Difference between revisions of "Kart"

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| debut=[[Super Mario Kart]]
 
| debut=[[Super Mario Kart]]
 
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A necessity for any racing event, karts in the Mushroom Kingdom are superstrong vehicles that can withstand explosions, long drops, and head-on collisions without even a scratch.  All can carry items on their rear bumper, including Banana Peels and Koopa Shells, and some can be powered by items like Mushrooms or Feathers.  Additionally, most have been made light enough to make short hops, and some can be powered by friction, brought about by setting the tires on fire with rapid back and forth motions.  A few are even large enough to hold two people, or can be used to draft other racers.  In 'Super Mario Kart', 'Mario Kart 64', and 'Mario Kart: Super Circuit', karts are nothing special, with every character driving the same basic kart and their stats determined by the driver.  In 'Mario Kart: Double Dash!!' and 'Mario Kart DS' however, karts are personalized and are more significant in determining the stats of the racer.
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A necessity for any racing event, karts in the Mushroom Kingdom are superstrong vehicles that can withstand explosions, long drops, and head-on collisions without even a scratch.  All can carry items on their rear bumper, including Banana Peels and Koopa Shells, and some can be powered by items like Mushrooms or Feathers.  Additionally, most have been made light enough to make short hops, and some can be powered by friction, brought about by setting the tires on fire with rapid back and forth motions.  A few are even large enough to hold two people, or can be used to draft other racers.  In 'Super Mario Kart', 'Mario Kart 64', 'Mario Kart: Super Circuit', and 'Mario Kart Arcade GP', karts are nothing special, with every character driving the same basic kart and their stats determined by the driver.  In 'Mario Kart: Double Dash!!', 'Mario Kart DS', and 'Mario Kart Arcade GP 2' however, karts are personalized and are more significant in determining the stats of the racer.
  
The stats in question are:
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The stats in question are:<br>
-Speed: Determines how fast a kart can go when it has accelerated to its limit.
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*Speed: Determines how fast a kart can go when it has accelerated to its limit.<br>
-Acceleration: Determines how fast a kart can reach its top speed or recover from damage.
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*Acceleration: Determines how fast a kart can reach its top speed or recover from damage.<br>
-Weight: Determines how easily a kart can be pushed around, how much it is slowed by off-road driving, and, in some cases, who can drive it.
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*Weight: Determines how easily a kart can be pushed around, how much it is slowed by off-road driving, and, in some cases, who can drive it.
  
In 'Mario Kart DS', we also see these stats:
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In 'Mario Kart DS', we also see these stats:<br>
-Handling: Determines how well a kart can maneuver.
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*Handling: Determines how well a kart can maneuver.<br>
-Drift: Determines the degree of a turn during a power-slide.
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*Drift: Determines the degree of a turn during a power-slide.<br>
-Items: Determines the likelihood of receiving a more effective item.
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*Items: Determines the likelihood of receiving a more effective item.
  
 
=Mario's Karts=
 
=Mario's Karts=
 
===Standard MR===
 
===Standard MR===
 
*[[Super Mario Kart]], [[Mario Kart 64]], [[Mario Kart: Super Circuit]], [[Mario Kart DS]]
 
*[[Super Mario Kart]], [[Mario Kart 64]], [[Mario Kart: Super Circuit]], [[Mario Kart DS]]

Revision as of 20:36, 10 September 2007

Kart.jpg
Kart
Type Vehicle
Owner Various
Debut Super Mario Kart

A necessity for any racing event, karts in the Mushroom Kingdom are superstrong vehicles that can withstand explosions, long drops, and head-on collisions without even a scratch. All can carry items on their rear bumper, including Banana Peels and Koopa Shells, and some can be powered by items like Mushrooms or Feathers. Additionally, most have been made light enough to make short hops, and some can be powered by friction, brought about by setting the tires on fire with rapid back and forth motions. A few are even large enough to hold two people, or can be used to draft other racers. In 'Super Mario Kart', 'Mario Kart 64', 'Mario Kart: Super Circuit', and 'Mario Kart Arcade GP', karts are nothing special, with every character driving the same basic kart and their stats determined by the driver. In 'Mario Kart: Double Dash!!', 'Mario Kart DS', and 'Mario Kart Arcade GP 2' however, karts are personalized and are more significant in determining the stats of the racer.

The stats in question are:

  • Speed: Determines how fast a kart can go when it has accelerated to its limit.
  • Acceleration: Determines how fast a kart can reach its top speed or recover from damage.
  • Weight: Determines how easily a kart can be pushed around, how much it is slowed by off-road driving, and, in some cases, who can drive it.

In 'Mario Kart DS', we also see these stats:

  • Handling: Determines how well a kart can maneuver.
  • Drift: Determines the degree of a turn during a power-slide.
  • Items: Determines the likelihood of receiving a more effective item.

Mario's Karts

Standard MR