| #
| Name
| Type
| Category
| PP
| Power
| Accur
| Gen
| Contest
|
| Description
|
| 071
| Absorb
|
|
| 25
| 20
| 100%
| I
|
|
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
|
| 051
| Acid
|
|
| 30
| 40
| 100%
| I
|
|
| The foe is attacked with a spray of harsh acid. It may also lower the target’s Sp. Def stat.
|
| 151
| Acid Armor
|
|
| 40
| –
| –
| I
|
|
| The user alters its cellular structure to liquefy itself, sharply raising its Defense stat.
|
| 367
| Acupressure
|
|
| 30
| –
| –
| IV
|
|
| The user applies pressure to stress points, sharply boosting one of its stats.
|
| 332
| Aerial Ace
|
|
| 20
| 60
| –
| III
|
|
| The user confounds the foe with speed, then slashes. The attack lands without fail.
|
| 177
| Aeroblast
|
|
| 5
| 100
| 95%
| II
|
|
| A vortex of air is shot at the foe to inflict damage. It has a high critical-hit ratio.
|
| 097
| Agility
|
|
| 30
| –
| –
| I
|
|
| The user relaxes and lightens its body to move faster. It sharply boosts the Speed stat.
|
| 314
| Air Cutter
|
|
| 25
| 55
| 95%
| III
|
|
| The user launches razorlike wind to slash the foe. It has a high critical-hit ratio.
|
| 403
| Air Slash
|
|
| 20
| 75
| 95%
| IV
|
|
| The user attacks with a blade of air that slices even the sky. It may also make the target flinch.
|
| 133
| Amnesia
|
|
| 20
| –
| –
| I
|
|
| The user temporarily empties its mind to forget its concerns. It sharply raises the user’s Sp. Def stat.
|
| 246
| AncientPower
|
|
| 5
| 60
| 100%
| II
|
|
| The user attacks with a prehistoric power. It may also raise all the user’s stats at once.
|
| 453
| Aqua Jet
|
|
| 20
| 40
| 100%
| IV
|
|
| The user lunges at the foe at a speed that makes it almost invisible. It is sure to strike first.
|
| 392
| Aqua Ring
|
|
| 20
| –
| –
| IV
|
|
| The user envelops itself in a veil made of water. It regains some HP on every turn.
|
| 401
| Aqua Tail
|
|
| 10
| 90
| 90%
| IV
|
|
| The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
|
| 292
| Arm Thrust
|
|
| 20
| 15
| 100%
| III
|
|
| The user looses a flurry of open-palmed arm thrusts that hit two to five times in a row.
|
| 312
| Aromatherapy
|
|
| 5
| –
| –
| III
|
|
| The user releases a soothing scent that heals all status problems affecting the user’s party.
|
| 274
| Assist
|
|
| 20
| –
| 100%
| III
|
|
| The user hurriedly and randomly uses a move among those known by other Pokémon in the party.
|
| 372
| Assurance
|
|
| 10
| 50
| 100%
| IV
|
|
| If the foe has already taken some damage in the same turn, this attack’s power is doubled.
|
| 310
| Astonish
|
|
| 15
| 30
| 100%
| III
|
|
| The user attacks the foe while shouting in a startling fashion. It may also make the target flinch.
|
| 454
| Attack Order
|
|
| 15
| 90
| 100%
| IV
|
|
| The user calls out its underlings to pummel the foe. It has a high critical-hit ratio.
|
| 213
| Attract
|
|
| 15
| –
| 100%
| II
|
|
| If it is the opposite gender of the user, the foe becomes infatuated and less likely to attack.
|
| 396
| Aura Sphere
|
|
| 20
| 90
| –
| IV
|
|
| The user looses a blast of aura power from deep within its body. This move is certain to hit.
|
| 062
| Aurora Beam
|
|
| 20
| 65
| 100%
| I
|
|
| The foe is hit with a rainbow-colored beam. It may also lower the target’s Attack stat.
|
| 419
| Avalanche
|
|
| 10
| 60
| 100%
| IV
|
|
| An attack move that inflicts double the damage if the user has been hurt by the foe in the same turn.
|
| #
| Name
| Type
| Category
| PP
| Power
| Accur
| Gen
| Contest
|
| Description
|
| 140
| Barrage
|
|
| 20
| 15
| 85%
| I
|
|
| Round objects are hurled at the foe to strike two to five times in a row.
|
| 112
| Barrier
|
|
| 30
| –
| –
| I
|
|
| The user throws up a sturdy wall that sharply raises its Defense stat.
|
| 226
| Baton Pass
|
|
| 40
| –
| –
| II
|
|
| The user switches places with a party Pokémon in waiting, passing along any stat changes.
|
| 251
| Beat Up
|
|
| 10
| 10
| 100%
| II
|
|
| The user gets all the party Pokémon to attack the foe. The more party Pokémon, the more damage.
|
| 187
| Belly Drum
|
|
| 10
| –
| –
| II
|
|
| The user maximizes its Attack stat in exchange for HP equal to half its max HP.
|
| 117
| Bide
|
|
| 10
| Varies
| 100%
| I
|
|
| The user endures attacks for two turns, then strikes back to cause double the damage taken.
|
| 020
| Bind
|
|
| 20
| 15
| 75%
| I
|
|
| A long body or tentacles are used to bind and squeeze the foe for two to five turns.
|
| 044
| Bite
|
|
| 25
| 60
| 100%
| I
|
|
| The foe is bitten with viciously sharp fangs. It may make the target flinch.
|
| 307
| Blast Burn
|
|
| 5
| 150
| 90%
| III
|
|
| The foe is razed by a fiery explosion. The user must rest on the next turn, however.
|
| 299
| Blaze Kick
|
|
| 10
| 85
| 90%
| III
|
|
| The user launches a kick with a high critical-hit ratio. It may also leave the target with a burn.
|
| 059
| Blizzard
|
|
| 5
| 120
| 70%
| I
|
|
| A howling blizzard is summoned to strike the foe. It may also freeze the target solid.
|
| 335
| Block
|
|
| 5
| –
| 100%
| III
|
|
| The user blocks the foe’s way with arms spread wide to prevent escape.
|
| 034
| Body Slam
|
|
| 15
| 85
| 100%
| I
|
|
| The user drops onto the foe with its full body weight. It may leave the foe paralyzed.
|
| 125
| Bone Club
|
|
| 20
| 65
| 85%
| I
|
|
| The user clubs the foe with a bone. It may also make the target flinch.
|
| 198
| Bone Rush
|
|
| 10
| 25
| 80%
| II
|
|
| The user strikes at the foe with a hard bone two to five times in a row.
|
| 155
| Bonemerang
|
|
| 10
| 50
| 90%
| I
|
|
| The user throws the bone it holds. The bone loops to hit the foe twice, coming and going.
|
| 340
| Bounce
|
|
| 5
| 85
| 85%
| III
|
|
| The user bounces up high, then drops on the foe on the second turn. It may also paralyze the foe.
|
| 413
| Brave Bird
|
|
| 15
| 120
| 100%
| IV
|
|
| The user tucks in its wings and charges from a low altitude. The user also takes serious damage.
|
| 280
| Brick Break
|
|
| 15
| 75
| 100%
| III
|
|
| The user attacks with tough fists, etc. It can also break any barrier such as Light Screen and Reflect.
|
| 362
| Brine
|
|
| 10
| 65
| 100%
| IV
|
|
| If the foe’s HP is down to about half, this attack will hit with double the power.
|
| 145
| Bubble
|
|
| 30
| 20
| 100%
| I
|
|
| A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
|
| 061
| BubbleBeam
|
|
| 20
| 65
| 100%
| I
|
|
| A spray of bubbles is forcefully ejected at the foe. It may also lower the target’s Speed stat.
|
| 450
| Bug Bite
|
|
| 20
| 60
| 100%
| IV
|
|
| The user bites the foe. If the foe is holding a Berry, the user eats it and gains its effect.
|
| 405
| Bug Buzz
|
|
| 10
| 90
| 100%
| IV
|
|
| The user vibrates its wings to generate a damaging sound wave. It may also lower the foe’s Sp. Def stat.
|
| 339
| Bulk Up
|
|
| 20
| –
| –
| III
|
|
| The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats.
|
| 418
| Bullet Punch
|
|
| 30
| 40
| 100%
| IV
|
|
| The user strikes with a tough punch as fast as a bullet. This move always goes first.
|
| 331
| Bullet Seed
|
|
| 30
| 10
| 100%
| III
|
|
| The user forcefully shoots seeds at the foe. Two to five seeds are shot in rapid succession.
|
| #
| Name
| Type
| Category
| PP
| Power
| Accur
| Gen
| Contest
|
| Description
|
| 347
| Calm Mind
|
|
| 20
| –
| –
| III
|
|
| The user quietly focuses its mind and calms its spirit to raise its Sp. Atk and Sp. Def stats.
|
| 293
| Camouflage
|
|
| 20
| –
| 100%
| III
|
|
| The user’s type is changed depending on its environment, such as at water’s edge, in grass, or in a cave.
|
| 445
| Captivate
|
|
| 20
| –
| 100%
| IV
|
|
| If it is the opposite gender of the user, the foe is charmed into sharply lowering its Sp. Atk stat.
|
| 268
| Charge
|
|
| 20
| –
| 100%
| III
|
|
| The user boosts the power of the Electric move it uses next. It also raises the user’s Sp. Def stat.
|
| 451
| Charge Beam
|
|
| 10
| 50
| 90%
| IV
|
|
| The user fires a concentrated bundle of electricity. It may also raise the user’s Sp. Atk stat.
|
| 204
| Charm
|
|
| 20
| –
| 100%
| II
|
|
| The user charmingly stares at the foe, making it less wary. The target’s Attack is sharply lowered.
|
| 448
| Chatter
|
|
| 20
| 60
| 100%
| IV
|
|
| The user attacks using a sound wave based on words it has learned. It may also confuse the foe.
|
| 128
| Clamp
|
|
| 10
| 35
| 75%
| I
|
|
| The foe is clamped and squeezed by the user’s very thick and sturdy shell for two to five turns.
|
| 370
| Close Combat
|
|
| 5
| 120
| 100%
| IV
|
|
| The user fights the foe in close without guarding itself. It also cuts the user’s Defense and Sp. Def.
|
| 004
| Comet Punch
|
|
| 15
| 18
| 85%
| I
|
|
| The foe is hit with a flurry of punches that strike two to five times in a row.
|
| 109
| Confuse Ray
|
|
| 10
| –
| 100%
| I
|
|
| The foe is exposed to a sinister ray that triggers confusion.
|
| 093
| Confusion
|
|
| 25
| 50
| 100%
| I
|
|
| The foe is hit by a weak telekinetic force. It may also leave the foe confused.
|
| 132
| Constrict
|
|
| 35
| 10
| 100%
| I
|
|
| The foe is attacked with long, creeping tentacles or vines. It may also lower the target’s Speed.
|
| 160
| Conversion
|
|
| 30
| –
| –
| I
|
|
| The user changes its type to become the same type as one of its moves.
|
| 176
| Conversion 2
|
|
| 30
| –
| 100%
| II
|
|
| The user changes its type to make itself resistant to the type of the attack it last took.
|
| 383
| Copycat
|
|
| 20
| –
| –
| IV
|
|
| The user mimics the move used immediately before it. The move fails if no other move has been used yet.
|
| 322
| Cosmic Power
|
|
| 20
| –
| –
| III
|
|
| The user absorbs a mystical power from space to raise its Defense and Sp. Def stats.
|
| 178
| Cotton Spore
|
|
| 40
| –
| 85%
| II
|
|
| The user releases cottonlike spores that cling to the foe, sharply reducing its Speed stat.
|
| 068
| Counter
|
|
| 20
| Varies
| 100%
| I
|
|
| A retaliation move that counters any physical attack, inflicting double the damage taken.
|
| 343
| Covet
|
|
| 40
| 40
| 100%
| III
|
|
| The user endearingly approaches the foe, then steals the item the foe is holding.
|
| 152
| Crabhammer
|
|
| 10
| 90
| 85%
| I
|
|
| The foe is hammered with a large pincer. This move has a high critical-hit ratio.
|
| 238
| Cross Chop
|
|
| 5
| 100
| 80%
| II
|
|
| The user delivers a double chop with its forearms crossed. It has a high critical-hit ratio.
|
| 440
| Cross Poison
|
|
| 20
| 70
| 100%
| IV
|
|
| A slashing attack that may also leave the target poisoned. It has a high critical-hit ratio.
|
| 242
| Crunch
|
|
| 15
| 80
| 100%
| II
|
|
| The user crunches up the foe with sharp fangs. It may also lower the target’s Defense stat.
|
| 306
| Crush Claw
|
|
| 10
| 75
| 95%
| III
|
|
| The user slashes the foe with hard and sharp claws. It may also lower the target’s Defense.
|
| 462
| Crush Grip
|
|
| 5
| Varies
| 100%
| IV
|
|
| The foe is crushed with great force. The attack is more powerful the more HP the foe has left.
|
| 174
| Curse
|
|
| 10
| –
| –
| II
|
|
| A move that works differently for the Ghost type than for all the other types.
|
| 015
| Cut
|
|
| 30
| 50
| 95%
| I
|
|
| The foe is cut with a scythe or a claw. It can also be used to cut down thin trees.
|
| #
| Name
| Type
| Category
| PP
| Power
| Accur
| Gen
| Contest
|
| Description
|
| 399
| Dark Pulse
|
|
| 15
| 80
| 100%
| IV
|
|
| The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
|
| 464
| Dark Void
|
|
| 10
| –
| 80%
| IV
|
|
| The foe is dragged into a world of total darkness that puts it to sleep.
|
| 111
| Defense Curl
|
|
| 40
| –
| –
| I
|
|
| The user curls up to conceal weak spots and raise its Defense stat.
|
| 455
| Defend Order
|
|
| 10
| –
| –
| IV
|
|
| The user calls out its underlings to make a living shield, raising its Defense and Sp. Def stats.
|
| 432
| Defog
|
|
| 15
| –
| –
| IV
|
|
| Obstacles are moved, reducing the foe’s evasion stat. It can also be used to clear deep fog, etc.
|
| 194
| Destiny Bond
|
|
| 5
| –
| –
| II
|
|
| When this move is used, if the user faints, the foe that landed the knockout hit also faints.
|
| 197
| Detect
|
|
| 5
| –
| –
| II
|
|
| It enables the user to evade all attacks. Its chance of failing rises if it is used in succession.
|
| 091
| Dig
|
|
| 10
| 60
| 100%
| I
|
|
| The user burrows, then attacks on the second turn. It can also be used to exit dungeons.
|
| 050
| Disable
|
|
| 20
| –
| 55%
| I
|
|
| For several turns, this move prevents the foe from using the move it last used.
|
| 435
| Discharge
|
|
| 15
| 80
| 100%
| IV
|
|
| A flare of electricity is loosed to strike all Pokémon in battle. It may also cause paralysis.
|
| 291
| Dive
|
|
| 10
| 60
| 100%
| III
|
|
| A two-turn attack. The user dives underwater on the first turn, then hits on the next turn.
|
| 146
| Dizzy Punch
|
|
| 10
| 70
| 100%
| I
|
|
| The foe is hit with a rhythmically launched punch that may also leave it confused.
|
| 353
| Doom Desire
|
|
| 5
| 120
| 85%
| III
|
|
| Two turns after this move is used, the user blasts the foe with a concentrated bundle of light.
|
| 458
| Double Hit
|
|
| 10
| 35
| 90%
| IV
|
|
| The user slams the foe with a tail, etc. The target is hit twice in a row.
|
| 024
| Double Kick
|
|
| 30
| 30
| 100%
| I
|
|
| The foe is quickly kicked twice in succession using both feet.
|
| 104
| Double Team
|
|
| 15
| –
| –
| I
|
|
| By moving rapidly, the user makes illusory copies of itself to raise its evasiveness.
|
| 038
| Double-Edge
|
|
| 15
| 120
| 100%
| I
|
|
| A reckless, life- risking tackle. It also damages the user by a fairly large amount, however.
|
| 003
| DoubleSlap
|
|
| 10
| 15
| 85%
| I
|
|
| The foe is slapped repeatedly, back and forth, two to five times in a row.
|
| 434
| Draco Meteor
|
|
| 5
| 140
| 90%
| IV
|
|
| Comets are summoned down from the sky. The attack’s recoil sharply reduces the user’s Sp. Atk stat.
|
| 337
| Dragon Claw
|
|
| 15
| 80
| 100%
| III
|
|
| The user slashes the foe with huge, sharp claws.
|
| 349
| Dragon Dance
|
|
| 20
| –
| –
| III
|
|
| The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats.
|
| 406
| Dragon Pulse
|
|
| 10
| 90
| 100%
| IV
|
|
| The foe is attacked with a shock wave generated by the user’s gaping mouth.
|
| 082
| Dragon Rage
|
|
| 10
| Fixed
| 100%
| I
|
|
| The foe is stricken by a shock wave. This attack always inflicts 40 HP damage.
|
| 407
| Dragon Rush
|
|
| 10
| 100
| 75%
| IV
|
|
| The user tackles the foe while exhibiting overwhelming menace. It may also make the target flinch.
|
| 225
| DragonBreath
|
|
| 20
| 60
| 100%
| II
|
|
| The user exhales a mighty gust that inflicts damage. It may also paralyze the target.
|
| 409
| Drain Punch
|
|
| 5
| 60
| 100%
| IV
|
|
| An energy-draining punch. The user’s HP is restored by half the damage taken by the target.
|
| 138
| Dream Eater
|
|
| 15
| 100
| 100%
| I
|
|
| An attack that works only on a sleeping foe. It absorbs half the damage caused to heal the user’s HP.
|
| 065
| Drill Peck
|
|
| 20
| 80
| 100%
| I
|
|
| A corkscrewing attack with the sharp beak acting as a drill.
|
| 223
| DynamicPunch
|
|
| 5
| 100
| 50%
| II
|
|
| The foe is punched with the user’s full, concentrated power. It confuses the foe if it hits.
|
| #
| Name
| Type
| Category
| PP
| Power
| Accur
| Gen
| Contest
|
| Description
|
| 414
| Earth Power
|
|
| 10
| 90
| 100%
| IV
|
|
| The user makes the ground under the foe erupt with power. It may also lower the target’s Sp. Def.
|
| 089
| Earthquake
|
|
| 10
| 100
| 100%
| I
|
|
| The user sets off an earthquake that hits all the Pokémon in the battle.
|
| 121
| Egg Bomb
|
|
| 10
| 100
| 75%
| I
|
|
| A large egg is hurled with maximum force at the foe to inflict damage.
|
| 373
| Embargo
|
|
| 15
| –
| 100%
| IV
|
|
| It prevents the foe from using its held item. Its Trainer is also prevented from using items on it.
|
| 052
| Ember
|
|
| 25
| 40
| 100%
| I
|
|
| The foe is attacked with small flames. The target may also be left with a burn.
|
| 227
| Encore
|
|
| 5
| –
| 100%
| II
|
|
| The user compels the foe to keep using only the move it last used for two to six turns.
|
| 283
| Endeavor
|
|
| 5
| Varies
| 100%
| III
|
|
| An attack move that cuts down the foe’s HP to equal the user’s HP.
|
| 203
| Endure
|
|
| 10
| –
| –
| II
|
|
| The user endures any attack, leaving 1 HP. Its chance of failing rises if it is used in succession.
|
| 412
| Energy Ball
|
|
| 10
| 80
| 100%
| IV
|
|
| The user draws power from nature and fires it at the foe. It may also lower the target’s Sp. Def.
|
| 284
| Eruption
|
|
| 5
| 150
| 100%
| III
|
|
| The user attacks in an explosive fury. The lower the user’s HP, the less powerful this attack becomes.
|
| 153
| Explosion
|
|
| 5
| 250
| 100%
| I
|
|
| The user explodes to inflict damage on all Pokémon in battle. The user faints upon using this move.
|
| 326
| Extrasensory
|
|
| 30
| 80
| 100%
| III
|
|
| The user attacks with an odd, unseeable power. It may also make the foe flinch.
|
| 245
| ExtremeSpeed
|
|
| 5
| 80
| 100%
| II
|
|
| The user charges the foe at blinding speed. This attack always goes before any other move.
|
| #
| Name
| Type
| Category
| PP
| Power
| Accur
| Gen
| Contest
|
| Description
|
| 263
| Facade
|
|
| 20
| 70
| 100%
| III
|
|
| An attack move that doubles its power if the user is poisoned, paralyzed, or has a burn.
|
| 185
| Faint Attack
|
|
| 20
| 60
| –
| II
|
|
| The user draws up to the foe disarmingly, then throws a sucker punch. It hits without fail.
|
| 252
| Fake Out
|
|
| 10
| 40
| 100%
| III
|
|
| An attack that hits first and makes the target flinch. This move works only on the first turn.
|
| 313
| Fake Tears
|
|
| 20
| –
| 100%
| III
|
|
| The user feigns crying to make the foe feel flustered, sharply lowering its Sp. Def stat.
|
| 206
| False Swipe
|
|
| 40
| 40
| 100%
| II
|
|
| A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
|
| 297
| FeatherDance
|
|
| 15
| –
| 100%
| III
|
|
| The user covers the foe with a mass of down that sharply lowers the Attack stat.
|
| 364
| Feint
|
|
| 10
| 50
| 100%
| IV
|
|
| An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
|
| 126
| Fire Blast
|
|
| 5
| 120
| 85%
| I
|
|
| The foe is attacked with an intense blast of all-consuming fire. It may also leave the target with a burn.
|
| 424
| Fire Fang
|
|
| 15
| 65
| 95%
| IV
|
|
| The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
|
| 007
| Fire Punch
|
|
| 15
| 75
| 100%
| I
|
|
| The foe is punched with a fiery fist. It may leave the target with a burn.
|
| 083
| Fire Spin
|
|
| 15
| 15
| 70%
| I
|
|
| The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
|
| 090
| Fissure
|
|
| 5
| OHKO
| 30%
| I
|
|
| The user opens up a fissure in the ground and drops the foe in. The target instantly faints if it hits.
|
| 175
| Flail
|
|
| 15
| Varies
| 100%
| II
|
|
| The user flails about aimlessly to attack. It becomes more powerful the less HP the user has.
|
| 172
| Flame Wheel
|
|
| 25
| 60
| 100%
| II
|
|
| The user cloaks itself in fire and charges at the foe. It may also leave the target with a burn.
|
| 053
| Flamethrower
|
|
| 15
| 95
| 100%
| I
|
|
| The foe is scorched with an intense blast of fire. The target may also be left with a burn.
|
| 394
| Flare Blitz
|
|
| 15
| 120
| 100%
| IV
|
|
| The user cloaks itself in fire and charges at the foe. The user sustains serious damage, too.
|
| 148
| Flash
|
|
| 20
| –
| 70%
| I
|
|
| The user flashes a light that cuts the foe’s accuracy. It can also be used to illuminate caves.
|
| 430
| Flash Cannon
|
|
| 10
| 80
| 100%
| IV
|
|
| The user gathers all its light energy and releases it at once. It may also lower the foe’s Sp. Def stat.
|
| 260
| Flatter
|
|
| 15
| –
| 100%
| III
|
|
| Flattery is used to confuse the foe. However, it also raises the target’s Sp. Atk stat.
|
| 374
| Fling
|
|
| 10
| Varies
| 100%
| IV
|
|
| The user flings its held item at the foe to attack. Its power and effects depend on the item.
|
| 019
| Fly
|
|
| 15
| 70
| 95%
| I
|
|
| The user soars, then strikes on the second turn. It can also be used for flying to any familiar town.
|
| 411
| Focus Blast
|
|
| 5
| 120
| 70%
| IV
|
|
| The user heightens its mental focus and unleashes its power. It may also lower the target’s Sp. Def.
|
| 116
| Focus Energy
|
|
| 30
| –
| –
| I
|
|
| The user takes a deep breath and focuses to raise the critical-hit ratio of its attacks.
|
| 264
| Focus Punch
|
|
| 20
| 150
| 100%
| III
|
|
| The user focuses its mind before launching a punch. It will fail if the user is hit before it is used.
|
| 266
| Follow Me
|
|
| 20
| –
| 100%
| III
|
|
| The user draws attention to itself, making all foes take aim only at the user.
|
| 395
| Force Palm
|
|
| 10
| 60
| 100%
| IV
|
|
| The foe is attacked with a shock wave. It may also leave the target paralyzed.
|
| 193
| Foresight
|
|
| 40
| –
| 100%
| II
|
|
| Enables the user to hit a Ghost type with any type of move. It also enables the user to hit an evasive foe.
|
| 338
| Frenzy Plant
|
|
| 5
| 150
| 90%
| III
|
|
| The foe is slammed with an enormous tree. The user can’t move on the next turn.
|
| 218
| Frustration
|
|
| 20
| Varies
| 100%
| II
|
|
| A full-power attack that grows more powerful the less the user likes its Trainer.
|
| 031
| Fury Attack
|
|
| 20
| 15
| 85%
| I
|
|
| The foe is jabbed repeatedly with a horn or beak two to five times in a row.
|
| 210
| Fury Cutter
|
|
| 20
| 10
| 95%
| II
|
|
| The foe is slashed with scythes or claws. Its power increases if it hits in succession.
|
| 154
| Fury Swipes
|
|
| 15
| 18
| 80%
| I
|
|
| The foe is raked with sharp claws or scythes for two to five times in quick succession.
|
| 248
| Future Sight
|
|
| 15
| 80
| 90%
| II
|
|
| Two turns after this move is used, the foe is attacked with a hunk of psychic energy.
|
| #
| Name
| Type
| Category
| PP
| Power
| Accur
| Gen
| Contest
|
| Description
|
| 380
| Gastro Acid
|
|
| 10
| –
| 100%
| IV
|
|
| The user hurls up its stomach acids on the foe. The fluid eliminates the effect of the foe’s ability.
|
| 202
| Giga Drain
|
|
| 10
| 60
| 100%
| II
|
|
| A nutrient-draining attack. The user’s HP is restored by half the damage taken by the target.
|
| 416
| Giga Impact
|
|
| 5
| 150
| 90%
| IV
|
|
| The user charges at the foe using every bit of its power. The user must rest on the next turn.
|
| 137
| Glare
|
|
| 30
| –
| 75%
| I
|
|
| The user intimidates the foe with the pattern on its belly to cause paralysis.
|
| 447
| Grass Knot
|
|
| 20
| Varies
| 100%
| IV
|
|
| The user snares the foe with grass and trips it. The heavier the foe, the greater the damage.
|
| 320
| GrassWhistle
|
|
| 15
| –
| 55%
| III
|
|
| The user plays a pleasant melody that lulls the foe into a deep sleep.
|
| 356
| Gravity
|
|
| 5
| –
| –
| IV
|
|
| Gravity is intensified for five turns, making moves involving flying unusable and negating Levitation.
|
| 045
| Growl
|
|
| 40
| –
| 100%
| I
|
|
| The user growls in an endearing way, making the foe less wary. The target’s Attack stat is lowered.
|
| 074
| Growth
|
|
| 40
| –
| –
| I
|
|
| The user’s body is forced to grow all at once. It raises the Sp. Atk stat.
|
| 288
| Grudge
|
|
| 5
| –
| 100%
| III
|
|
| If the user faints, the user’s grudge fully depletes the PP of the foe’s move that knocked it out.
|
| 385
| Guard Swap
|
|
| 10
| –
| –
| IV
|
|
| The user employs its psychic power to switch changes to its Defense and Sp. Def with the foe.
|
| 012
| Guillotine
|
|
| 5
| OHKO
| 30%
| I
|
|
| A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.
|
| 441
| Gunk Shot
|
|
| 5
| 120
| 70%
| IV
|
|
| The user shoots filthy garbage at the foe to attack. It may also poison the target.
|
| 016
| Gust
|
|
| 35
| 40
| 100%
| I
|
|
| A gust of wind is whipped up by wings and launched at the foe to inflict damage.
|
| 360
| Gyro Ball
|
|
| 5
| Varies
| 100%
| IV
|
|
| The user tackles the foe with a high-speed spin. The slower the user, the greater the damage.
|
| #
| Name
| Type
| Category
| PP
| Power
| Accur
| Gen
| Contest
|
| Description
|
| 258
| Hail
|
|
| 10
| –
| –
| III
|
|
| The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type.
|
| 359
| Hammer Arm
|
|
| 10
| 100
| 90%
| IV
|
|
| The user swings and hits with its strong and heavy fist. It lowers the user’s Speed, however.
|
| 106
| Harden
|
|
| 30
| –
| –
| I
|
|
| The user stiffens all the muscles in its body to raise its Defense stat.
|
| 114
| Haze
|
|
| 30
| –
| –
| I
|
|
| The user creates a haze that eliminates every stat change among all the Pokémon engaged in battle.
|
| 457
| Head Smash
|
|
| 5
| 150
| 80%
| IV
|
|
| The user delivers a life-endangering head butt at full power. The user also takes terrible damage.
|
| 029
| Headbutt
|
|
| 15
| 70
| 100%
| I
|
|
| The user sticks its head out and rams straight forward. It may make the foe flinch.
|
| 215
| Heal Bell
|
|
| 5
| –
| –
| II
|
|
| The user makes a soothing bell chime to heal the status problems of all the party Pokémon.
|
| 377
| Heal Block
|
|
| 15
| –
| 100%
| IV
|
|
| The user prevents the foe from using any HP-recovery moves for five turns.
|
| 456
| Heal Order
|
|
| 10
| –
| –
| IV
|
|
| The user calls out its underlings to heal it. The user regains up to half of its max HP.
|
| 361
| Healing Wish
|
|
| 10
| –
| –
| IV
|
|
| The user faints. In return, the Pokémon taking its place will have its HP restored and status cured.
|
| 391
| Heart Swap
|
|
| 10
| –
| –
| IV
|
|
| The user employs its psychic power to switch stat changes with the foe.
|
| 257
| Heat Wave
|
|
| 10
| 100
| 90%
| III
|
|
| The user exhales a heated breath on the foe to attack. It may also leave the target with a burn.
|
| 270
| Helping Hand
|
|
| 20
| –
| 100%
| III
|
|
| A move that boosts the power of the ally’s attack in a Double Battle.
|
| 136
| Hi Jump Kick
|
|
| 20
| 85
| 90%
| I
|
|
| The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead.
|
| 237
| Hidden Power
|
|
| 15
| Varies
| 100%
| II
|
|
| A unique attack that varies in type and intensity depending on the Pokémon using it.
|
| 030
| Horn Attack
|
|
| 25
| 65
| 100%
| I
|
|
| The foe is jabbed with a sharply pointed horn to inflict damage.
|
| 032
| Horn Drill
|
|
| 5
| OHKO
| 30%
| I
|
|
| The foe is stabbed with a horn rotating like a drill. The foe instantly faints if it hits.
|
| 336
| Howl
|
|
| 40
| –
| –
| III
|
|
| The user howls loudly to raise its spirit, boosting its Attack stat.
|
| 308
| Hydro Cannon
|
|
| 5
| 150
| 90%
| III
|
|
| The foe is hit with a watery blast. The user must rest on the next turn, however.
|
| 056
| Hydro Pump
|
|
| 5
| 120
| 80%
| I
|
|
| The foe is blasted by a huge volume of water launched under great pressure.
|
| 063
| Hyper Beam
|
|
| 5
| 150
| 90%
| I
|
|
| The foe is attacked with a powerful beam. The user must rest on the next turn to regain its energy.
|
| 158
| Hyper Fang
|
|
| 15
| 80
| 90%
| I
|
|
| The user bites hard on the foe with its sharp front fangs. It may also make the target flinch.
|
| 304
| Hyper Voice
|
|
| 10
| 90
| 100%
| III
|
|
| The user lets loose a horribly echoing shout with the power to inflict damage.
|
| 095
| Hypnosis
|
|
| 20
| –
| 60%
| I
|
|
| The user employs hypnotic suggestion to make the target fall into a deep sleep.
|
| #
| Name
| Type
| Category
| PP
| Power
| Accur
| Gen
| Contest
|
| Description
|
| 301
| Ice Ball
|
|
| 20
| 30
| 90%
| III
|
|
| The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
|
| 058
| Ice Beam
|
|
| 10
| 95
| 100%
| I
|
|
| The foe is struck with an icy-cold beam of energy. It may also freeze the target solid.
|
| 423
| Ice Fang
|
|
| 15
| 65
| 95%
| IV
|
|
| The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
|
| 008
| Ice Punch
|
|
| 15
| 75
| 100%
| I
|
|
| The foe is punched with an icy fist. It may leave the target frozen.
|
| 420
| Ice Shard
|
|
| 30
| 40
| 100%
| IV
|
|
| The user flash freezes chunks of ice and hurls them. This move always goes first.
|
| 333
| Icicle Spear
|
|
| 30
| 10
| 100%
| III
|
|
| The user launches sharp icicles at the foe. It strikes two to five times in a row.
|
| 196
| Icy Wind
|
|
| 15
| 55
| 95%
| II
|
|
| The user attacks with a gust of chilled air. It also lowers the target’s Speed stat.
|
| 286
| Imprison
|
|
| 10
| –
| 100%
| III
|
|
| If the foe knows any move also known by the user, the foe is prevented from using it.
|
| 275
| Ingrain
|
|
| 20
| –
| 100%
| III
|
|
| The user lays roots that restore HP on every turn. Because it is rooted, it can’t switch out.
|
| 334
| Iron Defense
|
|
| 15
| –
| –
| III
|
|
| The user hardens its body’s surface like iron, sharply raising its Defense stat.
|
| 442
| Iron Head
|
|
| 15
| 80
| 100%
| IV
|
|
| The foe slams the target with its steel-hard head. It may also make the target flinch.
|
| 231
| Iron Tail
|
|
| 15
| 100
| 75%
| II
|
|
| The foe is slammed with a steel-hard tail. It may also lower the target’s Defense stat.
|