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**'''HP:''' 800, '''Attack:''' 100, '''Defense:''' 80, '''Magic Attack:''' 30, '''Magic Defense:''' 40
 
**'''HP:''' 800, '''Attack:''' 100, '''Defense:''' 80, '''Magic Attack:''' 30, '''Magic Defense:''' 40
 
**"The ship's MINE! SCRAM!"
 
**"The ship's MINE! SCRAM!"
**A giant Blooper-like squid that sunk that Sunken Ship, only to end up trapped within its prison cellar. Mario and his group had to fight him about halfway through their exploration of the Sunken Ship, after unlocking the treasure cellar with the special password "Pearls". During the battle, Mario's group first had to fight off several waves of tentacles before facing King Calamari himself, with his left and right tentacles. His weak point was Fire attacks. After being destroyed, the helmet he was wearing remained behind.
+
**A giant Blooper-like squid. It was King Calamari that sunk the Sunken Ship, but the crew was able to trap him in a prison cellar in revenge. Mario and his group had to fight him about halfway through their exploration of the Sunken Ship, after unlocking the treasure cellar with the special password "Pearls". Before facing Calamari himself, Mario and the others had to fight through a series of long tentacles that didn't look like they belonged to Calamari. Afterwards King Calamari himself battled, but was defeated. His weak point was Fire attacks.
 
*'''Chancellor'''
 
*'''Chancellor'''
 
**The Chancellor was a Toad who resided in the Mushroom Kingdom palace seen in the game. He was distinguished by a green-spotted cap and a black mustache, and he appeared to be larger than other Toads. His exact role in the affairs of the Mushroom Kingdom are uncertain, but he appears to have some power over Princess Peach and is accompanied by a council of Toad advisers. Worried excessively about the princess's safety, the Chancellor deployed Mario to find Princess Peach and gave him a map early in the game. He was also trapped in the throne room during Claymorton's occupation of the palace, until Mario drove the enemy out. After Peach was rescued, the Chancellor voiced his disapproval of her wanting to join Mario on his adventure, which caused her to sneak out while having her chambermaid pose as her. He was last seen riding Yoshi during the ending parade.
 
**The Chancellor was a Toad who resided in the Mushroom Kingdom palace seen in the game. He was distinguished by a green-spotted cap and a black mustache, and he appeared to be larger than other Toads. His exact role in the affairs of the Mushroom Kingdom are uncertain, but he appears to have some power over Princess Peach and is accompanied by a council of Toad advisers. Worried excessively about the princess's safety, the Chancellor deployed Mario to find Princess Peach and gave him a map early in the game. He was also trapped in the throne room during Claymorton's occupation of the palace, until Mario drove the enemy out. After Peach was rescued, the Chancellor voiced his disapproval of her wanting to join Mario on his adventure, which caused her to sneak out while having her chambermaid pose as her. He was last seen riding Yoshi during the ending parade.
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**'''HP:''' 500, '''Attack:''' 170, '''Defense:''' 100, '''Magic Attack:''' 80, '''Magic Defense:''' 20
 
**'''HP:''' 500, '''Attack:''' 170, '''Defense:''' 100, '''Magic Attack:''' 80, '''Magic Defense:''' 20
 
**"I love my job!?" / "You sure are a greedy one. ♡"
 
**"I love my job!?" / "You sure are a greedy one. ♡"
**The fourth and most powerful of the treasure chest enemies. Comeon was the last enemy encountered behind one of the six doors of Bowser's Keep. He will summon a Bahamutt to aid him in battle. Like the previous chest enemies, he was only weak against Jump attacks and has Special Defenses against all other special attacks. A friendly Comeon also appeared at Monstro Town, where he told Mario how many hidden treasure blocks he still had to find and congratulated him whenever he found them all. He was originally named Chester in the English Super NES version.
+
**The fourth and most powerful of the treasure chest enemies. Comeon was the last enemy encountered behind one of the six doors of Bowser's Keep. He will summon a Bahamutt to aid him in battle. Like the previous chest enemies, he was only weak against Jump attacks and has Special Defenses against all other special attacks. He was originally named Chester in the Super NES version.
 
*'''Count Down'''
 
*'''Count Down'''
 
**'''HP:''' 2400, '''Attack:''' 0, '''Defense:''' 80, '''Magic Attack:''' 120, '''Magic Defense:''' 80
 
**'''HP:''' 2400, '''Attack:''' 0, '''Defense:''' 80, '''Magic Attack:''' 120, '''Magic Defense:''' 80
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**"I'm STARVED!" / "I'm hungry..."
 
**"I'm STARVED!" / "I'm hungry..."
 
**"I'm starved...later!" / "I'm still hungry... I should head home already..."
 
**"I'm starved...later!" / "I'm still hungry... I should head home already..."
**Dodo was Valentina's large and cowardly servant. In his Monster List entries in the Switch remakes, it was revealed that he imprinted on Valentina as a mother when he was born, but he became resentful of her when he realized that she was not his real mother while still feeling indebted to her for raising him. Dodo served her obediently, as he was too scared to stand up to her, and he took out his anger on her statues instead. Valentina had Dodo pose as the long-missing Prince Mallow and Valentina's fiancee as a part of Valentina's plot to usurp the throne as queen of Nimbus Land. There were two optional chances to battle Dodo before the final battle with Valentina. First, there was a minigame in which Dodo was pecking statues, and Mario (who was posing as a statue to infiltrate the palace) had to dodge Dodo's pecks to maintain his cover without being spotted jumping. Dodo would be battled if Mario failed the minigame, or Mario could gain the Feather item by successfully duping Dodo and avoiding the battle. The second time was when Valentina and Dodo tried fleeing from Mario's group. Dodo could be seen running through a hallway and would be battled if Mario ran into him. However, a Super Star was found nearby, and that could be used to immediately knock Dodo out without battling him. During the final battle of Nimbus Land, Dodo fought alongside Valentina. Early in the match, Dodo would abduct one of Mario's partners (whoever is in the center) for a one-on-one battle until he was injured enough, at which point both characters would rejoin the main battle with Valentina. After a crushing defeat, Dodo and Valentina fled Nimbus Land, with Dodo carrying Valentina in the air while flying. Dodo later served as the officiant conducting Valentina's marriage to Booster and carried Valentina around in a palanquin in the ending parade.
+
**Dodo was Valentina's large and cowardly servant. In his Monster List entries in the Switch remakes, it was revealed that he imprinted on Valentina as a mother when he was born, but he became resentful of her when he realized that she was not his real mother and was using him. Dodo still served her loyally, as he was too scared to stand up to her and took out his anger on her statues instead. Valentina had Dodo pose as the long-missing Prince Mallow and Valentina's fiancee as a part of Valentina's plot to usurp the throne as queen of Nimbus Land. There were two optional chances to battle Dodo before the final battle with Valentina. First, there was a minigame in which Dodo was pecking statues, and Mario (who was posing as a statue to infiltrate the palace) had to dodge Dodo's pecks to maintain his cover without being spotted jumping. Dodo would be battled if Mario failed the minigame, or Mario could gain the Feather item by successfully duping Dodo and avoiding the battle. The second time was when Valentina and Dodo tried fleeing from Mario's group. Dodo could be seen running through a hallway and would be battled if Mario ran into him. However, a Super Star was found nearby, and that could be used to immediately knock Dodo out without battling him. During the final battle of Nimbus Land, Dodo fought alongside Valentina. Early in the match, Dodo would abduct one of Mario's partners (whoever is in the center) for a one-on-one battle until he was injured enough, at which point both characters would rejoin the main battle with Valentina. After a crushing defeat, Dodo and Valentina fled Nimbus Land, with Dodo carrying Valentina in the air while flying. Dodo later served as the officiant conducting Valentina's marriage to Booster and carried Valentina around in a palanquin in the ending parade.
 
*'''Domino'''
 
*'''Domino'''
 
**'''HP:''' 900, '''Attack:''' 65, '''Defense:''' 140/80, '''Magic Attack:''' 120, '''Magic Defense:''' 150
 
**'''HP:''' 900, '''Attack:''' 65, '''Defense:''' 140/80, '''Magic Attack:''' 120, '''Magic Defense:''' 150
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*'''Factory Chief'''
 
*'''Factory Chief'''
 
**'''HP:''' 1000, '''Attack:''' 200, '''Defense:''' 120, '''Magic Attack:''' 70, '''Magic Defense:''' 90
 
**'''HP:''' 1000, '''Attack:''' 200, '''Defense:''' 120, '''Magic Attack:''' 70, '''Magic Defense:''' 90
**"Who DARES to fight ME?!" / "This month's goal is 1,000 Shymore units!"
+
**"Who DARES to fight ME?!"
**The top employee of Smithy's staff and the last enemy battled prior to gaining access to Smithy's lair. With the appearance and abilities of the Ninja enemy, which differentiated him from the other heavily-armored factory staff members, he was a brilliant inventor who oversaw the factory's operations and was focused on pushing out large amounts of units. In battle with Mario's group, the Factory Chief was accompanied by his ultimate invention, the Gunyolk, but the two of them were defeated.
+
**The top employee of Smithy's staff and the last enemy battled prior to gaining access to Smithy's lair. He is both a ninja and a brilliant inventor, differentiating him from the other heavily-armored staff members. In battle with Mario's group, the Factory Chief is accompanied by his ultimate invention, the Gun Yolk. However, both he and his invention are defeated.
**'''Fire Crystal'''
+
*'''Fire Crystal'''
 
**'''HP:''' 2500, '''Attack:''' 0, '''Defense:''' 100, '''Magic Attack:''' 130, '''Magic Defense:''' 60
 
**'''HP:''' 2500, '''Attack:''' 0, '''Defense:''' 100, '''Magic Attack:''' 130, '''Magic Defense:''' 60
**"I gotta vacuum tonight!" / "I can't keep up with Master Culex anymore."
+
**"I gotta vacuum tonight!"
**(Fire Crystal 3D) '''HP:''' 35000
+
**One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. It has the highest Magic Attack of the crystals. As its name suggests, it specializes in fire-based magic. Thus it has special defenses against fire attacks but is weak against Ice attacks.
**"Master Culex certainly has grown impressive."
 
**One of the four crystals that joined Culex in battle, based on the elemental crystals from the ''Final Fantasy'' series. It had the highest Magic Attack of the crystals. As its name suggested, it specialized in fire-based magic. Thus it had special defenses against fire attacks while being weak against Ice attacks. In the remake, its Monster List entries revealed that the Fire Crystal was dedicated to the fire of justice, and it was disappointed that Culex was misusing its power for evil.
 
 
*'''Sergeant Flutter'''
 
*'''Sergeant Flutter'''
**Flutter was the Paratroopa drill sergeant commanding a group of Sky Troopas in the service of Monstermama. Flutter came flying whenever Monstermama calls for him and always timed himself. In the game, Monstermama had Flutter and his Sky Troopas help Mario to reach Bean Valley from Land's End. To do so, they arranged themselves along an unscaleable cliff, so that Mario could leap from one to the other in order to reach the top and find Bean Valley. Flutter also kept record of Mario's times in true military style and would reward Mario with a Troopa Medal and Flower Coins for a good time.
+
**Flutter was the Paratroopa drill sergeant commanding a group of Sky Troopas in the service of Monstermama. Flutter came flying whenever Monstermama calls for him and always timed himself. In the game, Monstermama had Flutter and his Sky Troopas help Mario to reach Bean Valley from Land's End. To do so, they arranged themselves along an unscalable cliff, so that Mario could leap from one to the other in order to reach the top and find Bean Valley. Flutter also kept record of Mario's times in true military style and would reward Mario with a Troopa Medal and Flower Coins for a good time.
 
*'''Frog Sage'''
 
*'''Frog Sage'''
 
**The Frog Sage (named Frogfucius in the original localization, in reference to the Chinese philosopher Confucius) is the wise and ancient frog guru of Tadpole Pond with a taste for the theatrics (such as using a Lakitu with a fishing line to make it look like he can fly) and a love of cricket-based food. His wisdom is apparently due in part to the news that flows along the waterways of the world. The Frog Sage adopted the baby Nimbusian Mallow as his grandson, raising him to believe he was a frog since he had no idea of Mallow's true origins. He had Mallow run errands for him and encouraged him to control his emotions because of the effects his power had on the weather. It wasn't until Mallow met Mario that Frog Sage revealed the truth and sent Mallow away to search for his real parents. Afterwards, Frog Sage could provide advice about where to go next and needed to be visited to suggest going to Star Hill for the fourth Star Piece. He also rewarded them when they brought Cricket Pie or Jam. For the former, he gave them a Froggie Stick that he claimed to have used when he was Mallow's age. As part of the post-game quest (which was set before the game's ending), the Frog Sage would hint at the different opponents that could be rematched and was revealed to have lost his Sage Stick in Belome Temple long ago, which ended up in Mallow's possession. After all the rematches were complete, Frog Sage acknowledged Mario as unstoppable and started calling him Mario Sage. In the game's ending, Frog Sage showed up during Toadofsky's performance at Tadpole Pond and also dangled from the Lakitu Bus by Lakitu's fishing line while watching tadpoles in the ending parade.
 
**The Frog Sage (named Frogfucius in the original localization, in reference to the Chinese philosopher Confucius) is the wise and ancient frog guru of Tadpole Pond with a taste for the theatrics (such as using a Lakitu with a fishing line to make it look like he can fly) and a love of cricket-based food. His wisdom is apparently due in part to the news that flows along the waterways of the world. The Frog Sage adopted the baby Nimbusian Mallow as his grandson, raising him to believe he was a frog since he had no idea of Mallow's true origins. He had Mallow run errands for him and encouraged him to control his emotions because of the effects his power had on the weather. It wasn't until Mallow met Mario that Frog Sage revealed the truth and sent Mallow away to search for his real parents. Afterwards, Frog Sage could provide advice about where to go next and needed to be visited to suggest going to Star Hill for the fourth Star Piece. He also rewarded them when they brought Cricket Pie or Jam. For the former, he gave them a Froggie Stick that he claimed to have used when he was Mallow's age. As part of the post-game quest (which was set before the game's ending), the Frog Sage would hint at the different opponents that could be rematched and was revealed to have lost his Sage Stick in Belome Temple long ago, which ended up in Mallow's possession. After all the rematches were complete, Frog Sage acknowledged Mario as unstoppable and started calling him Mario Sage. In the game's ending, Frog Sage showed up during Toadofsky's performance at Tadpole Pond and also dangled from the Lakitu Bus by Lakitu's fishing line while watching tadpoles in the ending parade.
**He made a wish on Star Hill for Cricket Jam. After giving him Cricket Jam, the wish would change into one wishing for everyone's happiness.
 
  
 
==G==
 
==G==
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*'''Jinx'''
 
*'''Jinx'''
 
**'''HP:''' 600/800/1000, '''Attack:''' 140/160/180, '''Defense''':100/120/140, '''Magic Attack''': 0, '''Magic Defense:''' 80/90/100
 
**'''HP:''' 600/800/1000, '''Attack:''' 140/160/180, '''Defense''':100/120/140, '''Magic Attack''': 0, '''Magic Defense:''' 80/90/100
**"You're just a beginner!" / "You don't have the experience to beat me!"
+
**"You're just a beginner!"
**"Sympathy!? Not from me!" / "Sympathy!? Not from me!"
+
**"Sympathy!? Not from me!"
**"Ooh! I'm gonna hurt ya!" / "I've committed your every move to memory!"
+
**"Ooh! I'm gonna hurt ya!"
**(Mario-Style Jinx) '''HP:''' 4000
+
**The head of the dojo in Monstro City. Jinx has amazing amounts of physical power packed into his tiny frame (being small enough to hide in a flower pot). He even has one-hit KO moves. Additionally, Jinx has no weakness and has special defenses against all special attacks save for jumping ones. After Mario defeats his pupil, Jagger, Mario can challenge him to a series of three battles. Jinx unleashes more power each time. After being defeated a third time, Jinx will admit Mario the superior, award him with the Jinx Belt, and rename his dojo after Mario. Jinx then trains in the Mario style of jumping.
**"Sensei! Please instruct me!"
 
**The head of the dojo in Monstro City who has inherited a generations-old fighting style. Jinx was a tiny pale humanoid being wearing a red cape and sporting a spike of green hair. He was small enough to fit into a flower pot and yet was also incredibly strong, even bearing several one-hit KO moves. In battle, he lacked any weakness and had special defenses against all special attacks save for jumping ones. He taught Jagger and first appeared after Mario's group defeated Jagger in a battle. After revealing himself from a flower pot, Jinx challenged Mario to test his strength. There were a series of three battles, with Jinx showing more of his strength in each one until he unleashed his full power in the third and final fight. After being defeated the third time, Jinx admitted Mario's superiority and gave him the Jinx Belt. He also renamed the dojo after Mario and began training with Jagger in the Mario style of jumping. In the Switch remake, he was featured as part of the post-game sidequest (which was set before the game's final battle), in which he had made a wish for Mario to show Jinx his moves. Jinx wished to learn how to perform Triple Move, and so he challenged Mario to a duel so that he could display them. However, Jinx also reset the gauge from zero, so Mario's group had to survive long enough to completely fill the gauge for a Triple Move while Jinx unleashed a flurry of one-hit KO moves (and instantly KOed any character who missed an action command). After being shown the Triple Move, Jinx ended the match and thanked Mario by giving him a Teamwork Band that had been passed down within the dojo for generations. He proceeded to continue attempting to train in Triple Moves with Jagger, despite Jagger pointing out that with only two of them, they could only manage a Double at best. The Monster List entry for Jinx also noted that Jinx only realized after the match that he should have had Jagger fight alongside him for further teamwork training. After the battle, Jinx's wish changed into a wish for another pupil, likely for the sake of truly carrying out a Triple Move. Jinx would then start appearing in the ending, with him and Jagger attending a gathering at Monstermama's house as well as being part of the curtain call at the end.
 
**Wizakoopa can also summon a weaker clone of Jinx during his boss battle.
 
**He seemed to inspire the character of [[Characters in Paper Mario|The Master]] in ''[[Paper Mario]]''. An unused sprite of Jinx was also found within the E3 demo for ''[[Mario & Luigi: Superstar Saga]]'', indicating that he was intended to appear within the game at one point. The final game ended up having a different ''Super Mario RPG'' cameo in the form of Geno.
 
  
 
==K==
 
==K==
  
 +
*'''King Nimbus'''
 +
**The monarch of Nimbus Land and Mallow's father. After Mallow went missing as a baby, he and the queen grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. King Nimbus, in his bumbling manner, embarrassed his son by demanding autographs from Mallow's teammates and not taking the situation involving Smithy very seriously. However they did point him towards the next Star Piece and later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince.
 
*'''Knife Guy'''
 
*'''Knife Guy'''
 
**'''HP:''' 700, '''Attack:''' 70, '''Defense:''' 55, '''Magic Attack:''' 20, '''Magic Defense:''' 10
 
**'''HP:''' 700, '''Attack:''' 70, '''Defense:''' 55, '''Magic Attack:''' 20, '''Magic Defense:''' 10
**"Happiness is hip!" / "Can there be no happiness without sacrifice?"
+
**"Happiness is hip!"
**Knife Guy was the elder of the two Clown Bros who specialized in juggling. They seemed to be friends with Booster, as they were often seen hanging around his tower. He and Grate Guy were sent to stop Mario from pursuing Booster to Marrymore and battled him on Booster's balcony. Knife Guy used his juggling knives against the plumber in battle. He had Special Defenses against Thunder and Sleep attacks, but he was weak against Fire attacks. After being defeated, Knife Guy remained in Booster's Tower and played a minigame with Mario in which he juggled balls at high speeds and asked Mario to guess which hand contained the yellow hand. The prizes varied from worthless items to the special Bright Card which was needed to access Grate Guy's Casino.
+
**Knife Guy is the elder of the two Clown Bros with skills in juggling. They seem to be friends with Booster, as they're often seen hanging around his tower. He and Grate Guy were sent to stop Mario from pursuing Booster to Marrymore and battled him on Booster's balcony. Knife Guy used his juggling knives against the plumber in battle. He had Special Defenses against Thunder and Sleep attacks, but he was weak against Fire attacks. After being defeated, Knife Guy remained in Booster's Tower and played minigames with Mario. The prizes varied from worthless items to the special Bright Card which was needed to access Grate Guy's Casino.
  
 
==L==
 
==L==
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==M==
 
==M==
  
*'''Ma'Mole'''
+
*'''Ma Mole'''
**The mother of Dyna and Mite, residing in Moleville. Ma'Mole was concerned when her children go missing in the mines, but she was ultimately relieved when Mario returned them to her.
+
**The mother of Dyna and Mite, residing in Moleville. Ma Mole is concerned when her children go missing in the mines, but she is finally relieved when Mario returns them to her.
 
*'''Manager'''
 
*'''Manager'''
 
**'''HP:''' 800, '''Attack:''' 170, '''Defense:''' 110, '''Magic Attack:''' 60, '''Magic Defense:''' 70
 
**'''HP:''' 800, '''Attack:''' 170, '''Defense:''' 110, '''Magic Attack:''' 60, '''Magic Defense:''' 70
**"25 years of working, sigh." / "Twenty-five years of employment. *sigh*"
+
**"25 years of working, sigh."
**Another armored, axe-wielding employee of Smithy's Factory who has been working there for twenty-five years and seemed to be tired of his job. His Monster List entry implied that he had just recently climbed the ladder to the manager position and that he was aiming higher to boost his efficiency from 30% to 45%. He oversaw the Pounders as they painted machines like the Drill Bits. During Mario's raid on the factory, the Manager was the second to confront Mario. The Manager claims he would be able to do anything he wanted to when Smithy ruled the world. Bowser protested that the world was his, but the Manager ignored him and his haiku by talking to Mario instead. The Manager attacked Mario with a group of Pounders, only to be destroyed.
+
**An employee in Smithy's Factory for twenty-five years. He oversees the Pounders as they paint machines like the Drill Bits. During Mario's raid on the factory, the Manager is the second to confront Mario. The Manager claims he will be able to do anything he wants when Smithy rules the world. Bowser shouts back that the world is his, but the Manager ignores him and his haiku and talks to Mario instead. The Manager attacks Mario with a group of Pounders, only to be destroyed.
 
*'''Megasmilax'''
 
*'''Megasmilax'''
 
**'''HP:''' 1000, '''Attack:''' 140, '''Defense:''' 80, '''Magic Attack:''' 70, '''Magic Defense:''' 80
 
**'''HP:''' 1000, '''Attack:''' 140, '''Defense:''' 80, '''Magic Attack:''' 70, '''Magic Defense:''' 80
**"I was a water baby!" / "I got watered and grew quickly. I'll wilt quickly too. That's the life of a flower."
+
**"I was a water baby!"
**Megasmilax was a piranha plant grown by Beezo in Bean Valley to battle Mario and his group, and it was implied that Beezo specifically grew him to block the entrance to Nimbus Land. This piranha was larger then the others and also had potent magic spells that can turn enemies into mushrooms. Smaller Smilaxes also sprouted from his body to help him in battle. Megasmilax was vulnerable against Ice attacks. Ultimately, the plant was destroyed in battle, causing Beezo to flee and allowing Mario's group access to an area containing a beanstalk leading to Nimbus Land.
+
**Megasmilax was a piranha plant grown by Shy Away to battle Mario and his crew. This piranha was larger then the others and also had potent magic spells that can turn enemies into mushrooms. He's not alone in his body though, as smaller Smilaxes sprout from him to attack the crew. Despite this Megasmilax was vulnerable against Ice attacks. This lead to Megasmilax's destruction.
 
*'''Monstermama'''
 
*'''Monstermama'''
 
**Monstermama was an elderly Toad acting as the landlady of Monstro Town and was very friendly to visitors. When Mario came looking for a Star Piece, Monstermama initially misunderstood what he was looking for and sent him to see the singing starfish upstairs. After the confusion was cleared, Monstermama remembered hearing about a Star Piece located way up high. Monstermama called for Sergeant Flutter and his Sky Troopa squad to help them reach Bean Valley, where the hidden passage to the sky was located.
 
**Monstermama was an elderly Toad acting as the landlady of Monstro Town and was very friendly to visitors. When Mario came looking for a Star Piece, Monstermama initially misunderstood what he was looking for and sent him to see the singing starfish upstairs. After the confusion was cleared, Monstermama remembered hearing about a Star Piece located way up high. Monstermama called for Sergeant Flutter and his Sky Troopa squad to help them reach Bean Valley, where the hidden passage to the sky was located.
 
*'''Three Musty Fears'''
 
*'''Three Musty Fears'''
 
**A trio of ghosts (a [[Boo]], a [[Dry Bones]] and a Glum Reaper) who haunted the inn at Monstro Town. If Mario slept in their inn, they will speak to him in his sleep and challenge him to find three flags that they have each hidden in one of the game's areas. When Mario spends another night there after finding all three of the flags, they will visit him again and award him with the Ghost Medal. They could also appear at a gathering in Monstermama's home in the ending.
 
**A trio of ghosts (a [[Boo]], a [[Dry Bones]] and a Glum Reaper) who haunted the inn at Monstro Town. If Mario slept in their inn, they will speak to him in his sleep and challenge him to find three flags that they have each hidden in one of the game's areas. When Mario spends another night there after finding all three of the flags, they will visit him again and award him with the Ghost Medal. They could also appear at a gathering in Monstermama's home in the ending.
 
==N==
 
 
*'''King and Queen Nimbus***
 
**The monarchs who rule over Nimbus Land and the parents of Mallow. The king was somewhat bumbling and easily distracted, while the queen would often chastise him and keep him on task. This was clearly exhibited when they met Mario's party, as King Nimbus was quickly distracted by the popularity of some of Mallow's new friends and wanted autographs, only for the queen to shut him down and focus on the introductions. Their child Mallow went missing as a baby and ended up in the care of the Frog Sage. The parents grieved and wished for their son's safe return. At some point, Valentina tried to usurp the throne of Nimbus Land and locked the king and queen in the room while claiming that the king had fallen deathly ill. Mario's group eventually defeated Valentina and freed the king and queen. They were reunited with Mallow and helped to direct him for the last steps of the quest. While the king had trouble taking everything seriously, the queen directed them towards Barrel Volcano in search of the sixth Star Piece. After that Star Piece was recovered, they allowed Mario's group to use their Sky Bus to reach Bowser's Keep. During the game's ending, they oversaw Mallow's coronation ceremony and rode a Sky Bus float with him in the ending parade.
 
**Their initial wish on Star Hill was for Mallow to find their way home. Mallow would react to that wish and learn that his parents were still out there looking for him. After the king and queen were reunited with Mallow, their wish changed into a wish for Mallow to fix the Star Road (or 'Starway' as King Nimbus called it in the Switch version).
 
**Garro has a statue of King Nimbus as a child, showing that he looked identical to Mallow as a child.
 
  
 
==P==
 
==P==
  
*'''Pa'Mole'''
+
*'''Pa Mole'''
**Dyna and Mite's father, residing in Moleville. When his children went missing in the Mole Mines, Pa'Mole initially went in search of them until he found his progress blocked by a cave-in. After Mario brought him a Microbomb, Pa Mole was able to blow down the roadblock, but he then decided to stay behind so that he would not get in Mario's way. Mario ultimately succeeded in saving Dyna and Mite, and delivered them back home in a mine cart. The whole ordeal only cost the moles one rooftop, which they were able to repair. Afterwards, Pa'Mole worked in the mines with other moles, and they sang the Molesville Blues together.
+
**Dyna and Mite's father, residing in Moleville. When his children go missing in the Moleville Mines, Pa Mole initially goes in after them but eventually finds his progress blocked by a cave-in. After Mario brings him a Bambino Bomb, Pa Mole is able to blow down the roadblock. However, he decides to stay behind so he does not get in Mario's way. The gamble payed off, as Mario saved Dyna and Mite, and delivered them back home. The whole ordeal only cost the moles one rooftop, which they were able to repair.  
 
*'''Pleaseno'''
 
*'''Pleaseno'''
 
**'''HP:''' 900, '''Attack''': 180, '''Defense''': 110, '''Magic Attack''': 80, '''Magic Defense''': 40
 
**'''HP:''' 900, '''Attack''': 180, '''Defense''': 110, '''Magic Attack''': 80, '''Magic Defense''': 40
 
**"Been waitin' 100 years!"
 
**"Been waitin' 100 years!"
**The third of the game's treasure chest enemies. Pleaseno was encountered in a hidden underground area of Bean Valley. Pleaseno knew the powerful Water Blast attack and can summon a Jinnie to aid him. Like the other chest enemies, Pleaseno was only weak against Jump attacks and has Special Defenses against all other special attacks. Unlike the other chest enemies, he left behind no item when defeated, but he did yield a large amount of coins and experience. In the the first English localization on the Super NES, he was named Box Boy instead.
+
**The third of the game's treasure chest enemies. Box Boy is encountered in a hidden underground area of Bean Valley. Box Boy knows the powerful Water Blast attack and can summon a Fautso to aid him. Like the other chest enemies, Box Boy is only weak against Jump attacks and has Special Defenses against all other special attacks. Unlike the other chest enemies, Box Boy leaves behind no item when defeated, but does yield a large amount of coins and experience.
 +
 
 +
==Q==
 +
 
 +
*'''Queen Nimbus'''
 +
**Mallow's mother and the queen of Nimbus land. After Mallow went missing as a baby, she and the king grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. Queen Nimbus made sure to keep King Nimbus in check and constantly chastise him during their meeting with Mallow and his friends. Queen Nimbus also directed them to the star in Barrel Volcano and told them about Hinopio. They later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince.
  
 
==R==
 
==R==
  
 
*'''Raz and Raini'''
 
*'''Raz and Raini'''
**A young Toad couple living in the Mushroom Kingdom town. Raz's dialogue implied that they only recently became an engaged couple and a couple in general, as Raz told Mario that his friend Raini was now his fiancee. Raz was a blue Toad, and Raini was a pink Toad with blonde hair. The two faced several roadblocks towards their marriage, as first they were trapped in town when Claymorton invaded the Mushroom Kingdom. After Claymorton was defeated, they set off to get married in Marrymore. They also mentioned plans to stop at Star Hill first. At Marrymore, they were initially kept from their wedding when Booster hijacked the church for his attempt to force a wedding with Princess Peach. After Booster was defeated, Raz and Raini were finally married. They traveled to Yo'ster Isle for their honeymoon and stayed there for the remainder of the game. They were still there during the game's ending. According to Raini, Raz could not successfully ride a Yoshi.
+
**A young Toad couple living in the village near the palace. Later in the game they get married at Marrymore (only after Mario and his friends break up Booster's festivities there), and afterwards go on a honeymoon to Yo'ster Isle.
**One of the wishes on Star Hill appears to have been made by one or both of them: "Can't wait to start a family."
 
  
 
==S==
 
==S==
  
 
*'''Seaside Town Elder'''
 
*'''Seaside Town Elder'''
**An elderly Toad who served as the elder of Seaside Town. With the rest of the town's villagers, he was kidnapped and impersonated by Speardovich. Locked in the town's storehouse, Speardovich would threaten Mario into giving up his Star Piece by submitting the elder to a tickle torture. Mario ultimately defeated Speardovich and freed the town's populace. The elder proceeded to resume his duties and advised Mario to stop in Monstro Town next, while warning him of the dangers ahead.
+
**An old Toad serves as the elder of Seaside Town. With the rest of the town's villagers, he is kidnapped and impersonated by Yaridovich. However, they are all freed after Mario defeats Yaridovich. The elder then resumes his job and advises Mario to stop in Monstro Town next, while warning him of the dangers ahead.
 
*'''Snifsters #1-3'''
 
*'''Snifsters #1-3'''
 
**'''HP:''' 200, '''Attack:''' 60, '''Defense:''' 60, '''Magic Attack:''' 20, '''Magic Defense:''' 20
 
**'''HP:''' 200, '''Attack:''' 60, '''Defense:''' 60, '''Magic Attack:''' 20, '''Magic Defense:''' 20
**"Minimum wage for THIS?!" / "I'm not paid enough for this!"
+
**"Minimum wage for THIS?!"
**(Strong Snifsters) '''HP:''' 2200
+
**These three Snifits are Booster's best friends who live with him in Booster's Tower. Booster often sends the Snifits out hunting for the beetles he loves so much. They work extra hard for the beetles while Booster is entertaining a princess who fell from the sky. Wandering into Moleville, the Snifits blurt out everything about the princess to some random man they encounter. But the man turns out to be Mario, and the princess turns out to be Princess Peach. Mario can each of the Snifits individually as he makes his way up Booster Tower. Later Booster holds a meeting with in which they plan for the wedding, and the Snifits teach Booster what a party is. The Snifits continue to serve Booster throughout the adventure, and in the ending parade they are last seen snatching loot from Croco and his bandits.
**"I don't get enough paid vacation. I should get to cash it out at the end of the year!"
 
**The Snifsters were a trio of Snifits who were promoted due to their exceptional work. They acted as Booster's best friends who lived with him in Booster Tower, and they were often sent out to hunt for beetles for him. Though they seemed enthusiastic, their Thought Peek quotes revealed that they were not satisfied with their pay. They worked extra hard at their job while Booster was entertaining the princess who fell from the sky, and they ended up blurting everything about the situation to a man they cornered while chasing a beetle, a man who turned out to be Mario. Each of the Snifsters could be fought individually as Mario made his way up Booster Tower. At the top of the tower, Booster called the Snifsters together to prepare for the wedding, with the Snifsters teaching Booster what a party is. They decided to hold a rehearsal for the wedding with toys of Mario and Peach. They ended up scrambling to find the Mario toy while the real Mario was hiding behind the curtains. This initiated a minigame in which the Snifsters kept opening curtains in search of the Mario toy. One Snifster searched at first, followed by the second and then the third. If Mario was caught by them, he would have to fight Booster and the three Snifsters in a battle. If he successfully eluded them until Booster joined in, then the battle would be avoided. They continued following and serving Booster as he made his way to Marrymore and then back to the castle, and they acted as rivals in the Booster Hill beetle-catching minigame. In the end credits, they ended up snatching loot from Croco and his Sackit companion. In the post-game rematches for the Switch versions, the Snifsters acted as additional opponents in the battle against Booster and could cheer him on to get him to prepare Engine 023 faster. In their Monster List entry, it was said that they underwent intensive training that consisted of chasing beetles at high speeds and running up hills. As noted below, it was possible for Apprentices to join their ranks, with as many as seven Snifsters ultimately in Booster's ranks. In the original Super NES localization, they were simply called Snifits 1-3.
 
 
*'''Snifster Apprentice'''
 
*'''Snifster Apprentice'''
 
**'''HP:''' 120, '''Attack:''' 50, '''Defense:''' 50, '''Magic Attack:''' 20, '''Magic Defense:''' 20
 
**'''HP:''' 120, '''Attack:''' 50, '''Defense:''' 50, '''Magic Attack:''' 20, '''Magic Defense:''' 20
Line 257: Line 247:
  
 
*'''[[Toad]]'''
 
*'''[[Toad]]'''
**Toad appeared at several points in the game, mostly in the early parts. He initially showed up at Mario's Pad to pick up Peach and, after discovering that she had been kidnapped again, he accompanied Mario back to the Mushroom Kingdom town. Along the way, Toad was captured and threatened by several monsters who Mario had to free him from. Despite this initial clumsiness, Toad was later able to follow Mario's group into the heart of Weapon World, the most dangerous area in the game, in order to help Mario and the princess by selling them items. He played an additional role in the Switch remake through the Toad Assist ability.
+
**Toad appears at several points in the game. First he greets Mario at his pad in order to pick up Peach and, after discovering she had been kidnapped again, he accompanied Mario back to the Mushroom Kingdom town. However, Toad was captured by enemies several times along the way, leaving Mario to rescue him. Despite this initial clumsiness, Toad was later able to follow Mario's group into the heart of Smithy's Factory, the most dangerous area in the game, in order to help Mario and the princess by selling them items.
 
*'''Toadofsky'''
 
*'''Toadofsky'''
 
**Toadofsky was a troubled composer who often visited the peaceful Tadpole Pond for inspiration. Ultimately his inspiration came from Mario, who taught him songs from across the different regions - Frog Sage's Suite #18, the Moleville Mine Blues and Star Lullaby. Toadofsky rewarded Mario's help with the Alto, Tenor and Soprano Cards,  which were used to shop at the local Juice Bar. Toadofsky was seen performing at Tadpole Pond in the ending and on a float with singing Piranha Plants in the ending parade.
 
**Toadofsky was a troubled composer who often visited the peaceful Tadpole Pond for inspiration. Ultimately his inspiration came from Mario, who taught him songs from across the different regions - Frog Sage's Suite #18, the Moleville Mine Blues and Star Lullaby. Toadofsky rewarded Mario's help with the Alto, Tenor and Soprano Cards,  which were used to shop at the local Juice Bar. Toadofsky was seen performing at Tadpole Pond in the ending and on a float with singing Piranha Plants in the ending parade.
Line 267: Line 257:
 
*'''Water Crystal'''
 
*'''Water Crystal'''
 
**'''HP:''' 1800, '''Attack:''' 0, '''Defense:''' 130, '''Magic Attack:''' 120, '''Magic Defense:''' 50
 
**'''HP:''' 1800, '''Attack:''' 0, '''Defense:''' 130, '''Magic Attack:''' 120, '''Magic Defense:''' 50
**"Get me back underground!" / "It's so dry here on the surface. I hate it!"
+
**"Get me back underground!"
**(Water Crystal 3D) '''HP:''' 2800
+
**One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. As its name suggests, it specializes in water-based magic. It has a Special Defense against Ice attacks but is weak against Fire attacks.
**"I hate how dry it is on the surface.
 
**One of the four crystals that joined Culex in battle, based on the elemental crystals from the ''Final Fantasy'' series. As suggested by its name, it specialized in water-based magic. It had a Special Defense against Ice attacks and a weakness against Fire attacks. Its Monster List entry mentioned that it needed a damp place in order to spread the healing power of water, which gave and supported life.
 
 
*'''Whuhoh'''
 
*'''Whuhoh'''
 
**'''HP:''' 600, '''Attack:''' 110, '''Defense:''' 90, '''Magic Attack:''' 60, '''Magic Defense''': 30
 
**'''HP:''' 600, '''Attack:''' 110, '''Defense:''' 90, '''Magic Attack:''' 60, '''Magic Defense''': 30
Line 277: Line 265:
 
*'''Wind Crystal'''
 
*'''Wind Crystal'''
 
**'''HP:''' 8000, '''Attack:''' 0, '''Defense:''' 200, '''Magic Attack:''' 60, '''Magic Defense:''' 88
 
**'''HP:''' 8000, '''Attack:''' 0, '''Defense:''' 200, '''Magic Attack:''' 60, '''Magic Defense:''' 88
**"Whhhhhooooo..." / "Whooooosh..."
+
**"Whhhhhooooo..."
**(Wind Crystal 3D) '''HP:''' 1800
+
**One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. It has the highest Defense of the crystals. As its name suggests, it specializes in wind-based magic. The Wind has Special Defenses against Thunder attacks, but it is weak against Jump attacks.
**"Whoooosh... Swooooosh..."
 
**One of the four crystals that joined Culex in battle, based on the elemental crystals from the ''Final Fantasy'' series. It had the highest Defense of the crystals. As suggested by its name, it specialized in wind-based magic. The Wind Crystal had Special Defenses against Thunder attacks, while being weak against Jump attacks. Its Monster List entry said that "the howls of wind crossing the world and whipping up the atmosphere echo thunderously from it".
 
 
*'''Wizakoopa'''
 
*'''Wizakoopa'''
 
**'''HP:''' 1600, '''Attack:''' 100, '''Defense:''' 60, '''Magic Attack:''' 120, '''Magic Defense:''' 100
 
**'''HP:''' 1600, '''Attack:''' 100, '''Defense:''' 60, '''Magic Attack:''' 120, '''Magic Defense:''' 100

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