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|developer=[[Nintendo EAD]], Maxis | |developer=[[Nintendo EAD]], Maxis | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[Super | + | |system=[[Super Nintendo]] |
− | |release='''Super | + | |release='''Super Nintendo'''<br />JP April 26, 1991<br />US August 1991<br />EU September 24, 1992<br />'''Virtual Console'''<br />US Novmber 19, 2006<br />JP December 26, 2006<br />EU December 29, 2006<br />AU December 29, 2006 |
|gallery= | |gallery= | ||
|rating= ESRB: E | |rating= ESRB: E | ||
|}} | |}} | ||
− | '''SimCity''' is a city-building simulator | + | '''SimCity''' is a city-building simulator. The [[Super Nintendo]] version is a port of the PC version. ''SimCity'' was the game that made Will Wright famous. |
+ | |||
+ | Nintendo's version was originally developed for the [[NES]]. It was decided the game should be released for the Super Nintendo instead. Nintendo's version has a few unique features such as foliage changing colors with the seasons, Japanese-style buildings, Dr. Wright advising the player, civic reward buildings, two extra scenarios, and [[Bowser]] as a disaster. | ||
=Story= | =Story= | ||
− | + | You have just become the mayor of a new city. With the help of [[Dr. Wright]], you must make the city grow while keeping your citizens happy. | |
=Gameplay= | =Gameplay= | ||
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For the more goal-oriented, scenarios were added. In a scenario, the player is given a city and a certain amount of time to solve a specific problem.The most common scenario requires the player to rebuild the city after a disaster, but others require the player to increase the city's population, decrease crime, and decrease traffic. The scenarios are Bern, Boston, Detroit, Freeland, Las Vegas, Rio de Janeiro, San Francisco, and Tokyo. | For the more goal-oriented, scenarios were added. In a scenario, the player is given a city and a certain amount of time to solve a specific problem.The most common scenario requires the player to rebuild the city after a disaster, but others require the player to increase the city's population, decrease crime, and decrease traffic. The scenarios are Bern, Boston, Detroit, Freeland, Las Vegas, Rio de Janeiro, San Francisco, and Tokyo. | ||
− | + | =Legacy= | |
− | + | Dr. Wright is available as a trophy in ''[[Super Smash Bros. Melee]]''. | |
==Sequels== | ==Sequels== | ||
− | ''SimCity'' was followed by ''SimCity 2000''. Though Nintendo had no hand in the development or publishing of the game, it was ported to the Super Nintendo, [[Nintendo 64]], and [[ | + | ''SimCity'' was followed by ''SimCity 2000''. Though Nintendo had no hand in the development or publishing of the game, it was ported to the Super Nintendo, [[Nintendo 64]], and [[Gameboy Advance]]. |
==Ports and Remakes== | ==Ports and Remakes== | ||
− | * | + | *First available in 1989, ''SimCity'' was available on the Amiga, Atari ST, Commodore 64, MacIntosh, PC, and ZX Spectrum. |
*In 1990, ''SimCity'' was ported to the Amstrad CPC and BBC Micro Acorn Electron. | *In 1990, ''SimCity'' was ported to the Amstrad CPC and BBC Micro Acorn Electron. | ||
− | *In 1991, the game was made available on the Super | + | *In 1991, the game was made available on the [[Super Nintendo]] and Amiga CDTV. |
− | *In 2006, the | + | *In 2006, the game was ported to the [[Virtual Console]] as well as Psion 5 handheld computer and other mobile devices. |
*It was also made available online as ''SimCity Live''. | *It was also made available online as ''SimCity Live''. | ||
[[Category: Video Games]] [[Category: Super Nintendo Games]] [[Category:Virtual Console Games]] [[Category: Player's Choice]] | [[Category: Video Games]] [[Category: Super Nintendo Games]] [[Category:Virtual Console Games]] [[Category: Player's Choice]] |