Editing Characters in Super Mario RPG
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**'''HP:''' 800, '''Attack:''' 100, '''Defense:''' 80, '''Magic Attack:''' 30, '''Magic Defense:''' 40 | **'''HP:''' 800, '''Attack:''' 100, '''Defense:''' 80, '''Magic Attack:''' 30, '''Magic Defense:''' 40 | ||
**"The ship's MINE! SCRAM!" | **"The ship's MINE! SCRAM!" | ||
− | **A giant Blooper-like squid that sunk | + | **A giant Blooper-like squid. It was King Calamari that sunk the Sunken Ship, but the crew was able to trap him in a prison cellar in revenge. Mario and his group had to fight him about halfway through their exploration of the Sunken Ship, after unlocking the treasure cellar with the special password "Pearls". Before facing Calamari himself, Mario and the others had to fight through a series of long tentacles that didn't look like they belonged to Calamari. Afterwards King Calamari himself battled, but was defeated. His weak point was Fire attacks. |
*'''Chancellor''' | *'''Chancellor''' | ||
**The Chancellor was a Toad who resided in the Mushroom Kingdom palace seen in the game. He was distinguished by a green-spotted cap and a black mustache, and he appeared to be larger than other Toads. His exact role in the affairs of the Mushroom Kingdom are uncertain, but he appears to have some power over Princess Peach and is accompanied by a council of Toad advisers. Worried excessively about the princess's safety, the Chancellor deployed Mario to find Princess Peach and gave him a map early in the game. He was also trapped in the throne room during Claymorton's occupation of the palace, until Mario drove the enemy out. After Peach was rescued, the Chancellor voiced his disapproval of her wanting to join Mario on his adventure, which caused her to sneak out while having her chambermaid pose as her. He was last seen riding Yoshi during the ending parade. | **The Chancellor was a Toad who resided in the Mushroom Kingdom palace seen in the game. He was distinguished by a green-spotted cap and a black mustache, and he appeared to be larger than other Toads. His exact role in the affairs of the Mushroom Kingdom are uncertain, but he appears to have some power over Princess Peach and is accompanied by a council of Toad advisers. Worried excessively about the princess's safety, the Chancellor deployed Mario to find Princess Peach and gave him a map early in the game. He was also trapped in the throne room during Claymorton's occupation of the palace, until Mario drove the enemy out. After Peach was rescued, the Chancellor voiced his disapproval of her wanting to join Mario on his adventure, which caused her to sneak out while having her chambermaid pose as her. He was last seen riding Yoshi during the ending parade. | ||
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**'''HP:''' 500, '''Attack:''' 170, '''Defense:''' 100, '''Magic Attack:''' 80, '''Magic Defense:''' 20 | **'''HP:''' 500, '''Attack:''' 170, '''Defense:''' 100, '''Magic Attack:''' 80, '''Magic Defense:''' 20 | ||
**"I love my job!?" / "You sure are a greedy one. ♡" | **"I love my job!?" / "You sure are a greedy one. ♡" | ||
− | **The fourth and most powerful of the treasure chest enemies. Comeon was the last enemy encountered behind one of the six doors of Bowser's Keep. He will summon a Bahamutt to aid him in battle. Like the previous chest enemies, he was only weak against Jump attacks and has Special Defenses against all other special attacks | + | **The fourth and most powerful of the treasure chest enemies. Comeon was the last enemy encountered behind one of the six doors of Bowser's Keep. He will summon a Bahamutt to aid him in battle. Like the previous chest enemies, he was only weak against Jump attacks and has Special Defenses against all other special attacks. He was originally named Chester in the Super NES version. |
*'''Count Down''' | *'''Count Down''' | ||
**'''HP:''' 2400, '''Attack:''' 0, '''Defense:''' 80, '''Magic Attack:''' 120, '''Magic Defense:''' 80 | **'''HP:''' 2400, '''Attack:''' 0, '''Defense:''' 80, '''Magic Attack:''' 120, '''Magic Defense:''' 80 | ||
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**"I'm STARVED!" / "I'm hungry..." | **"I'm STARVED!" / "I'm hungry..." | ||
**"I'm starved...later!" / "I'm still hungry... I should head home already..." | **"I'm starved...later!" / "I'm still hungry... I should head home already..." | ||
− | **Dodo was Valentina's large and cowardly servant. In his Monster List entries in the Switch remakes, it was revealed that he imprinted on Valentina as a mother when he was born, but he became resentful of her when he realized that she was not his real mother | + | **Dodo was Valentina's large and cowardly servant. In his Monster List entries in the Switch remakes, it was revealed that he imprinted on Valentina as a mother when he was born, but he became resentful of her when he realized that she was not his real mother and was using him. Dodo still served her loyally, as he was too scared to stand up to her and took out his anger on her statues instead. Valentina had Dodo pose as the long-missing Prince Mallow and Valentina's fiancee as a part of Valentina's plot to usurp the throne as queen of Nimbus Land. There were two optional chances to battle Dodo before the final battle with Valentina. First, there was a minigame in which Dodo was pecking statues, and Mario (who was posing as a statue to infiltrate the palace) had to dodge Dodo's pecks to maintain his cover without being spotted jumping. Dodo would be battled if Mario failed the minigame, or Mario could gain the Feather item by successfully duping Dodo and avoiding the battle. The second time was when Valentina and Dodo tried fleeing from Mario's group. Dodo could be seen running through a hallway and would be battled if Mario ran into him. However, a Super Star was found nearby, and that could be used to immediately knock Dodo out without battling him. During the final battle of Nimbus Land, Dodo fought alongside Valentina. Early in the match, Dodo would abduct one of Mario's partners (whoever is in the center) for a one-on-one battle until he was injured enough, at which point both characters would rejoin the main battle with Valentina. After a crushing defeat, Dodo and Valentina fled Nimbus Land, with Dodo carrying Valentina in the air while flying. Dodo later served as the officiant conducting Valentina's marriage to Booster and carried Valentina around in a palanquin in the ending parade. |
*'''Domino''' | *'''Domino''' | ||
**'''HP:''' 900, '''Attack:''' 65, '''Defense:''' 140/80, '''Magic Attack:''' 120, '''Magic Defense:''' 150 | **'''HP:''' 900, '''Attack:''' 65, '''Defense:''' 140/80, '''Magic Attack:''' 120, '''Magic Defense:''' 150 | ||
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*'''Factory Chief''' | *'''Factory Chief''' | ||
**'''HP:''' 1000, '''Attack:''' 200, '''Defense:''' 120, '''Magic Attack:''' 70, '''Magic Defense:''' 90 | **'''HP:''' 1000, '''Attack:''' 200, '''Defense:''' 120, '''Magic Attack:''' 70, '''Magic Defense:''' 90 | ||
− | **"Who DARES to fight ME? | + | **"Who DARES to fight ME?!" |
− | **The top employee of Smithy's staff and the last enemy battled prior to gaining access to Smithy's lair. | + | **The top employee of Smithy's staff and the last enemy battled prior to gaining access to Smithy's lair. He is both a ninja and a brilliant inventor, differentiating him from the other heavily-armored staff members. In battle with Mario's group, the Factory Chief is accompanied by his ultimate invention, the Gun Yolk. However, both he and his invention are defeated. |
− | + | *'''Fire Crystal''' | |
**'''HP:''' 2500, '''Attack:''' 0, '''Defense:''' 100, '''Magic Attack:''' 130, '''Magic Defense:''' 60 | **'''HP:''' 2500, '''Attack:''' 0, '''Defense:''' 100, '''Magic Attack:''' 130, '''Magic Defense:''' 60 | ||
− | **"I gotta vacuum tonight! | + | **"I gotta vacuum tonight!" |
− | + | **One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. It has the highest Magic Attack of the crystals. As its name suggests, it specializes in fire-based magic. Thus it has special defenses against fire attacks but is weak against Ice attacks. | |
− | |||
− | **One of the four crystals that | ||
*'''Sergeant Flutter''' | *'''Sergeant Flutter''' | ||
− | **Flutter was the Paratroopa drill sergeant commanding a group of Sky Troopas in the service of Monstermama. Flutter came flying whenever Monstermama calls for him and always timed himself. In the game, Monstermama had Flutter and his Sky Troopas help Mario to reach Bean Valley from Land's End. To do so, they arranged themselves along an | + | **Flutter was the Paratroopa drill sergeant commanding a group of Sky Troopas in the service of Monstermama. Flutter came flying whenever Monstermama calls for him and always timed himself. In the game, Monstermama had Flutter and his Sky Troopas help Mario to reach Bean Valley from Land's End. To do so, they arranged themselves along an unscalable cliff, so that Mario could leap from one to the other in order to reach the top and find Bean Valley. Flutter also kept record of Mario's times in true military style and would reward Mario with a Troopa Medal and Flower Coins for a good time. |
*'''Frog Sage''' | *'''Frog Sage''' | ||
**The Frog Sage (named Frogfucius in the original localization, in reference to the Chinese philosopher Confucius) is the wise and ancient frog guru of Tadpole Pond with a taste for the theatrics (such as using a Lakitu with a fishing line to make it look like he can fly) and a love of cricket-based food. His wisdom is apparently due in part to the news that flows along the waterways of the world. The Frog Sage adopted the baby Nimbusian Mallow as his grandson, raising him to believe he was a frog since he had no idea of Mallow's true origins. He had Mallow run errands for him and encouraged him to control his emotions because of the effects his power had on the weather. It wasn't until Mallow met Mario that Frog Sage revealed the truth and sent Mallow away to search for his real parents. Afterwards, Frog Sage could provide advice about where to go next and needed to be visited to suggest going to Star Hill for the fourth Star Piece. He also rewarded them when they brought Cricket Pie or Jam. For the former, he gave them a Froggie Stick that he claimed to have used when he was Mallow's age. As part of the post-game quest (which was set before the game's ending), the Frog Sage would hint at the different opponents that could be rematched and was revealed to have lost his Sage Stick in Belome Temple long ago, which ended up in Mallow's possession. After all the rematches were complete, Frog Sage acknowledged Mario as unstoppable and started calling him Mario Sage. In the game's ending, Frog Sage showed up during Toadofsky's performance at Tadpole Pond and also dangled from the Lakitu Bus by Lakitu's fishing line while watching tadpoles in the ending parade. | **The Frog Sage (named Frogfucius in the original localization, in reference to the Chinese philosopher Confucius) is the wise and ancient frog guru of Tadpole Pond with a taste for the theatrics (such as using a Lakitu with a fishing line to make it look like he can fly) and a love of cricket-based food. His wisdom is apparently due in part to the news that flows along the waterways of the world. The Frog Sage adopted the baby Nimbusian Mallow as his grandson, raising him to believe he was a frog since he had no idea of Mallow's true origins. He had Mallow run errands for him and encouraged him to control his emotions because of the effects his power had on the weather. It wasn't until Mallow met Mario that Frog Sage revealed the truth and sent Mallow away to search for his real parents. Afterwards, Frog Sage could provide advice about where to go next and needed to be visited to suggest going to Star Hill for the fourth Star Piece. He also rewarded them when they brought Cricket Pie or Jam. For the former, he gave them a Froggie Stick that he claimed to have used when he was Mallow's age. As part of the post-game quest (which was set before the game's ending), the Frog Sage would hint at the different opponents that could be rematched and was revealed to have lost his Sage Stick in Belome Temple long ago, which ended up in Mallow's possession. After all the rematches were complete, Frog Sage acknowledged Mario as unstoppable and started calling him Mario Sage. In the game's ending, Frog Sage showed up during Toadofsky's performance at Tadpole Pond and also dangled from the Lakitu Bus by Lakitu's fishing line while watching tadpoles in the ending parade. | ||
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==G== | ==G== | ||
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*'''Jinx''' | *'''Jinx''' | ||
**'''HP:''' 600/800/1000, '''Attack:''' 140/160/180, '''Defense''':100/120/140, '''Magic Attack''': 0, '''Magic Defense:''' 80/90/100 | **'''HP:''' 600/800/1000, '''Attack:''' 140/160/180, '''Defense''':100/120/140, '''Magic Attack''': 0, '''Magic Defense:''' 80/90/100 | ||
− | **"You're just a beginner | + | **"You're just a beginner!" |
− | ** | + | **"Sympathy!? Not from me!" |
− | **"Ooh! I'm gonna hurt ya | + | **"Ooh! I'm gonna hurt ya!" |
− | + | **The head of the dojo in Monstro City. Jinx has amazing amounts of physical power packed into his tiny frame (being small enough to hide in a flower pot). He even has one-hit KO moves. Additionally, Jinx has no weakness and has special defenses against all special attacks save for jumping ones. After Mario defeats his pupil, Jagger, Mario can challenge him to a series of three battles. Jinx unleashes more power each time. After being defeated a third time, Jinx will admit Mario the superior, award him with the Jinx Belt, and rename his dojo after Mario. Jinx then trains in the Mario style of jumping. | |
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− | **The head of the dojo in Monstro City | ||
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==K== | ==K== | ||
+ | *'''King Nimbus''' | ||
+ | **The monarch of Nimbus Land and Mallow's father. After Mallow went missing as a baby, he and the queen grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. King Nimbus, in his bumbling manner, embarrassed his son by demanding autographs from Mallow's teammates and not taking the situation involving Smithy very seriously. However they did point him towards the next Star Piece and later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince. | ||
*'''Knife Guy''' | *'''Knife Guy''' | ||
**'''HP:''' 700, '''Attack:''' 70, '''Defense:''' 55, '''Magic Attack:''' 20, '''Magic Defense:''' 10 | **'''HP:''' 700, '''Attack:''' 70, '''Defense:''' 55, '''Magic Attack:''' 20, '''Magic Defense:''' 10 | ||
− | **"Happiness is hip! | + | **"Happiness is hip!" |
− | **Knife Guy | + | **Knife Guy is the elder of the two Clown Bros with skills in juggling. They seem to be friends with Booster, as they're often seen hanging around his tower. He and Grate Guy were sent to stop Mario from pursuing Booster to Marrymore and battled him on Booster's balcony. Knife Guy used his juggling knives against the plumber in battle. He had Special Defenses against Thunder and Sleep attacks, but he was weak against Fire attacks. After being defeated, Knife Guy remained in Booster's Tower and played minigames with Mario. The prizes varied from worthless items to the special Bright Card which was needed to access Grate Guy's Casino. |
==L== | ==L== | ||
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==M== | ==M== | ||
− | *'''Ma | + | *'''Ma Mole''' |
− | **The mother of Dyna and Mite, residing in Moleville. Ma | + | **The mother of Dyna and Mite, residing in Moleville. Ma Mole is concerned when her children go missing in the mines, but she is finally relieved when Mario returns them to her. |
*'''Manager''' | *'''Manager''' | ||
**'''HP:''' 800, '''Attack:''' 170, '''Defense:''' 110, '''Magic Attack:''' 60, '''Magic Defense:''' 70 | **'''HP:''' 800, '''Attack:''' 170, '''Defense:''' 110, '''Magic Attack:''' 60, '''Magic Defense:''' 70 | ||
− | **"25 years of working, sigh. | + | **"25 years of working, sigh." |
− | ** | + | **An employee in Smithy's Factory for twenty-five years. He oversees the Pounders as they paint machines like the Drill Bits. During Mario's raid on the factory, the Manager is the second to confront Mario. The Manager claims he will be able to do anything he wants when Smithy rules the world. Bowser shouts back that the world is his, but the Manager ignores him and his haiku and talks to Mario instead. The Manager attacks Mario with a group of Pounders, only to be destroyed. |
*'''Megasmilax''' | *'''Megasmilax''' | ||
**'''HP:''' 1000, '''Attack:''' 140, '''Defense:''' 80, '''Magic Attack:''' 70, '''Magic Defense:''' 80 | **'''HP:''' 1000, '''Attack:''' 140, '''Defense:''' 80, '''Magic Attack:''' 70, '''Magic Defense:''' 80 | ||
− | **"I was a water baby! | + | **"I was a water baby!" |
− | **Megasmilax was a piranha plant grown by | + | **Megasmilax was a piranha plant grown by Shy Away to battle Mario and his crew. This piranha was larger then the others and also had potent magic spells that can turn enemies into mushrooms. He's not alone in his body though, as smaller Smilaxes sprout from him to attack the crew. Despite this Megasmilax was vulnerable against Ice attacks. This lead to Megasmilax's destruction. |
*'''Monstermama''' | *'''Monstermama''' | ||
**Monstermama was an elderly Toad acting as the landlady of Monstro Town and was very friendly to visitors. When Mario came looking for a Star Piece, Monstermama initially misunderstood what he was looking for and sent him to see the singing starfish upstairs. After the confusion was cleared, Monstermama remembered hearing about a Star Piece located way up high. Monstermama called for Sergeant Flutter and his Sky Troopa squad to help them reach Bean Valley, where the hidden passage to the sky was located. | **Monstermama was an elderly Toad acting as the landlady of Monstro Town and was very friendly to visitors. When Mario came looking for a Star Piece, Monstermama initially misunderstood what he was looking for and sent him to see the singing starfish upstairs. After the confusion was cleared, Monstermama remembered hearing about a Star Piece located way up high. Monstermama called for Sergeant Flutter and his Sky Troopa squad to help them reach Bean Valley, where the hidden passage to the sky was located. | ||
*'''Three Musty Fears''' | *'''Three Musty Fears''' | ||
**A trio of ghosts (a [[Boo]], a [[Dry Bones]] and a Glum Reaper) who haunted the inn at Monstro Town. If Mario slept in their inn, they will speak to him in his sleep and challenge him to find three flags that they have each hidden in one of the game's areas. When Mario spends another night there after finding all three of the flags, they will visit him again and award him with the Ghost Medal. They could also appear at a gathering in Monstermama's home in the ending. | **A trio of ghosts (a [[Boo]], a [[Dry Bones]] and a Glum Reaper) who haunted the inn at Monstro Town. If Mario slept in their inn, they will speak to him in his sleep and challenge him to find three flags that they have each hidden in one of the game's areas. When Mario spends another night there after finding all three of the flags, they will visit him again and award him with the Ghost Medal. They could also appear at a gathering in Monstermama's home in the ending. | ||
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==P== | ==P== | ||
− | *'''Pa | + | *'''Pa Mole''' |
− | **Dyna and Mite's father, residing in Moleville. When his children | + | **Dyna and Mite's father, residing in Moleville. When his children go missing in the Moleville Mines, Pa Mole initially goes in after them but eventually finds his progress blocked by a cave-in. After Mario brings him a Bambino Bomb, Pa Mole is able to blow down the roadblock. However, he decides to stay behind so he does not get in Mario's way. The gamble payed off, as Mario saved Dyna and Mite, and delivered them back home. The whole ordeal only cost the moles one rooftop, which they were able to repair. |
*'''Pleaseno''' | *'''Pleaseno''' | ||
**'''HP:''' 900, '''Attack''': 180, '''Defense''': 110, '''Magic Attack''': 80, '''Magic Defense''': 40 | **'''HP:''' 900, '''Attack''': 180, '''Defense''': 110, '''Magic Attack''': 80, '''Magic Defense''': 40 | ||
**"Been waitin' 100 years!" | **"Been waitin' 100 years!" | ||
− | **The third of the game's treasure chest enemies. | + | **The third of the game's treasure chest enemies. Box Boy is encountered in a hidden underground area of Bean Valley. Box Boy knows the powerful Water Blast attack and can summon a Fautso to aid him. Like the other chest enemies, Box Boy is only weak against Jump attacks and has Special Defenses against all other special attacks. Unlike the other chest enemies, Box Boy leaves behind no item when defeated, but does yield a large amount of coins and experience. |
+ | |||
+ | ==Q== | ||
+ | |||
+ | *'''Queen Nimbus''' | ||
+ | **Mallow's mother and the queen of Nimbus land. After Mallow went missing as a baby, she and the king grieved and wished for his safe return. Mallow eventually came with Mario to save them from Valentina, who was trying to take over Nimbus Land. Queen Nimbus made sure to keep King Nimbus in check and constantly chastise him during their meeting with Mallow and his friends. Queen Nimbus also directed them to the star in Barrel Volcano and told them about Hinopio. They later allowed them to use the Sky Bus to reach Bowser's Keep. In the ending they oversaw the ceremony in which Mallow became prince. | ||
==R== | ==R== | ||
*'''Raz and Raini''' | *'''Raz and Raini''' | ||
− | **A young Toad couple living in the | + | **A young Toad couple living in the village near the palace. Later in the game they get married at Marrymore (only after Mario and his friends break up Booster's festivities there), and afterwards go on a honeymoon to Yo'ster Isle. |
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==S== | ==S== | ||
*'''Seaside Town Elder''' | *'''Seaside Town Elder''' | ||
− | **An | + | **An old Toad serves as the elder of Seaside Town. With the rest of the town's villagers, he is kidnapped and impersonated by Yaridovich. However, they are all freed after Mario defeats Yaridovich. The elder then resumes his job and advises Mario to stop in Monstro Town next, while warning him of the dangers ahead. |
*'''Snifsters #1-3''' | *'''Snifsters #1-3''' | ||
**'''HP:''' 200, '''Attack:''' 60, '''Defense:''' 60, '''Magic Attack:''' 20, '''Magic Defense:''' 20 | **'''HP:''' 200, '''Attack:''' 60, '''Defense:''' 60, '''Magic Attack:''' 20, '''Magic Defense:''' 20 | ||
− | **"Minimum wage for THIS? | + | **"Minimum wage for THIS?!" |
− | ** | + | **These three Snifits are Booster's best friends who live with him in Booster's Tower. Booster often sends the Snifits out hunting for the beetles he loves so much. They work extra hard for the beetles while Booster is entertaining a princess who fell from the sky. Wandering into Moleville, the Snifits blurt out everything about the princess to some random man they encounter. But the man turns out to be Mario, and the princess turns out to be Princess Peach. Mario can each of the Snifits individually as he makes his way up Booster Tower. Later Booster holds a meeting with in which they plan for the wedding, and the Snifits teach Booster what a party is. The Snifits continue to serve Booster throughout the adventure, and in the ending parade they are last seen snatching loot from Croco and his bandits. |
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*'''Snifster Apprentice''' | *'''Snifster Apprentice''' | ||
**'''HP:''' 120, '''Attack:''' 50, '''Defense:''' 50, '''Magic Attack:''' 20, '''Magic Defense:''' 20 | **'''HP:''' 120, '''Attack:''' 50, '''Defense:''' 50, '''Magic Attack:''' 20, '''Magic Defense:''' 20 | ||
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*'''[[Toad]]''' | *'''[[Toad]]''' | ||
− | **Toad | + | **Toad appears at several points in the game. First he greets Mario at his pad in order to pick up Peach and, after discovering she had been kidnapped again, he accompanied Mario back to the Mushroom Kingdom town. However, Toad was captured by enemies several times along the way, leaving Mario to rescue him. Despite this initial clumsiness, Toad was later able to follow Mario's group into the heart of Smithy's Factory, the most dangerous area in the game, in order to help Mario and the princess by selling them items. |
*'''Toadofsky''' | *'''Toadofsky''' | ||
**Toadofsky was a troubled composer who often visited the peaceful Tadpole Pond for inspiration. Ultimately his inspiration came from Mario, who taught him songs from across the different regions - Frog Sage's Suite #18, the Moleville Mine Blues and Star Lullaby. Toadofsky rewarded Mario's help with the Alto, Tenor and Soprano Cards, which were used to shop at the local Juice Bar. Toadofsky was seen performing at Tadpole Pond in the ending and on a float with singing Piranha Plants in the ending parade. | **Toadofsky was a troubled composer who often visited the peaceful Tadpole Pond for inspiration. Ultimately his inspiration came from Mario, who taught him songs from across the different regions - Frog Sage's Suite #18, the Moleville Mine Blues and Star Lullaby. Toadofsky rewarded Mario's help with the Alto, Tenor and Soprano Cards, which were used to shop at the local Juice Bar. Toadofsky was seen performing at Tadpole Pond in the ending and on a float with singing Piranha Plants in the ending parade. | ||
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*'''Water Crystal''' | *'''Water Crystal''' | ||
**'''HP:''' 1800, '''Attack:''' 0, '''Defense:''' 130, '''Magic Attack:''' 120, '''Magic Defense:''' 50 | **'''HP:''' 1800, '''Attack:''' 0, '''Defense:''' 130, '''Magic Attack:''' 120, '''Magic Defense:''' 50 | ||
− | **"Get me back underground!" | + | **"Get me back underground!" |
− | + | **One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. As its name suggests, it specializes in water-based magic. It has a Special Defense against Ice attacks but is weak against Fire attacks. | |
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− | **One of the four crystals that | ||
*'''Whuhoh''' | *'''Whuhoh''' | ||
**'''HP:''' 600, '''Attack:''' 110, '''Defense:''' 90, '''Magic Attack:''' 60, '''Magic Defense''': 30 | **'''HP:''' 600, '''Attack:''' 110, '''Defense:''' 90, '''Magic Attack:''' 60, '''Magic Defense''': 30 | ||
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*'''Wind Crystal''' | *'''Wind Crystal''' | ||
**'''HP:''' 8000, '''Attack:''' 0, '''Defense:''' 200, '''Magic Attack:''' 60, '''Magic Defense:''' 88 | **'''HP:''' 8000, '''Attack:''' 0, '''Defense:''' 200, '''Magic Attack:''' 60, '''Magic Defense:''' 88 | ||
− | **"Whhhhhooooo | + | **"Whhhhhooooo..." |
− | + | **One of the four crystals that join Culex in battle, based on the four crystals from the Final Fantasy series. It has the highest Defense of the crystals. As its name suggests, it specializes in wind-based magic. The Wind has Special Defenses against Thunder attacks, but it is weak against Jump attacks. | |
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− | **One of the four crystals that | ||
*'''Wizakoopa''' | *'''Wizakoopa''' | ||
**'''HP:''' 1600, '''Attack:''' 100, '''Defense:''' 60, '''Magic Attack:''' 120, '''Magic Defense:''' 100 | **'''HP:''' 1600, '''Attack:''' 100, '''Defense:''' 60, '''Magic Attack:''' 120, '''Magic Defense:''' 100 |