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'''Avery''' is a rival trainer who was featured as a recurring opponent in the "Isle of Armor" DLC of ''[[Pokémon Sword and Shield|Pokémon Shield]]''. In ''Pokémon Sword'', [[Klara]] appears as the rival instead. He specializes in Psychic-type Pokémon.
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'''Avery''' is a rival trainer who was featured as a recurring opponent in the "Isle of Armor" DLC of ''[[Pokémon Sword and Shield|Pokémon Shield]]''. In ''Pokémon Sword'', [[Klara]] appears as the rival instead.
  
 
=Background=
 
=Background=
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Avery was descended from a long line of powerful psychics, and all of [[Galar]]'s Psychic-type Gym Leaders throughout its history have come from his family. Since his birth, Avery has felt the pressure of living up to his family's standards and becoming a Psychic-type Gym Leader. However, the only psychic power that he was able to develop was telekinesis, and he lacked other abilities such as teleportation or telepathy. His family labeled him a disappointment, but Avery was determined to prove himself. He ended up developing a very arrogant personality, while also tending to be lazy about actually applying himself.
 
Avery was descended from a long line of powerful psychics, and all of [[Galar]]'s Psychic-type Gym Leaders throughout its history have come from his family. Since his birth, Avery has felt the pressure of living up to his family's standards and becoming a Psychic-type Gym Leader. However, the only psychic power that he was able to develop was telekinesis, and he lacked other abilities such as teleportation or telepathy. His family labeled him a disappointment, but Avery was determined to prove himself. He ended up developing a very arrogant personality, while also tending to be lazy about actually applying himself.
  
He once took part in the Gym Challenge, but he had the bad habit of levitating trainers who defeated him. This caused his status as a Gym Trainer to be revoked. Avery found a flyer for the Master Dojo and decided to train there.  Avery's first appearance within the game was in a special scene at Wedgehurst Station, when he was on his way to the Isle of Armor. A Slowpoke had appeared in the station, and [[Victor/Gloria]] managed to catch it. At the time, he believed that the trainer's catching style was quite elegant. With that, he departed for the Isle of Armor and began training under [[Mustard]] at the Master Dojo so that he could become a Gym Leader someday. His attitude caused friction with the other students, but he started to become more friendly over time with the influence of Mustard and Honey. At the same time, he still remained arrogant and tended to avoid hard work.
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He once took part in the Gym Challenge, but he had the bad habit of levitating trainers who defeated him. This caused his status as a Gym Trainer to be revoked. Avery found a flyer for the Master Dojo and decided to train there.  Avery's first appearance within the game was in a special scene at Wedgehurst Station, when he was on his way to the Isle of Armor. A Slowpoke had appeared in the station, and [[Victor/Gloria]] managed to catch it. At the time, he believed that the trainer's catching style was quite elegant. With that, he departed for the Isle of Armor and began training under [[Mustard]] at the Master Dojo so that he could become a Gym Leader someday. His attitude caused friction with the other students, but he started to become more friendly over time with the influence of Mustard and Honey. At the same time, he stikk remained arrogant and tended to avoid hard work.
  
 
During the "Isle of Armor" storyline, Avery was sent to the station to meet with a potential new student for the dojo and came across Victor/Gloria. Avery had mostly forgotten their first encounter and confused the trainer with the new student. Avery challenged the trainer to a battle in order to see how strong they were, and the young trainer defeated him. Avery was completely surprised by his loss and became worried that he would be overlooked next to this new trainer. Claiming that he had only used three percent of his power for the battle, he proceeded to give Victor/Gloria a Style Card and encouraged them to focus on sight-seeing around the Isle instead of going to the Master Dojo. Avery then returned to the Dojo and tried to tell Honey that the new trainer had given up, only for Victor/Gloria to show up there anyway. With the dojo's ranks filled, Mustard decided to submit his students to a series of three trials in order to determine who would receive the "ultimate armor" from him.
 
During the "Isle of Armor" storyline, Avery was sent to the station to meet with a potential new student for the dojo and came across Victor/Gloria. Avery had mostly forgotten their first encounter and confused the trainer with the new student. Avery challenged the trainer to a battle in order to see how strong they were, and the young trainer defeated him. Avery was completely surprised by his loss and became worried that he would be overlooked next to this new trainer. Claiming that he had only used three percent of his power for the battle, he proceeded to give Victor/Gloria a Style Card and encouraged them to focus on sight-seeing around the Isle instead of going to the Master Dojo. Avery then returned to the Dojo and tried to tell Honey that the new trainer had given up, only for Victor/Gloria to show up there anyway. With the dojo's ranks filled, Mustard decided to submit his students to a series of three trials in order to determine who would receive the "ultimate armor" from him.

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