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| fgcolor=black | | fgcolor=black | ||
| full title=Super Metroid | | full title=Super Metroid | ||
− | | developer=[[ | + | | developer=[[Nintendo]] |
| publisher=[[Nintendo]] | | publisher=[[Nintendo]] | ||
| genre=[[Action]]/[[Adventure]] | | genre=[[Action]]/[[Adventure]] | ||
− | | system=[[Super | + | | system=[[Super Nintendo]] |
− | | release= | + | | release=JP March 19, 1994<br />US April 18, 1994<br />EU July 28, 1994 |
| gallery=[http://www.gamehiker.com/gallery/index.php?cat=133 GH Gallery] | | gallery=[http://www.gamehiker.com/gallery/index.php?cat=133 GH Gallery] | ||
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|}} | |}} | ||
− | + | The third game in the original Metroid 'trilogy' and long considered the definitive game in the series. '''Super Metroid''' brings the series back from the handheld and immerses the player in a richer, more diverse Zebes than the one in the first game. Despite being often considered one of the best games on the Super Nintendo, it would be eight years before the series received a sequel. | |
=Story= | =Story= | ||
− | The game picks up immediately where | + | The game picks up immediately where [[Metroid II: Return of Samus]] left off. [[Samus Aran]] decides to give the [[Metroid]] hatchling to the [[Ceres spacestation]] for research. However things go ill after she departs and she receives a distress signal. Upon returning, she discovers the [[Space Pirate]] leader, [[Ridley]], has stolen the Metroid hatchling. Samus Aran tracks him down back to [[Zebes]], where the pirate forces have been rebuilt. |
=Gameplay= | =Gameplay= | ||
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The gameplay adds a whole new dimension of gameplay. Samus can now fire in eight different directions, making smashing enemies easier. All of Samus's old abilities (sans the Spider Ball) return with new ones to boot. The Speed Booster allows Samus to run faster than ever before. The Grappling Beam adds a whole new dimension of travel. Additional abilities, such as the Wall Jump, make Samus all the more versatile. | The gameplay adds a whole new dimension of gameplay. Samus can now fire in eight different directions, making smashing enemies easier. All of Samus's old abilities (sans the Spider Ball) return with new ones to boot. The Speed Booster allows Samus to run faster than ever before. The Grappling Beam adds a whole new dimension of travel. Additional abilities, such as the Wall Jump, make Samus all the more versatile. | ||
− | The game brings with it the integrated map, allowing gamers to track their progress and backtrack far easier. Although it is possible to find map stations to reveal the rooms inside a region, this scratches only the surface of what secret passages lead to. Gamers will not only find extra energy tanks and weapon packs, but also extra powerups not | + | The game brings with it the integrated map, allowing gamers to track their progress and backtrack far easier. Although it is possible to find map stations to reveal the rooms inside a region, this scratches only the surface of what secret passages lead to. Gamers will not only find extra energy tanks and weapon packs, but also extra powerups not neccesary to beat the game. |
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{{Metroid Series}} | {{Metroid Series}} | ||
[[Category: Super Nintendo Games]] | [[Category: Super Nintendo Games]] | ||
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[[Category: Metroid Games]] | [[Category: Metroid Games]] | ||
[[Category: Player's Choice]] | [[Category: Player's Choice]] |