Editing Donkey Kong Junior (game)
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|developer=[[R&D 1|Nintendo R&D]] | |developer=[[R&D 1|Nintendo R&D]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[Arcade]] | + | |system=[[Arcade]] |
− | |release= | + | [[NES]]<br> |
+ | Various Others | ||
+ | |release=''<b>Arcade</b>''<br />1982<br />''<b>NES</b>''<br />JP July 15, 1983 <br />US June 1986<br />EU June 15, 1987 | ||
|gallery=N/A | |gallery=N/A | ||
− | |rating= | + | |rating=E |
|}} | |}} | ||
− | '''Donkey Kong Junior''' (commonly abbreviated as '''Donkey Kong Jr.''' in ports and rereleases) is a 1982 arcade game that acts as the sequel to | + | '''Donkey Kong Junior''' (commonly abbreviated as '''Donkey Kong Jr.''' in ports and rereleases) is a 1982 arcade game that acts as the sequel to [[Donkey Kong (game)|Donkey Kong]]. This game features a role reversal from the previous game. This time [[Donkey Kong]] is the one captured, and his son [[Donkey Kong Jr.]] must rescue him. Donkey Kong's captor is none other than [[Mario]], in his own role as a villain to date. |
=Conception= | =Conception= | ||
− | While developing the game, [[Shigeru Miyamoto]] envisioned it as being "Donkey Kong's revenge". However, the Donkey Kong sprite was too large to control with the technology back then. This lead | + | While developing the game, [[Shigeru Miyamoto]] envisioned it as being "Donkey Kong's revenge". However, the Donkey Kong sprite was too large to control with the technology back then. This lead Miyamto to create a smaller character, Donkey Kong Jr., to act as the game's protagonist instead. |
=Story= | =Story= | ||
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=Gameplay= | =Gameplay= | ||
− | The player controls Donkey Kong Junior as he travels across four levels. The first game focused on jumping, but this game instead focused on climbing vines. Donkey Kong Jr.'s only method of attack was caused by bumping into fruit hanging from vines. This would cause the fruit to fall and destroy any enemy it hit. There are also three different types of enemy in the game: the crocodile-like Snapjaw (which, despite [[Lockjaw|sharing its name with a piranha enemy in | + | The player controls Donkey Kong Junior as he travels across four levels. The first game focused on jumping, but this game instead focused on climbing vines. Donkey Kong Jr.'s only method of attack was caused by bumping into fruit hanging from vines. This would cause the fruit to fall and destroy any enemy it hit. There are also three different types of enemy in the game: the crocodile-like Snapjaw (which, despite [[Lockjaw|sharing its name with a piranha enemy in Donkey Kong Country 2]], appears to be the inspiration for the [[Klaptrap]] enemy), a bird called Nitpicker (the name would later be recycled for another bird enemy in [[Ice Climber]]) and the [[Spark]]. |
==Levels== | ==Levels== | ||
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*Stage 3- Perhaps the strangest level of the game, it appears to take place in some kind of power plant rather than a jungle. This is where the Sparks appear. | *Stage 3- Perhaps the strangest level of the game, it appears to take place in some kind of power plant rather than a jungle. This is where the Sparks appear. | ||
*Stage 4- In the final level, there are six keys that each must be pushed up a chain to be inserted into their respective slots. Mario deploys both Snapjaws and Nitpickers to hinder Junior's progress. After all the keys are inserted, Donkey Kong Senior is freed, and the ending is initiated. | *Stage 4- In the final level, there are six keys that each must be pushed up a chain to be inserted into their respective slots. Mario deploys both Snapjaws and Nitpickers to hinder Junior's progress. After all the keys are inserted, Donkey Kong Senior is freed, and the ending is initiated. | ||
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=Legacy= | =Legacy= | ||
− | + | Donkey Kong Junior was successful, but not as successful as the original Donkey Kong. The Donkey Kong arcade series would be discontinued following the next installment, [[Donkey Kong 3]], while Mario moved on to stardom in [[Mario Bros.]]. Some elements of Donkey Kong Junior's gameplay also appeared in later games such as [[Donkey Kong GB]], [[Mario Vs. Donkey Kong]] and [[Yoshi's Island DS]]. It likely also inspired the rope-climbing and vine-swinging in [[Donkey Kong Country]] and the later Donkey Kong games. | |
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==Ports/Remakes== | ==Ports/Remakes== | ||
− | + | In the 80's, Donkey Kong Junior was rereleased on various home consoles including the Atari 2600, Colecovision, Intellivision, Atari 8-bita and Atari 7800. It was released twice on the [[NES]], first as a solo game and than in the compilation game [[Donkey Kong Classics]]. The NES version has no known differences from the original. In later games Donkey Kong Junior was also released as an unlockable game in 2001's [[Animal Crossing]] for the [[Nintendo Gamecube]], for the [[e-Reader]] in 2002 and as a part of [[Nintendo Wii|the Wii's]] [[Virtual Console]] in 2006. | |
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− | + | A pair of [[Game & Watch]] games were also made based on the game, entitled [[Donkey Kong Jr. (Game & Watch)|Donkey Kong Jr.]] and [[Donkey Kong II]]. Both have similar gameplay to the original arcade game, and Donkey Kong II's upper screen seems to be based on the game's fourth level. | |
− | [[Category: Video Games]] [[Category: Arcade Games]] [[Category: NES Games]][[Category: Virtual Console Games]] [[Category: E-Reader | + | [[Category: Video Games]] [[Category: Arcade Games]] [[Category: NES Games]][[Category: Virtual Console Games]] [[Category: E-Reader Games]] [[Category: Mario Games]] [[Category: Donkey Kong Games]] |