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'''Luigi's Mansion: Dark Moon''' is a supernatural exploration/adventure game that was released for the [[3DS]] in 2013. It is a sequel to the original ''[[Luigi's Mansion]]'', released over a decade later and retools part of the gameplay. Its release was considered part of the event known as the "Year of Luigi".
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'''Luigi's Mansion: Dark Moon''' is a supernatural exploration/adventure game that was released for the [[3DS]] in 2013. It is a sequel to the original ''[[Luigi's Mansion]]'', released over a decade later and retools part of the gameplay. Its released was considered part of the event known as the "Year of Luigi".
  
 
=Story=
 
=Story=
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The gameplay is partially based on that of the original ''Luigi's Mansion''. The player controls Luigi exploring different areas while armed with a flashlight and a Poltergust device (this time an advanced [[Poltergust 5000]]) and without utilizing his jumping ability (although now Luigi can perform small leaps while in the process of sucking up enemies or objects as a way of dodging attacks). This installment takes focus away from the flashlight, as the player can no longer turn it on or off, and it no longer plays a key role in stunning ghosts. Instead, the Poltergust has a feature called the Strobulb, which can be charged up by holding down the A button and unleashes a blinding flash. The Strobulb is now used to stun ghosts and interact with other parts of the environment, and the Poltergust is still used for sucking up ghosts. Another device added for this game is the Dark-Light Device, which can be used to reveal hidden parts of an environment.
 
The gameplay is partially based on that of the original ''Luigi's Mansion''. The player controls Luigi exploring different areas while armed with a flashlight and a Poltergust device (this time an advanced [[Poltergust 5000]]) and without utilizing his jumping ability (although now Luigi can perform small leaps while in the process of sucking up enemies or objects as a way of dodging attacks). This installment takes focus away from the flashlight, as the player can no longer turn it on or off, and it no longer plays a key role in stunning ghosts. Instead, the Poltergust has a feature called the Strobulb, which can be charged up by holding down the A button and unleashes a blinding flash. The Strobulb is now used to stun ghosts and interact with other parts of the environment, and the Poltergust is still used for sucking up ghosts. Another device added for this game is the Dark-Light Device, which can be used to reveal hidden parts of an environment.
  
Unlike the previous game, which consisted of Luigi exploring the same environment continuously throughout the game, ''Dark Moon'' has a series of different locations to explore, which each area being divided into several missions that end in a boss battle. Once Luigi completes a mission's objective, he is pulled back to E. Gadd's bunker, where a different mission can be selected. Each area has ten gems hidden within it, some of which can only be found during certain missions, and there is also one hidden [[Boo]] to be found in each mission. At the end of a mission, Luigi is ranked depending on factors such as how much damage he took, how much money was collected, how many ghosts were captured and the time taken to complete the mission. All the money acquired from a mission also goes into working towards upgrades for Luigi's equipment. There are also no longer 'portrait ghosts' in this game, although there are a few ghosts with more human characteristics.
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Unlike the previous game, which consisted of Luigi exploring the same environment continuously throughout the game, ''Dark Moon'' has a series of different locations to explore, which each area being divided into several missions that end in a boss battle. Once Luigi completes a mission's objective, he is pulled back to E. Gadd's bunker, where a different mission can be selected. Each area has ten gems hidden within it, some of which can only be found during certain missions, and there is also one hidden [[Boo]] to be found in each mission. At the end of a mission, Luigi is ranked depending on factors such as how much damage he took, how much money was collected, how many ghosts were captured and the time taken to complete the mission. All the money acquired from a mission also goes into working towards upgrades for Luigi's equipment.
  
 
Within E. Gadd's bunker, several other features can be accessed. This includes the Vault, where characters can view captured ghosts and collected gems, as well as check Luigi's progress towards unlocking upgrades. There is also the ScareScraper mode, which is a multiplayer mode that can be played locally or online with four players. It has up to three difficulty levels and involves clearing through different floors of a skyscraper by fighting ghosts.
 
Within E. Gadd's bunker, several other features can be accessed. This includes the Vault, where characters can view captured ghosts and collected gems, as well as check Luigi's progress towards unlocking upgrades. There is also the ScareScraper mode, which is a multiplayer mode that can be played locally or online with four players. It has up to three difficulty levels and involves clearing through different floors of a skyscraper by fighting ghosts.
 
=Continuity Notes=
 
 
*This game acts as a direct sequel to the original ''Luigi's Mansion'' and thus contains various references to it. Luigi is shown living in a house that resembles the Rank D 'mansion' from the ending of the first game. E. Gadd and King Boo also mention the events of the first game in their dialogue. At one point, Gadd even tries to remind Luigi about the Portraitificationizer before he is cut off.
 
*When King Boo meets with Luigi, he mentions that he cannot tell the difference between Luigi and Baby Luigi. This seems to reference how Baby Luigi appears alongside Luigi in some of the spin-off games. King Boo and Baby Luigi have both appeared in some of the same games among those spin-offs, such as several of the ''Mario Kart'' games and the ''Mario'' baseball games.
 
  
 
=Legacy=
 
=Legacy=
  
''Dark Moon'' was notable for revitalizing the ''Luigi's Mansion'' name and led to it becoming a fiull-fledged subseries. Its gameplay changes also left its mark on the series, including the implementation of multiplayer gameplay, and the game is also known for introducing the [[Polterpup]]. Additionally, the 2018 3DS remake of the original ''Luigi's Mansion'' included the option to use the Strobulb for the first game's gameplay.
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''Dark Moon'' was notable for revitalizing the ''Luigi's Mansion'' name and led to it becoming a fiull-fledged subseries. Its gameplay changes also left its mark on the series.  
 
 
==Ports/Remakes==
 
  
*In 2015, ''[[Luigi's Mansion Arcade]]'' was released. This utilized ghosts, environments and equipment from ''Dark Moon'', but with first-person shooter-esque gameplay and cooperative multiplayer due to being an arcade machine.
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In 2015, ''[[Luigi's Mansion Arcade]]'' was released. This utilized ghosts, environments and equipment from ''Dark Moon'', but with first-person shooter-esque gameplay due to being an arcade machine. Additionally, the 2018 3DS remake of the original ''Luigi's Mansion'' included the option to use the Strobulb for the first game's gameplay.
*In 2024, it received a remastered release on the [[Nintendo Switch]] as '''Luigi's Mansion 2 HD'''.
 
  
 
==Sequels==
 
==Sequels==
  
It was followed by the release of the aforementioned arcade game in 2015, which adapted the scenario of ''Dark Moon'' into a first person arcade game. A direct sequel, ''[[Luigi's Mansion 3]]'', was later released for the [[Nintendo Switch]] in 2019. The game carried over some elements from ''Dark Moon'', such as the Strobulb and multiplayer options, while moving away from some other elements such as the mission-based structure.
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''[[Luigi's Mansion 3]]'' has been announced for the [[Nintendo Switch]].
  
 
{{Luigi's Mansion Series}}
 
{{Luigi's Mansion Series}}
  
 
[[Category: 3DS Games]][[Category: Mario Games]]
 
[[Category: 3DS Games]][[Category: Mario Games]]

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