Freshly-Picked Tingle's Rosy Rupeeland

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Freshly-Picked Tingle's Rosy Rupeeland
Developer Vanpool
Publisher Nintendo
System Nintendo DS
Release Date JP September 2, 2006
EU September 14, 2007
Genre Action/Adventure
Gallery GH Gallery
Rating PEGI: 12+

Freshly-Picked Tingle's Rosy Rupeeland is a spinoff game of the Zelda series starring the character Tingle. The game was initially released in Japan in 2006 and didn't see a European release until a year later. A North American release has yet to be announced, but is unlikely given Tingle's unpopularity in the US.

Story

Tingle is a 35-year old man who lives alone near Port Town. One day he receives a psychic message from an unknown person. He is urged to approach a nearby fountain where he meets Uncle Rupee, a being with a head shaped like a Rupee. He tantalizes Tingle with the promise of a land called Rupeeland where no one ever has to work hard. All Tingle has to do is to keep throwing Rupees into a pond that eventually becomes a tower. If he does it enough, then Rupeeland is just around the corner...

Gameplay

Tingle's life is how many rupees he has. He has no other health bar, so if he runs out of rupees - then it's game over for him. Unfortunately for Tingle, he lacks any real fighting skills and there are many, many monsters in the world. Although Tingle can get in scuffles himself, the amount of rupees he loses by fighting isn't always worth the payout. For that reason, Tingle can recruit one of the thirty bodyguards who will fight for him or fight with him. However their services aren't cheap and the more they cost, the better they fight.

The game revolves around getting more and more rupees. Tingle can collect ingredients from the different islands and use them in recipes. Each recipe has a different use - including being sold to the right person for quick cash. Tingle can also make out maps of each island and earn hefty bonuses for his services. But the best way to make money is helping people out and progressing through dungeons. For his heroic and generous efforts, Tingle can greedily demand large fees for his services. But if Tingle asks for too much, then he'll get nothing.

But to get through the game, Tingle has to pay rupees too. Unfortunately people are just as greedy as he is and want to make as much money as possible. Most people won't give Tingle a price, so the player has to make a bid for an item or information. But if the player underbids, then Tingle gets nothing and loses his money anyways. In order to succeed, Tingle must become a master negotiator so that he doesn't underpay and more importantly - that he never overpays!

See Also


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