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__NOTOC__
 
 
Continued on [[Pokémon Moves J-R]]
 
 
 
==A==
 
==A==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
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|-
 
|-
 
| rowspan="2"|071
 
| rowspan="2"|071
|{{Absorb}}
+
|{{M071}}
 
|-
 
|-
 
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
 
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
 
|-
 
|-
 
| rowspan="2"|051
 
| rowspan="2"|051
|{{Acid}}
+
|{{M051}}
 
|-
 
|-
 
| colspan="8"|The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
 
| colspan="8"|The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
 
|-
 
|-
 
| rowspan="2"|151
 
| rowspan="2"|151
|{{Acid Armor}}
+
|{{M151}}
 
|-
 
|-
 
| colspan="8"|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
 
| colspan="8"|The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
 
|-
 
|-
 
| rowspan="2"|367
 
| rowspan="2"|367
|{{Acupressure}}
+
|{{M367}}
 
|-
 
|-
 
| colspan="8"|The user applies pressure to stress points, sharply boosting one of its stats.
 
| colspan="8"|The user applies pressure to stress points, sharply boosting one of its stats.
 
|-
 
|-
 
| rowspan="2"|332
 
| rowspan="2"|332
|{{Aerial Ace}}
+
|{{M332}}
 
|-
 
|-
 
| colspan="8"|The user confounds the foe with speed, then slashes. The attack lands without fail.
 
| colspan="8"|The user confounds the foe with speed, then slashes. The attack lands without fail.
 
|-
 
|-
 
| rowspan="2"|177
 
| rowspan="2"|177
|{{Aeroblast}}
+
|{{M177}}
 
|-
 
|-
 
| colspan="8"|A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
 
| colspan="8"|A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
 
|-
 
|-
 
| rowspan="2"|097
 
| rowspan="2"|097
|{{Agility}}
+
|{{M097}}
 
|-
 
|-
 
| colspan="8"|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
 
| colspan="8"|The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
 
|-
 
|-
 
| rowspan="2"|314
 
| rowspan="2"|314
|{{Air Cutter}}
+
|{{M314}}
 
|-
 
|-
 
| colspan="8"|The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
 
| colspan="8"|The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
 
|-
 
|-
 
| rowspan="2"|403
 
| rowspan="2"|403
|{{Air Slash}}
+
|{{M403}}
 
|-
 
|-
 
| colspan="8"|The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
 
| colspan="8"|The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|133
 
| rowspan="2"|133
|{{Amnesia}}
+
|{{M133}}
 
|-
 
|-
 
| colspan="8"|The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
 
| colspan="8"|The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
 
|-
 
|-
 
| rowspan="2"|246
 
| rowspan="2"|246
|{{AncientPower}}
+
|{{M246}}
 
|-
 
|-
 
| colspan="8"|The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
 
| colspan="8"|The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
 
|-
 
|-
 
| rowspan="2"|453
 
| rowspan="2"|453
|{{Aqua Jet}}
+
|{{M453}}
 
|-
 
|-
 
| colspan="8"|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
 
| colspan="8"|The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
 
|-
 
|-
 
| rowspan="2"|392
 
| rowspan="2"|392
|{{Aqua Ring}}
+
|{{M392}}
 
|-
 
|-
 
| colspan="8"|The user envelops itself in a veil made of water. It regains some HP on every turn.
 
| colspan="8"|The user envelops itself in a veil made of water. It regains some HP on every turn.
 
|-
 
|-
 
| rowspan="2"|401
 
| rowspan="2"|401
|{{Aqua Tail}}
+
|{{M401}}
 
|-
 
|-
 
| colspan="8"|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
 
| colspan="8"|The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
 
|-
 
|-
 
| rowspan="2"|292
 
| rowspan="2"|292
|{{Arm Thrust}}
+
|{{M292}}
 
|-
 
|-
 
| colspan="8"|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
 
| colspan="8"|The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|312
 
| rowspan="2"|312
|{{Aromatherapy}}
+
|{{M312}}
 
|-
 
|-
 
| colspan="8"|The user releases a soothing scent that heals all status problems affecting the user’s party.
 
| colspan="8"|The user releases a soothing scent that heals all status problems affecting the user’s party.
 
|-
 
|-
 
| rowspan="2"|274
 
| rowspan="2"|274
|{{Assist}}
+
|{{M274}}
 
|-
 
|-
 
| colspan="8"|The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
 
| colspan="8"|The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
 
|-
 
|-
 
| rowspan="2"|372
 
| rowspan="2"|372
|{{Assurance}}
+
|{{M372}}
 
|-
 
|-
 
| colspan="8"|If the foe has already taken some damage in the same turn, this attack’s power is doubled.
 
| colspan="8"|If the foe has already taken some damage in the same turn, this attack’s power is doubled.
 
|-
 
|-
 
| rowspan="2"|310
 
| rowspan="2"|310
|{{Astonish}}
+
|{{M310}}
 
|-
 
|-
 
| colspan="8"|The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
 
| colspan="8"|The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|454
 
| rowspan="2"|454
|{{Attack Order}}
+
|{{M454}}
 
|-
 
|-
 
| colspan="8"|The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
 
| colspan="8"|The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
 
|-
 
|-
 
| rowspan="2"|213
 
| rowspan="2"|213
|{{Attract}}
+
|{{M213}}
 
|-
 
|-
 
| colspan="8"|If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
 
| colspan="8"|If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
 
|-
 
|-
 
| rowspan="2"|396
 
| rowspan="2"|396
|{{Aura Sphere}}
+
|{{M396}}
 
|-
 
|-
 
| colspan="8"|The user looses a blast of aura power from deep within its body. This move is certain to hit.
 
| colspan="8"|The user looses a blast of aura power from deep within its body. This move is certain to hit.
 
|-
 
|-
 
| rowspan="2"|062
 
| rowspan="2"|062
|{{Aurora Beam}}
+
|{{M062}}
 
|-
 
|-
 
| colspan="8"|The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
 
| colspan="8"|The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
 
|-
 
|-
 
| rowspan="2"|419
 
| rowspan="2"|419
|{{Avalanche}}
+
|{{M419}}
 
|-
 
|-
 
| colspan="8"|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
 
| colspan="8"|An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
Line 153: Line 149:
 
|-
 
|-
 
| rowspan="2"|140
 
| rowspan="2"|140
|{{Barrage}}
+
|{{M140}}
 
|-
 
|-
 
| colspan="8"|Round objects are hurled at the foe to strike two to five times in a row.
 
| colspan="8"|Round objects are hurled at the foe to strike two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|112
 
| rowspan="2"|112
|{{Barrier}}
+
|{{M112}}
 
|-
 
|-
 
| colspan="8"|The user throws up a sturdy wall that sharply raises its Defense stat.
 
| colspan="8"|The user throws up a sturdy wall that sharply raises its Defense stat.
 
|-
 
|-
 
| rowspan="2"|226
 
| rowspan="2"|226
|{{Baton Pass}}
+
|{{M226}}
 
|-
 
|-
 
| colspan="8"|The user switches places with a party Pokémon in waiting, passing along any stat changes.
 
| colspan="8"|The user switches places with a party Pokémon in waiting, passing along any stat changes.
 
|-
 
|-
 
| rowspan="2"|251
 
| rowspan="2"|251
|{{Beat Up}}
+
|{{M251}}
 
|-
 
|-
 
| colspan="8"|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
 
| colspan="8"|The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
 
|-
 
|-
 
| rowspan="2"|187
 
| rowspan="2"|187
|{{Belly Drum}}
+
|{{M187}}
 
|-
 
|-
 
| colspan="8"|The user maximizes its Attack stat in exchange for HP equal to half its max HP.
 
| colspan="8"|The user maximizes its Attack stat in exchange for HP equal to half its max HP.
 
|-
 
|-
 
| rowspan="2"|117
 
| rowspan="2"|117
|{{Bide}}
+
|{{M117}}
 
|-
 
|-
 
| colspan="8"|The user endures attacks for two turns, then strikes back to cause double the damage taken.
 
| colspan="8"|The user endures attacks for two turns, then strikes back to cause double the damage taken.
 
|-
 
|-
 
| rowspan="2"|020
 
| rowspan="2"|020
|{{Bind}}
+
|{{M020}}
 
|-
 
|-
 
| colspan="8"|A long body or tentacles are used to bind and squeeze the foe for two to five turns.
 
| colspan="8"|A long body or tentacles are used to bind and squeeze the foe for two to five turns.
 
|-
 
|-
 
| rowspan="2"|044
 
| rowspan="2"|044
|{{Bite}}
+
|{{M044}}
 
|-
 
|-
 
| colspan="8"|The foe is bitten with viciously sharp fangs. It may make the target flinch.
 
| colspan="8"|The foe is bitten with viciously sharp fangs. It may make the target flinch.
 
|-
 
|-
 
| rowspan="2"|307
 
| rowspan="2"|307
|{{Blast Burn}}
+
|{{M307}}
 
|-
 
|-
 
| colspan="8"|The foe is razed by a fiery explosion. The user must rest on the next turn, however.
 
| colspan="8"|The foe is razed by a fiery explosion. The user must rest on the next turn, however.
 
|-
 
|-
 
| rowspan="2"|299
 
| rowspan="2"|299
|{{Blaze Kick}}
+
|{{M299}}
 
|-
 
|-
 
| colspan="8"|The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
 
| colspan="8"|The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
 
|-
 
|-
 
| rowspan="2"|059
 
| rowspan="2"|059
|{{Blizzard}}
+
|{{M059}}
 
|-
 
|-
 
| colspan="8"|A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
 
| colspan="8"|A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
 
|-
 
|-
 
| rowspan="2"|335
 
| rowspan="2"|335
|{{Block}}
+
|{{M335}}
 
|-
 
|-
 
| colspan="8"|The user blocks the foe’s way with arms spread wide to prevent escape.
 
| colspan="8"|The user blocks the foe’s way with arms spread wide to prevent escape.
 
|-
 
|-
 
| rowspan="2"|034
 
| rowspan="2"|034
|{{Body Slam}}
+
|{{M034}}
 
|-
 
|-
 
| colspan="8"|The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
 
| colspan="8"|The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
 
|-
 
|-
 
| rowspan="2"|125
 
| rowspan="2"|125
|{{Bone Club}}
+
|{{M125}}
 
|-
 
|-
 
| colspan="8"|The user clubs the foe with a bone. It may also make the target flinch.
 
| colspan="8"|The user clubs the foe with a bone. It may also make the target flinch.
 
|-
 
|-
 
| rowspan="2"|198
 
| rowspan="2"|198
|{{Bone Rush}}
+
|{{M198}}
 
|-
 
|-
 
| colspan="8"|The user strikes at the foe with a hard bone two to five times in a row.
 
| colspan="8"|The user strikes at the foe with a hard bone two to five times in a row.
 
|-
 
|-
 
| rowspan="2"|155
 
| rowspan="2"|155
|{{Bonemerang}}
+
|{{M155}}
 
|-
 
|-
 
| colspan="8"|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
 
| colspan="8"|The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
 
|-
 
|-
 
| rowspan="2"|340
 
| rowspan="2"|340
|{{Bounce}}
+
|{{M340}}
 
|-
 
|-
 
| colspan="8"|The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
 
| colspan="8"|The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
 
|-
 
|-
 
| rowspan="2"|413
 
| rowspan="2"|413
|{{Brave Bird}}
+
|{{M413}}
 
|-
 
|-
 
| colspan="8"|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
 
| colspan="8"|The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
 
|-
 
|-
 
| rowspan="2"|280
 
| rowspan="2"|280
|{{Brick Break}}
+
|{{M280}}
 
|-
 
|-
 
| colspan="8"|The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
 
| colspan="8"|The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
 
|-
 
|-
 
| rowspan="2"|362
 
| rowspan="2"|362
|{{Brine}}
+
|{{M362}}
 
|-
 
|-
 
| colspan="8"|If the foe’s HP is down to about half, this attack will hit with double the power.
 
| colspan="8"|If the foe’s HP is down to about half, this attack will hit with double the power.
 
|-
 
|-
 
| rowspan="2"|145
 
| rowspan="2"|145
|{{Bubble}}
+
|{{M145}}
 
|-
 
|-
 
| colspan="8"|A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
 
| colspan="8"|A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
 
|-
 
|-
 
| rowspan="2"|061
 
| rowspan="2"|061
|{{BubbleBeam}}
+
|{{M061}}
 
|-
 
|-
 
| colspan="8"|A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
 
| colspan="8"|A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
 
|-
 
|-
 
| rowspan="2"|450
 
| rowspan="2"|450
|{{Bug Bite}}
+
|{{M450}}
 
|-
 
|-
 
| colspan="8"|The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
 
| colspan="8"|The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
 
|-
 
|-
 
| rowspan="2"|405
 
| rowspan="2"|405
|{{Bug Buzz}}
+
|{{M405}}
 
|-
 
|-
 
| colspan="8"|The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
 
| colspan="8"|The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
 
|-
 
|-
 
| rowspan="2"|339
 
| rowspan="2"|339
|{{Bulk Up}}
+
|{{M339}}
 
|-
 
|-
 
| colspan="8"|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
 
| colspan="8"|The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
 
|-
 
|-
 
| rowspan="2"|418
 
| rowspan="2"|418
|{{Bullet Punch}}
+
|{{M418}}
 
|-
 
|-
 
| colspan="8"|The user strikes with a tough punch as fast as a bullet. This move always goes first.
 
| colspan="8"|The user strikes with a tough punch as fast as a bullet. This move always goes first.
 
|-
 
|-
 
| rowspan="2"|331
 
| rowspan="2"|331
|{{Bullet Seed}}
+
|{{M331}}
 
|-
 
|-
 
| colspan="8"|The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
 
| colspan="8"|The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
Line 303: Line 299:
 
|-
 
|-
 
| rowspan="2"|347
 
| rowspan="2"|347
|{{Calm Mind}}
+
|{{M347}}
 
|-
 
|-
| colspan="8"|The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|293
 
| rowspan="2"|293
|{{Camouflage}}
+
|{{M293}}
 
|-
 
|-
| colspan="8"|The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|445
 
| rowspan="2"|445
|{{Captivate}}
+
|{{M445}}
 
|-
 
|-
| colspan="8"|If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|268
 
| rowspan="2"|268
|{{Charge}}
+
|{{M268}}
 
|-
 
|-
| colspan="8"|The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|451
 
| rowspan="2"|451
|{{Charge Beam}}
+
|{{M451}}
 
|-
 
|-
| colspan="8"|The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|204
 
| rowspan="2"|204
|{{Charm}}
+
|{{M204}}
 
|-
 
|-
| colspan="8"|The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|448
 
| rowspan="2"|448
|{{Chatter}}
+
|{{M448}}
 
|-
 
|-
| colspan="8"|The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|128
 
| rowspan="2"|128
|{{Clamp}}
+
|{{M128}}
 
|-
 
|-
| colspan="8"|The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|370
 
| rowspan="2"|370
|{{Close Combat}}
+
|{{M370}}
 
|-
 
|-
| colspan="8"|The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|004
 
| rowspan="2"|004
|{{Comet Punch}}
+
|{{M004}}
 
|-
 
|-
| colspan="8"|The foe is hit with a flurry of punches that strike two to five times in a row.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|109
 
| rowspan="2"|109
|{{Confuse Ray}}
+
|{{M109}}
 
|-
 
|-
| colspan="8"|The foe is exposed to a sinister ray that triggers confusion.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|093
 
| rowspan="2"|093
|{{Confusion}}
+
|{{M093}}
 
|-
 
|-
| colspan="8"|The foe is hit by a weak telekinetic force. It may also leave the foe confused.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|132
 
| rowspan="2"|132
|{{Constrict}}
+
|{{M132}}
 
|-
 
|-
| colspan="8"|The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|160
 
| rowspan="2"|160
|{{Conversion}}
+
|{{M160}}
 
|-
 
|-
| colspan="8"|The user changes its type to become the same type as one of its moves.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|176
 
| rowspan="2"|176
|{{Conversion 2}}
+
|{{M176}}
 
|-
 
|-
| colspan="8"|The user changes its type to make itself resistant to the type of the attack it last took.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|383
 
| rowspan="2"|383
|{{Copycat}}
+
|{{M383}}
 
|-
 
|-
| colspan="8"|The user mimics the move used immediately before it. The move fails if no other move has been used yet.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|322
 
| rowspan="2"|322
|{{Cosmic Power}}
+
|{{M322}}
 
|-
 
|-
| colspan="8"|The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|178
 
| rowspan="2"|178
|{{Cotton Spore}}
+
|{{M178}}
 
|-
 
|-
| colspan="8"|The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|068
 
| rowspan="2"|068
|{{Counter}}
+
|{{M068}}
 
|-
 
|-
| colspan="8"|A retaliation move that counters any physical attack, inflicting double the damage taken.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|343
 
| rowspan="2"|343
|{{Covet}}
+
|{{M343}}
 
|-
 
|-
| colspan="8"|The user endearingly approaches the foe, then steals the item the foe is holding.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|152
 
| rowspan="2"|152
|{{Crabhammer}}
+
|{{M152}}
 
|-
 
|-
| colspan="8"|The foe is hammered with a large pincer. This move has a high critical-hit ratio.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|238
 
| rowspan="2"|238
|{{Cross Chop}}
+
|{{M238}}
 
|-
 
|-
| colspan="8"|The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|440
 
| rowspan="2"|440
|{{Cross Poison}}
+
|{{M440}}
 
|-
 
|-
| colspan="8"|A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|242
 
| rowspan="2"|242
|{{Crunch}}
+
|{{M242}}
 
|-
 
|-
| colspan="8"|The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|306
 
| rowspan="2"|306
|{{Crush Claw}}
+
|{{M306}}
 
|-
 
|-
| colspan="8"|The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|462
 
| rowspan="2"|462
|{{Crush Grip}}
+
|{{M462}}
 
|-
 
|-
| colspan="8"|The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|174
 
| rowspan="2"|174
|{{Curse}}
+
|{{M174}}
 
|-
 
|-
| colspan="8"|A move that works differently for the Ghost type than for all the other types.
+
| colspan="8"|
 
|-
 
|-
 
| rowspan="2"|015
 
| rowspan="2"|015
|{{Cut}}
+
|{{M015}}
 
|-
 
|-
| colspan="8"|The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
+
| colspan="8"|
 
|}
 
|}
  
==D==
+
==K==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" rowspan="2" width="2%"|#
Line 457: Line 453:
 
!align= "center" colspan="8"|Description
 
!align= "center" colspan="8"|Description
 
|-
 
|-
| rowspan="2"|399
+
| rowspan="2"|002
|{{Dark Pulse}}
+
|{{M002}}
|-
 
| colspan="8"|The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
 
|-
 
| rowspan="2"|464
 
|{{Dark Void}}
 
|-
 
| colspan="8"|The foe is dragged into a world of total darkness that puts it to sleep.
 
|-
 
| rowspan="2"|111
 
|{{Defense Curl}}
 
|-
 
| colspan="8"|The user curls up to conceal weak spots and raise its Defense stat.
 
|-
 
| rowspan="2"|455
 
|{{Defend Order}}
 
|-
 
| colspan="8"|The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
 
|-
 
| rowspan="2"|432
 
|{{Defog}}
 
|-
 
| colspan="8"|Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
 
|-
 
| rowspan="2"|194
 
|{{Destiny Bond}}
 
|-
 
| colspan="8"|When this move is used, if the user faints, the foe that landed the knockout hit also faints.
 
|-
 
| rowspan="2"|197
 
|{{Detect}}
 
|-
 
| colspan="8"|It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
 
|-
 
| rowspan="2"|091
 
|{{Dig}}
 
|-
 
| colspan="8"|The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
 
|-
 
| rowspan="2"|050
 
|{{Disable}}
 
|-
 
| colspan="8"|For several turns, this move prevents the foe from using the move it last used.
 
|-
 
| rowspan="2"|435
 
|{{Discharge}}
 
|-
 
| colspan="8"|A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
 
|-
 
| rowspan="2"|291
 
|{{Dive}}
 
|-
 
| colspan="8"|A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
 
|-
 
| rowspan="2"|146
 
|{{Dizzy Punch}}
 
|-
 
| colspan="8"|The foe is hit with a rhythmically launched punch that may also leave it confused.
 
|-
 
| rowspan="2"|353
 
|{{Doom Desire}}
 
|-
 
| colspan="8"|Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
 
|-
 
| rowspan="2"|458
 
|{{Double Hit}}
 
|-
 
| colspan="8"|The user slams the foe with a tail, etc. The target is hit twice in a row.
 
|-
 
| rowspan="2"|024
 
|{{Double Kick}}
 
|-
 
| colspan="8"|The foe is quickly kicked twice in succession using both feet.
 
|-
 
| rowspan="2"|104
 
|{{Double Team}}
 
|-
 
| colspan="8"|By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
 
|-
 
| rowspan="2"|038
 
|{{Double-Edge}}
 
|-
 
| colspan="8"|A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
 
|-
 
| rowspan="2"|003
 
|{{DoubleSlap}}
 
|-
 
| colspan="8"|The foe is slapped repeatedly, back and forth, two to five times in a row.
 
|-
 
| rowspan="2"|434
 
|{{Draco Meteor}}
 
|-
 
| colspan="8"|Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
 
|-
 
| rowspan="2"|337
 
|{{Dragon Claw}}
 
|-
 
| colspan="8"|The user slashes the foe with huge, sharp claws.
 
|-
 
| rowspan="2"|349
 
|{{Dragon Dance}}
 
|-
 
| colspan="8"|The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
 
|-
 
| rowspan="2"|406
 
|{{Dragon Pulse}}
 
|-
 
| colspan="8"|The foe is attacked with a shock wave generated by the user’s gaping mouth.
 
|-
 
| rowspan="2"|082
 
|{{Dragon Rage}}
 
|-
 
| colspan="8"|The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
 
|-
 
| rowspan="2"|407
 
|{{Dragon Rush}}
 
|-
 
| colspan="8"|The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
 
|-
 
| rowspan="2"|225
 
|{{DragonBreath}}
 
|-
 
| colspan="8"|The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
 
|-
 
| rowspan="2"|409
 
|{{Drain Punch}}
 
|-
 
| colspan="8"|An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
 
|-
 
| rowspan="2"|138
 
|{{Dream Eater}}
 
|-
 
| colspan="8"|An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
 
|-
 
| rowspan="2"|065
 
|{{Drill Peck}}
 
|-
 
| colspan="8"|A corkscrewing attack with the sharp beak acting as a drill.
 
|-
 
| rowspan="2"|223
 
|{{DynamicPunch}}
 
|-
 
| colspan="8"|The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
 
|}
 
 
 
==E==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|414
 
|{{Earth Power}}
 
|-
 
| colspan="8"|The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
 
|-
 
| rowspan="2"|089
 
|{{Earthquake}}
 
|-
 
| colspan="8"|The user sets off an earthquake that hits all the Pokémon in the battle.
 
|-
 
| rowspan="2"|121
 
|{{Egg Bomb}}
 
|-
 
| colspan="8"|A large egg is hurled with maximum force at the foe to inflict damage.
 
|-
 
| rowspan="2"|373
 
|{{Embargo}}
 
|-
 
| colspan="8"|It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
 
|-
 
| rowspan="2"|052
 
|{{Ember}}
 
|-
 
| colspan="8"|The foe is attacked with small flames. The target may also be left with a burn.
 
|-
 
| rowspan="2"|227
 
|{{Encore}}
 
|-
 
| colspan="8"|The user compels the foe to keep using only the move it last used for two to six turns.
 
|-
 
| rowspan="2"|283
 
|{{Endeavor}}
 
|-
 
| colspan="8"|An attack move that cuts down the foe’s HP to equal the user’s HP.
 
|-
 
| rowspan="2"|203
 
|{{Endure}}
 
|-
 
| colspan="8"|The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
 
|-
 
| rowspan="2"|412
 
|{{Energy Ball}}
 
|-
 
| colspan="8"|The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
 
|-
 
| rowspan="2"|284
 
|{{Eruption}}
 
|-
 
| colspan="8"|The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
 
|-
 
| rowspan="2"|153
 
|{{Explosion}}
 
|-
 
| colspan="8"|The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
 
|-
 
| rowspan="2"|326
 
|{{Extrasensory}}
 
|-
 
| colspan="8"|The user attacks with an odd, unseeable power. It may also make the foe flinch.
 
|-
 
| rowspan="2"|245
 
|{{ExtremeSpeed}}
 
|-
 
| colspan="8"|The user charges the foe at blinding speed. This attack always goes before any other move.
 
|}
 
 
 
==F==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|263
 
|{{Facade}}
 
|-
 
| colspan="8"|An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
 
|-
 
| rowspan="2"|185
 
|{{Faint Attack}}
 
|-
 
| colspan="8"|The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
 
|-
 
| rowspan="2"|252
 
|{{Fake Out}}
 
|-
 
| colspan="8"|An attack that hits first and makes the target flinch. This move works only on the first turn.
 
|-
 
| rowspan="2"|313
 
|{{Fake Tears}}
 
|-
 
| colspan="8"|The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
 
|-
 
| rowspan="2"|206
 
|{{False Swipe}}
 
|-
 
| colspan="8"|A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
 
|-
 
| rowspan="2"|297
 
|{{FeatherDance}}
 
|-
 
| colspan="8"|The user covers the foe with a mass of down that sharply lowers the Attack stat.
 
|-
 
| rowspan="2"|364
 
|{{Feint}}
 
|-
 
| colspan="8"|An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
 
|-
 
| rowspan="2"|126
 
|{{Fire Blast}}
 
|-
 
| colspan="8"|The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
 
|-
 
| rowspan="2"|424
 
|{{Fire Fang}}
 
|-
 
| colspan="8"|The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
 
|-
 
| rowspan="2"|007
 
|{{Fire Punch}}
 
|-
 
| colspan="8"|The foe is punched with a fiery fist. It may leave the target with a burn.
 
|-
 
| rowspan="2"|083
 
|{{Fire Spin}}
 
|-
 
| colspan="8"|The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
 
|-
 
| rowspan="2"|090
 
|{{Fissure}}
 
|-
 
| colspan="8"|The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
 
|-
 
| rowspan="2"|175
 
|{{Flail}}
 
|-
 
| colspan="8"|The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
 
|-
 
| rowspan="2"|172
 
|{{Flame Wheel}}
 
|-
 
| colspan="8"|The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
 
|-
 
| rowspan="2"|053
 
|{{Flamethrower}}
 
|-
 
| colspan="8"|The foe is scorched with an intense blast of fire. The target may also be left with a burn.
 
|-
 
| rowspan="2"|394
 
|{{Flare Blitz}}
 
|-
 
| colspan="8"|The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
 
|-
 
| rowspan="2"|148
 
|{{Flash}}
 
|-
 
| colspan="8"|The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
 
|-
 
| rowspan="2"|430
 
|{{Flash Cannon}}
 
|-
 
| colspan="8"|The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
 
|-
 
| rowspan="2"|260
 
|{{Flatter}}
 
|-
 
| colspan="8"|Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.
 
|-
 
| rowspan="2"|374
 
|{{Fling}}
 
|-
 
| colspan="8"|The user flings its held item at the foe to attack. Its power and effects depend on the item.
 
|-
 
| rowspan="2"|019
 
|{{Fly}}
 
|-
 
| colspan="8"|The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
 
|-
 
| rowspan="2"|411
 
|{{Focus Blast}}
 
|-
 
| colspan="8"|The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
 
|-
 
| rowspan="2"|116
 
|{{Focus Energy}}
 
|-
 
| colspan="8"|The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
 
|-
 
| rowspan="2"|264
 
|{{Focus Punch}}
 
|-
 
| colspan="8"|The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
 
|-
 
| rowspan="2"|266
 
|{{Follow Me}}
 
|-
 
| colspan="8"|The user draws attention to itself, making all foes take aim only at the user.
 
|-
 
| rowspan="2"|395
 
|{{Force Palm}}
 
|-
 
| colspan="8"|The foe is attacked with a shock wave. It may also leave the target paralyzed.
 
|-
 
| rowspan="2"|193
 
|{{Foresight}}
 
|-
 
| colspan="8"|Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
 
|-
 
| rowspan="2"|338
 
|{{Frenzy Plant}}
 
|-
 
| colspan="8"|The foe is slammed with an enormous tree. The user can’t move on the next turn.
 
 
|-
 
|-
| rowspan="2"|218
+
| colspan="8"|The foe is attacked with a sharp chop. It has a high critical-hit ratio.
|{{Frustration}}
 
|-
 
| colspan="8"|A full-power attack that grows more powerful the less the user likes its Trainer.
 
|-
 
| rowspan="2"|031
 
|{{Fury Attack}}
 
|-
 
| colspan="8"|The foe is jabbed repeatedly with a horn or beak two to five times in a row.
 
|-
 
| rowspan="2"|210
 
|{{Fury Cutter}}
 
|-
 
| colspan="8"|The foe is slashed with scythes or claws. Its power increases if it hits in succession.
 
|-
 
| rowspan="2"|154
 
|{{Fury Swipes}}
 
|-
 
| colspan="8"|The foe is raked with sharp claws or scythes for two to five times in quick succession.
 
|-
 
| rowspan="2"|248
 
|{{Future Sight}}
 
|-
 
| colspan="8"|Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
 
 
|}
 
|}
  
==G==
+
==P==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" rowspan="2" width="2%"|#
Line 877: Line 473:
 
!align= "center" colspan="8"|Description
 
!align= "center" colspan="8"|Description
 
|-
 
|-
| rowspan="2"|380
+
| rowspan="2"|001
|{{Gastro Acid}}
+
|{{M001}}
|-
 
| colspan="8"|The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
 
|-
 
| rowspan="2"|202
 
|{{Giga Drain}}
 
 
|-
 
|-
 
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
 
| colspan="8"|A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
|-
 
| rowspan="2"|416
 
|{{Giga Impact}}
 
|-
 
| colspan="8"|The user charges at the foe using every bit of its power. The user must rest on the next turn.
 
|-
 
| rowspan="2"|137
 
|{{Glare}}
 
|-
 
| colspan="8"|The user intimidates the foe with the pattern on its belly to cause paralysis.
 
|-
 
| rowspan="2"|447
 
|{{Grass Knot}}
 
|-
 
| colspan="8"|The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
 
|-
 
| rowspan="2"|320
 
|{{GrassWhistle}}
 
|-
 
| colspan="8"|The user plays a pleasant melody that lulls the foe into a deep sleep.
 
|-
 
| rowspan="2"|356
 
|{{Gravity}}
 
|-
 
| colspan="8"|Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
 
|-
 
| rowspan="2"|045
 
|{{Growl}}
 
|-
 
| colspan="8"|The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
 
|-
 
| rowspan="2"|074
 
|{{Growth}}
 
|-
 
| colspan="8"|The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
 
|-
 
| rowspan="2"|288
 
|{{Grudge}}
 
|-
 
| colspan="8"|If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.
 
|-
 
| rowspan="2"|385
 
|{{Guard Swap}}
 
|-
 
| colspan="8"|The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
 
|-
 
| rowspan="2"|012
 
|{{Guillotine}}
 
|-
 
| colspan="8"|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
 
|-
 
| rowspan="2"|441
 
|{{Gunk Shot}}
 
|-
 
| colspan="8"|The user shoots filthy garbage at the foe to attack. It may also poison the target.
 
|-
 
| rowspan="2"|016
 
|{{Gust}}
 
|-
 
| colspan="8"|A gust of wind is whipped up by wings and launched at the foe to inflict damage.
 
|-
 
| rowspan="2"|360
 
|{{Gyro Ball}}
 
|-
 
| colspan="8"|The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
 
|}
 
 
==H==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|258
 
|{{Hail}}
 
|-
 
| colspan="8"|The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
 
|-
 
| rowspan="2"|359
 
|{{Hammer Arm}}
 
|-
 
| colspan="8"|The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
 
|-
 
| rowspan="2"|106
 
|{{Harden}}
 
|-
 
| colspan="8"|The user stiffens all the muscles in its body to raise its Defense stat.
 
|-
 
| rowspan="2"|114
 
|{{Haze}}
 
|-
 
| colspan="8"|The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
 
|-
 
| rowspan="2"|457
 
|{{Head Smash}}
 
|-
 
| colspan="8"|The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
 
|-
 
| rowspan="2"|029
 
|{{Headbutt}}
 
|-
 
| colspan="8"|The user sticks its head out and rams straight forward. It may make the foe flinch.
 
|-
 
| rowspan="2"|215
 
|{{Heal Bell}}
 
|-
 
| colspan="8"|The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
 
|-
 
| rowspan="2"|377
 
|{{Heal Block}}
 
|-
 
| colspan="8"|The user prevents the foe from using any HP-recovery moves for five turns.
 
|-
 
| rowspan="2"|456
 
|{{Heal Order}}
 
|-
 
| colspan="8"|The user calls out its underlings to heal it. The user regains up to half of its max HP.
 
|-
 
| rowspan="2"|361
 
|{{Healing Wish}}
 
|-
 
| colspan="8"|The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
 
|-
 
| rowspan="2"|391
 
|{{Heart Swap}}
 
|-
 
| colspan="8"|The user employs its psychic power to switch stat changes with the foe.
 
|-
 
| rowspan="2"|257
 
|{{Heat Wave}}
 
|-
 
| colspan="8"|The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
 
|-
 
| rowspan="2"|270
 
|{{Helping Hand}}
 
|-
 
| colspan="8"|A move that boosts the power of the ally’s attack in a Double Battle.
 
|-
 
| rowspan="2"|136
 
|{{Hi Jump Kick}}
 
|-
 
| colspan="8"|The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
 
|-
 
| rowspan="2"|237
 
|{{Hidden Power}}
 
|-
 
| colspan="8"|A unique attack that varies in type and intensity depending on the Pokémon using it.
 
|-
 
| rowspan="2"|030
 
|{{Horn Attack}}
 
|-
 
| colspan="8"|The foe is jabbed with a sharply pointed horn to inflict damage.
 
|-
 
| rowspan="2"|032
 
|{{Horn Drill}}
 
|-
 
| colspan="8"|The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
 
|-
 
| rowspan="2"|336
 
|{{Howl}}
 
|-
 
| colspan="8"|The user howls loudly to raise its spirit, boosting its Attack stat.
 
|-
 
| rowspan="2"|308
 
|{{Hydro Cannon}}
 
|-
 
| colspan="8"|The foe is hit with a watery blast. The user must rest on the next turn, however.
 
|-
 
| rowspan="2"|056
 
|{{Hydro Pump}}
 
|-
 
| colspan="8"|The foe is blasted by a huge volume of water launched under great pressure.
 
|-
 
| rowspan="2"|063
 
|{{Hyper Beam}}
 
|-
 
| colspan="8"|The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
 
|-
 
| rowspan="2"|158
 
|{{Hyper Fang}}
 
|-
 
| colspan="8"|The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
 
|-
 
| rowspan="2"|304
 
|{{Hyper Voice}}
 
|-
 
| colspan="8"|The user lets loose a horribly echoing shout with the power to inflict damage.
 
|-
 
| rowspan="2"|095
 
|{{Hypnosis}}
 
|-
 
| colspan="8"|The user employs hypnotic suggestion to make the target fall into a deep sleep.
 
|}
 
 
==I==
 
{| class="wikitable sortable" width="90%" style="text-align: left; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="1" cellspacing="1"
 
!align= "center" rowspan="2" width="2%"|#
 
!align= "center" width="25%"|Name
 
!align= "center" width="12%"|Type
 
!align= "center" width="12%"|Category
 
!align= "center" width="7%"|PP
 
!align= "center" width="10%"|Power
 
!align= "center" width="13%"|Accur
 
!align= "center" width="7%"|Gen
 
!align= "center" width="12%"|Contest
 
|-
 
!align= "center" colspan="8"|Description
 
|-
 
| rowspan="2"|301
 
|{{Ice Ball}}
 
|-
 
| colspan="8"|The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
 
|-
 
| rowspan="2"|058
 
|{{Ice Beam}}
 
|-
 
| colspan="8"|The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
 
|-
 
| rowspan="2"|423
 
|{{Ice Fang}}
 
|-
 
| colspan="8"|The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
 
|-
 
| rowspan="2"|008
 
|{{Ice Punch}}
 
|-
 
| colspan="8"|The foe is punched with an icy fist. It may leave the target frozen.
 
|-
 
| rowspan="2"|420
 
|{{Ice Shard}}
 
|-
 
| colspan="8"|The user flash freezes chunks of ice and hurls them. This move always goes first.
 
|-
 
| rowspan="2"|333
 
|{{Icicle Spear}}
 
|-
 
| colspan="8"|The user launches sharp icicles at the foe. It strikes two to five times in a row.
 
|-
 
| rowspan="2"|196
 
|{{Icy Wind}}
 
|-
 
| colspan="8"|The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
 
|-
 
| rowspan="2"|286
 
|{{Imprison}}
 
|-
 
| colspan="8"|If the foe knows any move also known by the user, the foe is prevented from using it.
 
|-
 
| rowspan="2"|275
 
|{{Ingrain}}
 
|-
 
| colspan="8"|The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
 
|-
 
| rowspan="2"|334
 
|{{Iron Defense}}
 
|-
 
| colspan="8"|The user hardens its body’s surface like iron, sharply raising its Defense stat.
 
|-
 
| rowspan="2"|442
 
|{{Iron Head}}
 
|-
 
| colspan="8"|The foe slams the target with its steel-hard head. It may also make the target flinch.
 
|-
 
| rowspan="2"|231
 
|{{Iron Tail}}
 
|-
 
| colspan="8"|The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
 
 
|}
 
|}

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