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|developer=[[R&D 1|Nintendo R&D 1]] | |developer=[[R&D 1|Nintendo R&D 1]] | ||
|publisher=[[Nintendo]] | |publisher=[[Nintendo]] | ||
− | |system=[[Arcade]] | + | |system=[[Arcade]]<br />[[NES]]<br />[[e-Reader]]<br />[[Gameboy Advance]]<br />[[Virtual Console]]<br />[[3DS Virtual Console]]<br />[{Wii U Virtual Console]]<br />Various Non-Nintendo Systems |
− | |release='''Arcade'''<br />1981<br />'''NES'''<br />JP July 15, 1983 <br />US June 1986<br />EU October 15, 1986<br />'''E-Reader'''<br />US November 12, 2002<br />'''Gameboy Advance'''<br />JP December 14, 2004<br />US June 2, 2004<br />EU July 9, 2004<br />'''Wii Virtual Console'''<br />US November 19, 2006<br />JP December 2, 2006<br />EU December 8, 2006<br />'''3DS Virtual Console'''<br />JP October 17, 2012<br />US April 15, 2013<br />EU November 21, 2013<br /> | + | |release='''Arcade'''<br />1981<br />'''NES'''<br />JP July 15, 1983 <br />US June 1986<br />EU October 15, 1986<br />'''E-Reader'''<br />US November 12, 2002<br />'''Gameboy Advance'''<br />JP December 14, 2004<br />US June 2, 2004<br />EU July 9, 2004<br />'''Wii Virtual Console'''<br />US November 19, 2006<br />JP December 2, 2006<br />EU December 8, 2006<br />'''3DS Virtual Console'''<br />JP October 17, 2012<br />US April 15, 2013<br />EU November 21, 2013<br />'''3DS Virtual Console (''Original Edition'')'''<br />EU September 18, 2014<br />Wii U Virtual Console<br />July 15, 2013 |
|gallery=[http://www.gamehiker.com/gallery/index.php?cat=110 GH Gallery] | |gallery=[http://www.gamehiker.com/gallery/index.php?cat=110 GH Gallery] | ||
|rating=E | |rating=E | ||
|}} | |}} | ||
− | '''Donkey Kong''' was a 1981 | + | '''Donkey Kong''' was a 1981 game made by [[Nintendo]]. It is known as the true beginning of the [[Portal: Mario Brothers|Mario series]]. The game introduces the main character, [[Mario]] (or Jumpman as he was called in the original release) as well as some basic gameplay mechanics of the series (such as jumping and saving damsels), and of course the introduction of the titular [[Donkey Kong]]. |
− | = | + | =Conception= |
− | ''Donkey Kong'' was the first game | + | ''Donkey Kong'' was the first game made by [[Shigeru Miyamoto]]. Originally Miyamoto was to make a game that would fill the 2,000 empty arcade cabinets for Nintendo's ''[[Radar Scope]]'', which had done terribly sales-wise. Originally the game was going to be a Popeye game based on the famous comic strip and cartoons. But after the rights fell through, Miyamoto replaced the three main characters (Popeye, Bluto and Olive Oil) with his own original characters. Although it became very popular in Japan, Nintendo of America was skeptical about the game. Their skepticism ceased after the roaring sales of the game. |
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+ | At one point Nintendo faced problems in the form of a lawsuit from Universal Studios, who believed that the ''Donkey Kong'' game was plagiarizing their movie, King Kong (which was about a giant gorilla known as King Kong who also liked high buildings and capturing blonde women). However, Nintendo was able to defend the game's originality and win the case. Ironically, the next game would feature Donkey Kong's son in ''[[Donkey Kong Junior (game)|Donkey Kong Junior]]'', while the sequel to King Kong was called Son of Kong and featured King Kong's son. | ||
=Story= | =Story= | ||
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[[Image:DKArcade.jpg|left|100px]] | [[Image:DKArcade.jpg|left|100px]] | ||
The player controls Mario as he ascends four levels in search of Donkey Kong. Mario's primary move is jumping. Unlike other games, he cannot stomp on enemies. His jumping abilities are only used to dodge enemies and obstacles, and to leap across gaps. Mario can only go on the offensive with the aid of the game's only weapon, the [[Mario's Hammer|Hammer]]. The hammer turns Mario invincible and allows him to destroy any enemy that wanders into the hammer's path. However, the weapon's effects are temporary, and Mario's cannot jump high or climb ladders while using it. Mario can also collect Pauline's dropped items (a bonnet, a purse and an umbrella) for extra points. | The player controls Mario as he ascends four levels in search of Donkey Kong. Mario's primary move is jumping. Unlike other games, he cannot stomp on enemies. His jumping abilities are only used to dodge enemies and obstacles, and to leap across gaps. Mario can only go on the offensive with the aid of the game's only weapon, the [[Mario's Hammer|Hammer]]. The hammer turns Mario invincible and allows him to destroy any enemy that wanders into the hammer's path. However, the weapon's effects are temporary, and Mario's cannot jump high or climb ladders while using it. Mario can also collect Pauline's dropped items (a bonnet, a purse and an umbrella) for extra points. | ||
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==Levels== | ==Levels== | ||
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There are four levels in the game, each one taking up one screen and seeming to take place in a construction site of some sort due to all the girders. Each level is accompanied by an increase in altitude; the first level goes up to 25 meters high, the second 50 meters high, the third 75, and finally the fourth 100 meters. The first levels are completed by bringing Mario up to Pauline's level while avoiding Donkey Kong and his minions. Donkey Kong would than grab Pauline and take her up to the next level. In the final level, Mario must "defeat" Donkey Kong by destroying the ground beneath him. | There are four levels in the game, each one taking up one screen and seeming to take place in a construction site of some sort due to all the girders. Each level is accompanied by an increase in altitude; the first level goes up to 25 meters high, the second 50 meters high, the third 75, and finally the fourth 100 meters. The first levels are completed by bringing Mario up to Pauline's level while avoiding Donkey Kong and his minions. Donkey Kong would than grab Pauline and take her up to the next level. In the final level, Mario must "defeat" Donkey Kong by destroying the ground beneath him. | ||
− | *Level 1 ( | + | *Level 1 (25m) - The most well-known level. This area is a series of girders that have been bent by Donkey Kong's poundings. To climb the area Mario must either jump his way up or climb a series of ladders. Donkey Kong throws barrels that Mario must jump. Some barrels enter a flaming oil drum at the bottom of the screen, producing a flaming enemy (similar to the [[Podoboo]] of the later games) that will follow Mario. The flame enemies also appear in all following levels. |
*Level 2 (50m) - This level contains several conveyor belts which switch direction randomly. The conveyor belts also carry giant pies that will harm Mario. Another threat in the level comes from several retractable ladders, and from a flaming oil drum in the center of the screen. | *Level 2 (50m) - This level contains several conveyor belts which switch direction randomly. The conveyor belts also carry giant pies that will harm Mario. Another threat in the level comes from several retractable ladders, and from a flaming oil drum in the center of the screen. | ||
*Level 3 (75m) - This level contains a series of rising and sinking elevators. Mario must jump from one to another with perfect timing in order to avoid falling to his doom. At the top of the screen, Donkey Kong tosses trampolines that Mario must use even more perfect timing to dodge. | *Level 3 (75m) - This level contains a series of rising and sinking elevators. Mario must jump from one to another with perfect timing in order to avoid falling to his doom. At the top of the screen, Donkey Kong tosses trampolines that Mario must use even more perfect timing to dodge. | ||
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=Legacy= | =Legacy= | ||
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==Ports/Remakes== | ==Ports/Remakes== | ||
− | *''Donkey Kong'' was released on various consoles throughout the 80's | + | *''Donkey Kong'' was released on various consoles throughout the 80's - the Atari 2600, Atari 8-bit, Atari 7800, Colecovision, Intellivision, Spectrum, Commodre 64, Apple II and PC. Most versions featured graphics inferior to the console version, and the second "pie factory" level was removed in most versions. |
− | *The original arcade version was also included in ''[[Donkey Kong 64]]'', where the arcade machine could be activated in the Frantic Factory level. | + | *The original arcade version was also included in ''[[Donkey Kong 64]]'', where the arcade machine could be activated in the Frantic Factory level. |
*A [[Game & Watch]] version was released in 1982. [[Donkey Kong (Game & Watch)|This game]] featured two screens in a new version of the "girder level". | *A [[Game & Watch]] version was released in 1982. [[Donkey Kong (Game & Watch)|This game]] featured two screens in a new version of the "girder level". | ||
− | *''Donkey Kong'' was released for the [[NES]] in 1983 in Japan, and in 1986 in America. This version also excluded the second level, although it was graphically identical to the arcade version. | + | *''Donkey Kong'' was released for the [[NES]] in 1983 in Japan, and in 1986 in America. This version also excluded the second level, although it was graphically identical to the arcade version. |
− | + | **Unfortunately, this three-level NES version is the one usually rereleased; it was later packaged with ''[[Donkey Kong Junior (game)|Donkey Kong Jr.]]'' as ''[[Donkey Kong Classics]]'' in 1988. | |
− | **The NES ''Donkey Kong'' was released in 2001 as an unlockable | + | **The NES ''Donkey Kong'' was released in 2001 as an unlockable in ''[[Animal Crossing]]'', in 2002 as an [[e-Reader]] game, in 2004 for the [[Gameboy Advance]] as part of the [[Classic NES Series]], in 2006 on the [[Wii|Wii's]] [[Virtual Console]], in 2012 for the [[3DS Virtual Console]] and in 2013 for the [[Wii U Virtual Console]]. A demo version of the Virtual Console was included as an unlockable Masterpiece in ''[[Super Smash Bros. Brawl]]''. |
− | + | *In 1994, ''[[Donkey Kong GB]]'' was released for the [[Gameboy]]. It acted as part-remake and part-sequel to the original arcade game; it had the original four levels from Donkey Kong, and afterwards it introduced 96 original levels. | |
− | *In 1994, ''[[Donkey Kong GB]]'' was released for the [[ | + | *In 2010, a special Virtual Console called ''Donkey Kong: Original Version'' started receiving limited release. This version did not have the quality of the arcade version, but it was modified from the NES version and had all four levels. This version was originally available exclusively pre-installed on Wiis sold in Europe only in 2010. In 2012, this version was made available for the [[3DS]] Virtual Console as part of a special [[Club Nintendo]] promotion when certain other games were bought during a limited time frame. In Japan, this was between July and September 2012, while in America it was between October 2012 and January 2013. ''Original Version'' only received a full release in Europe for the 3DS Virtual Console in September 2014. |
− | *In 2010, a special Virtual Console | ||
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==Sequels== | ==Sequels== | ||
− | + | Donkey Kong was succeeded by ''[[Donkey Kong Junior (game)|Donkey Kong Jr.]]'' in 1982 and ''[[Donkey Kong 3]]'', which featured [[Stanley]] instead of Mario, in 1983. Neither of these games were as successful as the first, so the series went into decline until the ''Donkey Kong'' name was revived by ''Donkey Kong GB'' and ''[[Donkey Kong Country]]''. Prior to that, a sequel to the arcade games called ''Return of Donkey Kong'' was planned for the NES, but it was soon canceled (and possibly reworked into ''Donkey Kong GB'') | |
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− | + | In later years, the original premise of the Donkey Kong series was revived in ''[[Mario Vs. Donkey Kong]]'', although that game seemed to be more inspired by ''Donkey Kong GB'' than the original ''Donkey Kong''. | |
==Other== | ==Other== | ||
− | + | There are additionally many references and homages to ''Donkey Kong'' in various Nintendo games, particularly the first level with the falling barrels. ''[[Super Mario RPG: Legend of the Seven Stars]]'' and ''[[The Legend of Zelda: Oracle of Seasons]]'' both contained their own versions of the barrel stage. The level 75m is featured in ''Super Smash Bros. Brawl'' as a faithful recreation of the level in pixelated form as one of the game's unlockable battle stages. | |
− | + | In 1983, the cartoon Saturday Supercade featured a segment based on ''Donkey Kong''. This portrayed Donkey Kong more as a lovable, mischief-making cartoon who was constantly on the run from Mario. Mario served as the Ranger Smith character who tried catching Donkey Kong many times, with embarrassing results. Mario was accompanied by Pauline, who was shown as his niece for some reason. | |
{{Donkey Kong Series}} | {{Donkey Kong Series}} |