Editing Croco

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He returned at the [[Moleville|Mole Mines]], where he was now accompanied by a trio of Crooks that he had met on Rose Way. There was a spring within the mines that would launch someone directly into the ceiling, and this knocked Mario out when he tried it. While Mario was unconscious, Croco stole his coins and fled Mario by running in a circle around that area of the mine while his flunkies hid. Mario was able to catch him and engaged him in another battle. For this battle, Croco would steal Mario's items mid-battle. After being defeated, Croco surrendered what he had stolen as well as one of the Microbombs that he had been using to blast open paths in the mine.
 
He returned at the [[Moleville|Mole Mines]], where he was now accompanied by a trio of Crooks that he had met on Rose Way. There was a spring within the mines that would launch someone directly into the ceiling, and this knocked Mario out when he tried it. While Mario was unconscious, Croco stole his coins and fled Mario by running in a circle around that area of the mine while his flunkies hid. Mario was able to catch him and engaged him in another battle. For this battle, Croco would steal Mario's items mid-battle. After being defeated, Croco surrendered what he had stolen as well as one of the Microbombs that he had been using to blast open paths in the mine.
  
Afterwards, Croco never tried to engage Mario in battle again, but he made several other appearances in the game. At [[Nimbus Land]], he tried stealing from a house while the owners were away. He fled upon seeing Mario, but he accidentally bumped into something on his way out and dropped his intended loot (the Signal Ring in the original game or the Echo Signal Ring in the remake). Afterwards, he made his way to [[Bowser's Keep]], where he acted as a shopkeeper selling items and equipment to Mario and his friends. During the game's ending, he competing in the Mushroom Derby on Yo’ster Isle. After losing in a race against [[Yoshi]], he walked off with fellow dino bully [[Characters in Super Mario RPG|Boshi]]. He also appeared in the ending parade with one of his Sackits as they stole from the Bowser's Keep float and were chased by [[Bowser]], until the loot was snatched by [[Booster]]'s [[Snifit|Snifsters]], who they proceeded to chase after.
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Afterwards, Croco never tried to engage Mario in battle again, but he made several other appearances in the game. At [[Nimbus Land]], he tried stealing from a house while the owners were away. He fled upon seeing Mario, but he accidentally bumped into something on his way out and dropped his intended loot (the Signal Ring in the original game or the Echo Signal Ring in the remake). Afterwards, he made his way to [[Bowser's Keep]], where he acted as a shopkeeper selling items and equipment to Mario and his friends. During the game's ending, he competing in the Mushroom Derby on Yo’ster Isle. After losing in a race against [[Yoshi]], he walked off with fellow dino bully [[Characters in Super Mario RPG|Boshi]]. He also appeared in the ending parade with his Sackits as he stole from the Bowser's Keep float and was chased by [[Bowser]], until the loot was snatched by [[Booster]]'s [[Snifit|Snifsters]], who they proceeded to chase after.
  
 
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