Super Mario Bros. 2 (Japan)

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Super Mario Bros. 2
Developer Nintendo EAD
Publisher Nintendo
System NES (Famicom Disk System)
Game Boy Advance
Virtual Console (Wii, 3DS, Wii U)
Release Date NES
JP June 13, 1986
Game Boy Advance
JP August 10, 2004
Virtual Console
JP May 1, 2007
EU September 14, 2007
AU September 14, 2007
US October 1, 2007
3DS Virtual Console
JP July 25, 2012
US/EU December 27, 2012
Wii U Virtual Console
JP August 8, 2013
EU January 23, 2014
US March 13, 2014

Super Mario Bros. 2 (or The Lost Levels) is original the Japanese sequel to Super Mario Bros. that was released as a part of the Famicom Disk System. However, the game was believed to be too hard for American gamers, so a different game called Super Mario Bros. 2 was developed for release in America and Europe from the Japanese game Yume Kōjō: Doki Doki Panic. However, the Japanese Super Mario Bros. 2 was later released in America as part of Super Mario All-Stars, where it was dubbed "Super Mario Bros.: The Lost Levels".



The game is made from the same engine as the original Super Mario Bros., so the two share many similarities. However, The Lost Levels is designed to be much harder than the first. New enemies include flying Bloopers, Piranha Plants that emerge from pipes even if someone is standing on them and additional clones of Bowser appearing in fortresses. There are also new obstacles such as Poison Mushrooms, springboards that propel the brothers offscreen, Warp Zones with pipes that can send you backwards to previous worlds and winds that blow the brothers away. All enemies and power-ups from the first game also return.

The game also follows a similar format as the original Super Mario Bros. However, this time the player can choose to play as either Mario or Luigi, who are statistically different for the first time. The game also has nine worlds instead of the original's eight (although the ninth world can only be reached by beating the first eight worlds without Warp Zones). Four extra worlds, called Courses A-D can also be unlocked.


Two notable elements of this game found their way into later titles. The first was the distinguishing of Luigi from Mario in terms of statistics. Secondly, it introduced the Poison Mushroom, which would make appearances in several later Mario games.


The game was followed up by Super Mario Bros. 3.

Ports and Remakes

  • In 1993 it was released as part ofSuper Mario All-Stars for the Super Nintendo, where it was known as Super Mario Bros.: The Lost Levels in English localization. This version boasted updated, Super Mario World-like graphics. This format was the first time it was released outside of Japan.
  • It was included in an unlockable on the 1999 Gameboy Color game Super Mario Bros. Deluxe. This version, graphically identical to the original, was called Super Mario Bros. For Super Players. Only the first eight worlds are playable in this release. Other differences including Mario and Luigi no longer being statistically different, and the removal of the winds.
  • In 2004, the original version was released on the Gameboy Advance in Japan as part of the Famicom Mini series.
  • It was released for the Virtual Console in 2007. In Europe and Australia, it was released for a limited time in observation of the Japanese Hanabi Festival throughout the latter half of September 2007 before being retired, while in America it was released permanently around the same time. In August 2008 it was rereleased for the European and Australian Virtual Console, seemingly permanently this time. It was later released for the 3DS Virtual Console in 2012 and the Wii U Virtual Console in 2013/2014.

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