Editing Super Mario 64
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|developer=[[Nintendo EAD]] | |developer=[[Nintendo EAD]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[Nintendo 64]], [[Virtual Console | + | |system=[[Nintendo 64]], [[Virtual Console|Wii Virtual Console]], [[Wii U Virtual Console]] |
|release='''Nintendo 64'''<br />JP June 23, 1996<br />US September 29, 1996<br />EU March 1, 1997<br />JP July, 18, 1997 ''(Rumble Pak Version)''<br />'''iQue'''<br />CH November 2003 <br />'''Wii Virtual Console'''<br />JP December 2, 2006<br />US November 19, 2006 <br /> EU December 8, 2006<br />'''Wii U Virtual Console'''<br />US April 1, 2015<br />EU April 2, 2015<br />JP April 8, 2015 | |release='''Nintendo 64'''<br />JP June 23, 1996<br />US September 29, 1996<br />EU March 1, 1997<br />JP July, 18, 1997 ''(Rumble Pak Version)''<br />'''iQue'''<br />CH November 2003 <br />'''Wii Virtual Console'''<br />JP December 2, 2006<br />US November 19, 2006 <br /> EU December 8, 2006<br />'''Wii U Virtual Console'''<br />US April 1, 2015<br />EU April 2, 2015<br />JP April 8, 2015 | ||
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=62 GH Gallery] | |gallery=[http://www.gamehiker.com/gallery/index.php?cat=62 GH Gallery] | ||
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|}} | |}} | ||
− | '''Super Mario 64''' was a platforming adventure game released in 1996 as a launch title for the [[Nintendo 64]]. It is the first | + | '''Super Mario 64''' was a platforming adventure game released in 1996 as a launch title for the [[Nintendo 64]]. It is the first [[Portal: Mario Brothers | Mario]] game to feature true three-dimensional environments. It featured a new version of the ''Super Mario'' game formula that would inspire countless other 3-D plarformers. |
=Story= | =Story= | ||
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The most lasting legacy of Super Mario 64 was its affect on 3-D platformers. Though it was not the first, it was more popular and well-received than others, leading to it inspiring the gameplay of various other 3-D platformers. It also laid the groundwork for future 3-D ''Mario'' adventures. | The most lasting legacy of Super Mario 64 was its affect on 3-D platformers. Though it was not the first, it was more popular and well-received than others, leading to it inspiring the gameplay of various other 3-D platformers. It also laid the groundwork for future 3-D ''Mario'' adventures. | ||
− | Elements of the game have also surfaced in other ''Mario'' and Nintendo properties. | + | Elements of the game have also surfaced in other ''Mario'' and Nintendo properties. Most prominently, Metal Mario has appeared as a separate character in several ''Mario'' games and as a boss in the original ''[[Super Smash Bros.]]'', with the Metal Box appearing as a transformation item in later ''[[Portal: Super Smash Bros.|Super Smash Bros.]]'' games. |
− | == | + | ==Sequels== |
− | + | At one time, Nintendo was working on ''Super Mario 64 2'' for the [[Nintendo 64DD]], but it was canceled due to the failure of the peripheral. The game slowly turned into ''[[Super Mario Sunshine]]'' for the [[Gamecube]]. It was long believed that a game called ''Super Mario 128'' was in development for the Gamecube as the "true" sequel to ''Super Mario 64'', although it turned out to only be a technology demo, while features of it were later incorporated into ''[[Pikmin]]'' and ''[[Super Mario Galaxy]]''. | |
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− | == | + | ==Ports and Remakes== |
− | + | *In Japan, a special version of the game was rereleased in mid-1997 that supported the [[Rumble Pak]]. | |
+ | *In 2004, the game was remade as ''[[Super Mario 64 DS]]'' as a launch title for [[Nintendo DS]]. The game included thirty new stars and the ability to play as [[Luigi]], [[Wario]], or [[Yoshi]] along with Mario as well as various other features and heavily updared graphics. | ||
+ | *The original Nintendo 64 version was released on [[Nintendo Wii|the Wii's]] [[Virtual Console]] in late 2006 and on the [[Wii U]]'s [[Wii Virtual Console|Virtual Console]] in 2015. | ||
=See Also= | =See Also= |