons. Using the Rod of Seasons, the player can change the season. This is used to solve various puzzles. For example, the player might change the season to winter to freeze a pond that was blocking the way before. | ||
− | Another unique feature is the connectivity the game shares with ''Oracle of Ages''. At the end of the game, the player is given a password that allows them | + | Another unique feature is the connectivity the game shares with ''Oracle of Ages''. At the end of the game, the player is given a password that allows them an alternate version of ''Oracle of Ages''. The game is changed slightly to become a sequel to ''Oracle of Seasons''. A password from ''Oracle of Ages'' does the same for ''Oracle of Seasons''. Passwords can also be used to get upgraded items and to transfer rings from one game to another. |
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=Legacy= | =Legacy= | ||
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==Sequels== | ==Sequels== | ||
− | The next game in the Zelda series | + | The next game in the Zelda series is ''[[The Legend of Zelda: Four Swords]]''. |
{{Zelda Series}} | {{Zelda Series}} | ||
− | [[Category: Video Games]] [[Category: | + | [[Category: Video Games]] [[Category: Gameboy Color Games]] [[Category: Zelda Games]] |