Editing F-Zero X
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|developer=[[Nintendo EAD]] | |developer=[[Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[Nintendo 64]] | + | |system=[[Nintendo 64]] |
− | |release='''Nintendo 64'''<br />JP July 14, 1998<br />NA | + | |release='''Nintendo 64'''<br />JP July 14, 1998<br />NA OCtober 26, 1998<br />EU November 6, 1998<br />CN 2004 |
− | |gallery= | + | |gallery= |
− | |rating= ESRB: | + | |rating= ESRB: M |
|}} | |}} | ||
− | '''F-Zero X''' is | + | '''F-Zero X''' is the third [[Portal: F-Zero|F-Zero]] game to be released in Japan and the second to be released worldwide. The game was extremely popular in Japan, selling over 50,000 copies within a week of it's release. |
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+ | ''F-Zero X'' pushed the [[Nintendo 64]] to it's limit by displaying 30 racing machines at a rate of 60 frames per second. In order to do this, the quality of the 3D models themselves were sacrificed. | ||
=Story= | =Story= | ||
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=Legacy= | =Legacy= | ||
− | + | Two years later, ''F-Zero X Expansion Kit'' was released. Available only in Japan for the [[Nintendo 64DD]], the expansion kit added lots of new content. Though the new cups, new machines, and machine editor were nice, the best part was a track editor. | |
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− | Two years later, ''F-Zero X Expansion Kit'' was released. Available only in Japan for the [[Nintendo 64DD]], the expansion kit added lots of new content. | ||
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==Sequels== | ==Sequels== | ||
− | The next game in the series | + | The next game in the series is ''[[F-Zero: Maximum Velocity]]'', but ''[[F-Zero GX]]'' is the next 3D F-Zero game. |
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− | [[Category: Video Games]] [[Category: Nintendo 64 Games]] [[Category: Player's Choice | + | [[Category: Video Games]] [[Category: Nintendo 64 Games]] [[Category: Player's Choice]] |