Editing Mario vs. Donkey Kong: Tipping Stars
Jump to navigation
Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
=Gameplay= | =Gameplay= | ||
− | This game features | + | This game features gamplay similar to other games in the series, in which the player must guide Mini Mario toys safely to the goal of each level to progress, while avoiding different obstacles and enemies. This game returns to a 2-D view after [[Mario vs. Donkey Kong: Minis on the Move|the previous installment]] experimented with a three-dimensional environment. Unlike previous games, instead of boss battles, each world ends in a confrontation with a Cursed Mini Mario, which has to be restored to normal by attacking it, at which point it could be guided to the exit. |
Like previous games, this one featured a Workshop mode in which players could create custom levels. These levels could be freely exchanged between the 3DS and Wii U versions. It was also possible to share levels online through the [[Miiverse]] community until it was shut down in November 2017. | Like previous games, this one featured a Workshop mode in which players could create custom levels. These levels could be freely exchanged between the 3DS and Wii U versions. It was also possible to share levels online through the [[Miiverse]] community until it was shut down in November 2017. |