Editing Mario Tennis: Power Tour
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=Gameplay= | =Gameplay= | ||
− | ''Power Tour'' modifies the tennis gameplay in a way similar to ''Power Tennis'' with the addition of Power Shots. The game's main feature is the Power Tour mode. | + | ''Power Tour'' modifies the tennis gameplay in a way similar to ''Power Tennis'' with the addition of Power Shots. The game's main feature is the Power Tour mode. Like the preceding game (and the accompanying ''Mario Golf'' handhelds), ''Power Tour'' has a series of RPG elements which help to freshen up the game. The player can explore the school and talk to other characters between matches. Additionally, the player builds up experience from tennis matches which can boost the character's skills. As the game is made by Camelot, the game has some stylistic influence from Camelot's actual Game Boy Advance RPG, ''[[Golden Sun]]'', and there is a more direct shout-out is that some Power Shot effects resemble Psynergy. |
− | The game also contains the more casual Exhibition Mode, where the Mario characters are playable, as well as the usual collection of minigames. ''Power Tour'' also deviates from the previous ''Mario Tennis'' | + | The game also contains the more casual Exhibition Mode, where the Mario characters are playable, as well as the usual collection of minigames. ''Power Tour'' also deviates from the previous ''Mario Tennis'' (as well as all of the ''Mario Golf''' games) in that, while it acts as a handheld counterpart for ''[[Mario Power Tennis]]'', the two games cannot connect. |
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=Legacy= | =Legacy= |