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Super Mario Bros.
Adventure
Guide
This here is made for reference to writers of
future SMBA stories, or for those just curious about the series and
want to check out the guide. This is not a submission sheet for Made-Up
Mario Characters. And do not e-mail us because of the lack of certain
locations, characters, items and the like. This only covers what is
in the story and simply explain what they are for those confused.
Back to Main
The Good / The Bad
8-Bits /Bazooka Mushroom /
Booster / Bowser / Blaargantua / Croco / Daisy / Darktopus / Fro / Geno / Iggy / Itu / Jagger / Jonathon / Jinx / Kadeja / Kamek / Kammy / Karib / Koopalings / Kiero / Kro / Lak / Larry / Lemmy / Ludwig / Luigi / Mallow / Mario / Morton Jr. / Peach / Truffle / Roy / Timier / Ten / Toad / Shy Squad / Snifits 1-3 / Waluigi / Wario / Wart / Wendy / Yoshi
The World
The Stuff
The Races
The Abbreviations
The Good.
Mario Mario - DK
Mario needs no introduction, he is the star of the story, his brother
is Luigi. Residence: Pipe House,
Mushroom Kingdom Luigi Mario - MB
The younger brother of Mario, he is the co-star in the stories.
Residence: Pipe House, Mushroom Kingdom
Princess Peach Toadstool - SMB
Peach, like Mario and Luigi,
needs no introduction. She is a prominent character in the series.
Residence: Peach's Castle, Mushroom Kingdom
"Toad" Kinopio T.-SMB
One of the Seven (now Eight) Mushroom Retainers, his bravery had been
seen before, but really shows in the story where he leads the Mushroom
People through a series of unfortunate events. He briefly became possessed
by the wand Kichra, but with his friends he was able to overcome it.
Residence: Toad Town, Mushroom Kingdom
Yoshi - SMW
This green dinosaur is a long time friend of Mario
and Luigi, often enough he will go adventuring
with them. In the story, Yoshi gains a respect for even the low level
lackies after meeting the 8-Bits.
Residence: Yoshi's Island, Dino Land
Geno (????) - SMRPG
Geno is a star spirit who is able to possess inanimate objects in order
to carry out the wishes of the stars. Because his name cannot be pronounced
by normal people, he adopted the name 'Geno'. During the final fight
with Bowser, he was rushed back to Star Haven
for exceeding his three wishes. For the crime he was forced to remain
a constant guardian of the boy Gaz, whom he still
remains with.
Residence: Rose Town, Mushroom Kingdom
Prince Mallow Nimbus - SMRPG
Raised by frogs in Tadpole Pond, for a long time he used to believe
he was a tadpole until reunited with his old parents. In the story he
assists Geno and Jinx through
Barrel Volcano and helps Mario and the others.
He spends most of his time in Nimbus Kingdom, though he will often visit
his friends at Tadpole Pond, especially Frogfucious.
Residence: Nimbus Castle, Nimbus Land
Jinx - SMRPG
Jinx is a strange martial artist master who lives in Monstro Town, during
the story he teams up with Geno and eventually the
others in order to find his pupil Jagger, who
had returned to Bowser's army. Jinx also recruited
Wario and Waluigi, at the
time not familiar with their greedy behavior. Jinx and the now reformed
Jagger are still at Monstro Town, training new students.
Residence: Dojo, Monstro Town
Princess Daisy - SML
The ruler of Sarasaland, and seemingly the apple of Luigi's eye... Her
kingdom was taken over by Tatanga sometime ago, but was saved by Mario. A power Tatanga infused in her was a were-fly
which he used to control her as bait. After Tatanga was defeated, she
eventually mastered this ability. She was vacationing with Luigi and
Yoshi, but while off gathering things, the two went off with Mario. Kamek then captured her just in case something
should arise and use her as a bargaining chip. Toad however, managed
to rescue her... Later on, after joining up with Mario and crew, Croco duped her into free access into
his castle. After the battle, she returned to Sarasaland.
Residence: Chai City, Sarasaland
Ten T. - SMBA
Much of his past remains unknown, but he said he came from a group of
mushrooms who stumbled on the Transakoopas. When they escaped, he was
left behind for a long time. He met up with Toad and the other refugees
and aided them in escape. He soon became good freinds with Toad, all
the way until the defeat of Bowser. He was then promoted by Peach to
the Eighth Mushroom Retainer, with Toad at his side to show the way.
Now he lives in Toad Town in a private house he managed to buy.
Residence: Toad Town, Mushroom Kingdom
Truffle T. - SMBA
One of the refugees from Mushroom Palace, it was her who actually played
bait for the Bloop that ate Toad. She particularily helped Toad throughout
the time, until finally he realized her feelings and found out he had
the same for her. She still lives in Toad Town, but visits him often.
Residence: Toad Town, Mushroom Kingdom
Kiero Koopa - SMBA
Former gneral of the koopa forces, he retired sometime before Mario
arrived and settled down with a group of other koopas on the outskirts
of the Dark Land Kingdom. When Toad and the other fall into Kiero's
'Sleepy Lake' trap, they join an odd alliance with the koopas. After
Bowser's defeat, Kiero worked on rebuilding the Dark Land into a new
Koopa Kingdom.
Residence: Koopa Kingdom (former Dark Land)
Kadeja Koopa - SMBA
Sister to Kiero, she was the first to actually meet Toad and Ten. Although
she befriended most of the mushrooms, they still ran off. If not for
her urging Kiero to help them, then the wands would of fell in the possesion
of Kamek and Kammy. She and Ten led the troops in the final battle,
while Toad and Kiero snuck in the Magikoopa Tower. After that, she established
a rebuilding commitee in the Ex-Dark Land to make it a good place to
live once more.
Residence: Koopa Kingdom (former Dark Land)
Jagger Koopa - SMRPG
When Exor destroyed Bowser's castles, he was one of the few troops who
followed Bowser around. however, he seperated from the group and ended
up in Monstro Town. After a horrible defeat by Jinx, he decided to become
his apprentice so that he could become stronger. During this time he
met Mario, who managed to beat Jinx, forcing Jagger to study Mario's fighting style. After his training ended, he
returned to Bowser and quickly became the new high general of the koopa
army. When Jinx met with him again and defeated Jagger twice, he finally
realized the honorable way to fight. Joining Mario and the others in the battle against the Koopa
Kids. After Bowser's fall, he also declined the position of general
and returned to Monstro Town with Jinx to help train new apprentices.
Residence: Dojo, Monstro Town
Timier T. - SMBA
A long-time aquaitance of Toad, as well as another Mushroom Retainer.
He was 'forced out' of his body by the Necrokoopa, changing him to a
ghost. Him, and several other of the mushrooms... They remained like
this, helping as much as possible until finally they were revived. He
still serves in his position, usually as the voice of reason to the
younger Toad and Ten.
Residence: Toad Town, Mushroom Kingdom
Captain Jonathon "Johnny" Jones
- SMRPG
The meanest pirate around, as well as toughest shark in the sea. When
he had a Star Peice long ago, Mario bested him in a fight and earned a long-lasting
freindship. When Mario drowned in the sea and became a Boo, he did not
hesitate to send his sharks to help find the body. After a brief parting
of ways, Jonathon returned back under the sea. What he is doing however,
is unknown...
Residence: Daring Dorsal, the Sea
Bazooka Mushroom - SMRPG
The one from long ago who failed to catch Croco. Being one of the refugees,
he actually brought his bazooka with him. Having one bullet, it was
enough to nail the blurp that ate Toad. Later on, in several battles
he proved himself to be very capable in battle.
Residence: Toad Town, Mushroom Kingdom
The 8-bits - SMB2
A very large group of Shyguys that inhabit Sub-Con along with the fairy
people, sub-cons. They were cotnrolled by Wart in the past, but were
freed thanks to Mario and co. Since then they have live peacefully,
until Kamek set Wart back up there. Although many 8-bits joined him,
a large group rebelled and defeated him with Mario, Luigi and Yoshi's
help. Since then, they resumed peaceful life.
Residence: Sub-con
Booster - SMRPG
Generally considered by most as a 'insane old koot' who lives in a tower.
Now this is completely untrue. He is not old at all, but rather young
and fun. He caused trouble for Mario in the past when trying to marry
Peach. Booster since has lived alone with his 'freinds' in his tower.
Until Bowser showed up, however... Booting him out of his tower and
hauling it off to Nimbus Land. Booster, with his three Snifits managed
to chase the tower there. By getting Luigi and Peach's help, his home
was recovered. However, he has no intention of returning the tower back.
And has mentioned starting a amusement park inside his tower...
Residence: Booster Tower, Nimbus Kingdom
Snifits 1, 2 and 3 - SMRPG
Three of Booster's most loyal servants, who also act as his advisors
as well. They are always seen tagging along with him, even when his
tower was lost. Snifit 2 accompanied Luigi and Peach when Lak was the
Great Nimbus. They are currently working on the Amsement Park with Booster.
Residence: Booster Tower, Numbus Kingdom
Back to Top.
The Bad
King Bowser Koopa - SMB
The king of the entire Koopa Empire. He has plotted more Princess Kidnappings
than any other known villain. Well known for poorly thrown plots and
greedy ambitions, Bowser is rarely taken seriously. But when he plotted
his biggest plan ever, starting with the capture of the Great Star,
Bowser became the most feirce opponent to date. Although it is intricately
planned, in the end his own mistakes spells his downfall. Though his
whereabouts are unknown, chances are he is already rebuilding his forces
elsewhere and plans to strike again soon.
Residence: Unknown
Koopalings - SMB3
The seven, cruel children of Bowser... their mother is unknown, but
they take on the traits of their father. They have acted as personal
generals to keep something secure for Bowser for a while now. In the
story, Bowser keeps them mostly together for battles.
Residence: Unknown
Morton Jr. Koopa
The reasoning behind his name is unknown. It could be Bowser's middle
name, a ancestor, sibling or something similar. He is one of the larger
ones, and also bald. He helped attack the Toads, and later on Mario and co. in the final battle.
Lemmy Koopa
Twin to Iggy and the goofiest of them all, nearly insane if not already.
He tends to use circus like items in battle as well. Iggy and he were
originally selected to dispose of Toad and the refugees, but the others
ended up coming anyways. Later on he joined the rest in a battle against
Mario and co.
Iggy Koopa
Twin to Lemmy and the one most inclined to doing something good. He
has a inventor's edge, building several giant robots in the past,
as well as a part in the Clown Copter. Lemmy and he were originally
selected to dispose of Toad and the refugees, but the others ended
up coming anyways. Later on he joined the rest in a battle against
Mario and co.
Larry Koopa
The youngest koopaling, which makes him the 'baby' of the group. Originally
Bowser had little faith in him when assigning him to the first obstacle
(SMB3). But he seems to be reliable when Bowser gives him the duty
of last obstacle (SMW) to be beaten. He, like the others joined in
the fight against the toads, then Mario and co.
Wendy O. Koopa
The only girl in the bunch, therefor being the most spoiled one. Always
able to whine her way to getting what she wants from her dad. She
helped attack the toads with the others as well. Not only that, her
whining earned her position of Co-Pilot on the Clown Copter. After
it was destroyed, she helped attack the group but was also defeated.
Ludwig von Koopa
The oldest of the koopa kids, as well as the genius of the bunch.
Although he is used to build most of the technical gear, he prefers
composing music instead. He built the Clown Copter himself, as well
as the upgrade along with Iggy and a crew. He helped attack the toads,
and attacked as the main pilot in the Clown Copter. After it was destroyed,
he helped in the fight but was defeated.
Roy Koopa
Considered by Bowser 'Most likely to succeed', that is as the next
koopa king after him. His cruel attitude and his desire to be 'cool'
accounts for it. A perfect mini-Bowser, Roy, Morton and Ludwig make
up the biggest kids, with Roy fastly growing to outdo Ludwig for the
biggest. He dragged the other koopalings to fight with the toads out
of boredom, and was more than willing to attack Mario and co.
Kamek Koopa - YI
Eldest of all magikoopas, he acted as nursemaid to Bowser and even recently
served as chief advisor. His younger sister, Kammy, took a more active
role in leading the magikoopas as a force. He is well-learned in koopa
lore and legend. He was attached to the wand, Necros, which he used
to supply Bowser with forces of undead minions and keep the Koopa Kingdom
utterly dark. When he lost his wand and the battle for the Great Star,
he fled with the rest of the Magikoopas. He later resigned from his
post and retired to a toad settlement in Bean Bean Kingdom.
Residence: Fungi Town, Bean Bean Kingdom
Kammy Koopa - PM
Second eldest magikoopa only to her brother Kamek. While he was raising
Bowser to be king, she had ascended magikoopa ranks to become general
of said forces. She was attached to the wand, Sperx, which she originally
used to supply Ludwig and Iggy the electricity to run their machines.
When she lost her want and the battle of the Great Star, she fled with
the rest of the Magikoopas. Though Kamek would later resign, she remained
fiercely loyal to Bowser.
Residence: Unknown
Lak Koopa - SMBA
A Lakitu given a shard of the Great Weather Stars power. Using the power
to his advantage, he plays on the Nimbus's "Weather Nimbus"
legend and quickly takes over. He stole Booster's tower and placed it
on top of the Nimbus Castle. He used the highest point so that he could
create weather conditions around the world, under Bowser's command.
He was defeated there.
Residence: Deceased
Itu Koopa - SMBA
Assistant to Lak, in case emergency should arise. Lustful for power,
he immediately seizes the Weather Power from Lak when the chance arises.
Despite this, Luigi and Peach manage to surprise
him and he is defeated as well.
Residence: Deceased
Wart - SMB2
An evil frog that is rumored to be the lost Prince Froggy, the last
leader of frog-kind. He was defeated some time ago in Sub-Con by Mario
and his friends. Kamek managed to bring him back to aid in the "Great
Star Event". He originally intended to double cross the koopas,
but was defeated by the Mario Bros. and the rebelling 8-bits. However,
rumor has it that he made it out alive.
Residence: Unknown
Kro and Fro Koopa - SMBA
Two flunky Hammer Brother who were assigned the duty to help guard Lak
Koopa. Being the worthless bums they are, they relaxed in the Hot Pools
and allowed Mario and co. to barge in on Lak. When they came back
to find them gone, they plotted to defeat Mario. This plan was short-lived, and they were pitched
in the Nimbus Prison, where they remain even now.
Residence: Prison, Nimbus Kingdom
Blaargantua - SMBA
A incredibly large blaarg created by to many magic spears. Living in
complete lava, their was nothing that could be done to stop him. Only
after the lava flow stopped, could Mallow freeze him in the lava long
enough for the others to get out. Later, when Toad came through, he
used Kichra to transport the monter into the battle. There it ripped
through Bowser's forces, until the battle finally ended. After that,
it wandered off and was last seen heading into Barrel Volcano...
Residence: Barrel Volcano, Mushroom Kingdom
Darktopus - SMBA
A dark and giant version of Bloopers, the one difference is the inability
to leave water and being deep water creature. Only by draining the water,
could the creature be destroyed. Shrinking down into nothing but goo.
Residence: Deceased
Karib Koopa - SMBA
A low level Magikoopa that was unable to bond with even a normal wand.
However, when he managed to steal Kichra from Toad, he was able to utilize
it and become bonded. Turning Toad into a normal, lifeless mushroom.
However, when his selfish ambitions led him to retreive the other wands,
he was defeated by Ten and the others. Currently he is presumed dead,
although his lifeforce could still be trapped in Kichra.
Residence: Deceased
Wario - SML2
Apparently he knows Mario from the past... he would seem to be the 'evil version'
of Mario. Why this is remains unknown, but he stands for
everything Mario stands against. Loving theivery, laying around and
pushing people around. His hefty weight makes him very tough against
opponents. His recently appeared brother, Waluigi works with him quite
a bit now. Although he has obtained riches a lot, his luck turns dry
and always loses it to other theives. Jinx recruited their help in the
Poop House, at which they live. Using Wario's plane to reach Nimbus
(where it still remains) they helped Mario and co. for a while. When they realize the lack
of treasure to be found, they ditch the group and go their own way.
After Bowser's defeat, he and Waluigi find a ? box containing the Ten
Wands, which is now in the back shelf of the Poop House. Currently,
he still works with is brother in the life of crime.
Residence: Poop House, Washroom Kingdom
Waluigi - P/S
He holds a grudge against Luigi for unknown reasons, he wants nothing
more than to outdo and defeat him. The reason for this, like Wario,
is unknown. Being incredibly fast, and able to jump amazing heights
with his grasshopper-like legs, he only lacks in intelligence and strength.
He recently started working with Wario when it became obvious all the
recent get-rich quick schemes had failed. Together they make a feirce
team, but nver truely show it since they ditch Mario and co. shortly after joining them. Later they find
the wands in a ? box, but unable to use it so they stored it away in
the back shelf of their house.
Residence: Poop House, Washroom Kingdom
Croco - SMRPG
A dino croc from unknown lands as well as one of the sneakiest theives
known. He ran into Mario long ago when he stole from Mallow. They met quite
often, until Croco became somewhat of a 'so-so' ally of Mario. Later
on they meet again in Nimbus, where he trades some bread crumbs for
a large plot of land in Peach's Kingdom. He pulls the same number on
Daisy, for free access to her castle in exchange for a few measly portions
of food. Extremely clever, anyone who has bargained with him previously
are wary to deal with him again. He is currently following Daisy's instructions
to get to Sarasaland...
Residence: On the road
Shy Squad - SMBA
Consisting of three bumbling shys, they originally met Mario while discussing plans to make it big. Kicked out
of the 8-bits for being obnoxious, as well as stealing from them. Although
they lost when the faced Mario and co., that was not enough to dissuade them. They
returned later on working under Kamek with special Magic Spears to get revenge. When the situation looks
bad, they ditch the tower and vanish.
Residence: Unknown
Shyguy - Thought of as the 'leader' of the squad,
it was he who devised their plan to steal from the 8-bits. He tries
to be the brains of the outfit, but proves himself quite worthless.
Snifit - The second of the group, he is the strongest,
but also more of a coward. He will usually do as he is told, but is
inclined to complain. Despite that, he is always the one to get excited
when things look good.
Beezo - Although largely ignored and thought of
as annoying by his comrades, he is actually the most formidable and
has the best ideas. Being the most alert of all of them, but he gets
little respect from his comrades and remains as useless as the others.
Back to Top.
The World.
Mushroom Kingdom -SMB
Because of 'unknown' circumstances, the flood did little damage to the
Mushroom Kingdom. hus a great deal of the mushrooms are helping out
in Ex-Dark Land, which suffered quite a bit. Princess Peach rules this
land.
Mushroom Castle - SMRPG
This is where the Eight Mushroom Retainers operate and laws are passed.
Peach was also raised here. The Chancellor also lives here and acts
as the leader of the kingdom when Peach is unable too. This is also
where the castle was flooded and Bowser took over.
Mushroom Village - SMRPG
Located just outside of Mushroom Castle, this village is rather small
but prosperous. This is where Toad and many other mushrooms live.
Peach's Castle - SM64
A castle made for Peach to live in, away from the stress of the Mushroom
Retainers and the Chancellor. Most of the royal parties are thrown
here as well. This was taken over by Bowser sometime ago and filled
with magic warp pictures. Later it was lifted off the ground bo Bowser's
own castle and carried in the sky.
Toad Town - PM
Located outside of Peach's Castle, this Town is more of a city, since
it ranks as the most prosperous Mushroom City. Complete with a port,
railroad, shops and even a underground pipe system that connects all
over the area.
Rose Town - SMRPG
The home of Gaz and many other mushrooms, also the location of Geno
now, as well. This city was seen flooded in the story, but barely
saved by a toad-made wall.
The Pipe House - SMRPG
Home of Mario and Luigi. They spend all their time here, in
which they build on their own home or cook up italian food. Even Bowser
has never been brave enough to directly attack their home. Located
north of the Mushroom Castle, and west of Peach's Castle.
Monstro Town - SMRPG
Established by Monstermamma T. and a few other monsters who wanted
peace. Now it is quite a large town full of retired minions. Jinx
also lives here, where he trains some of the best students in martial
arts. Now Jagger and Jinx run the dojo together, still training other
in the art of 'Mariotial Arts'
Bowser Castle - SMRPG
Located outside of the Mushroom Kingdom, containing some sort of portal
to Dark Land. It's provided easy troop transportation many times in
the past. This was also the one taken over by Smithy, because of it's
ability to provide portals travel to his own dimension. In the story,
it was abandoned for unknown reasons...
Nimbus Kingdom - SMRPG
Home of the nimbus, Mallow in particular. The people here are freindly,
but terribly naive. Which allowed Valentina to easily dupe them, as
well as Lak Koopa. But Mallow's knowledge from Frogfucius has helped
made them become more knowledgable of their surrounding. Currently without
a Cloud Bus, and it also seems Booster plans to live her permanently
due to his tower being stuck.
Booster's Tower - SMRPG
Filled with amusement junk in the past, it was redesigned to fit the
mystic, ancient tone Lak so enjoyed. When Lak was defeated, Booster
decided just to move back in and live there still. Apparently he plans
to open a brand new Amusement Park.
Sub-Con - SMB2
The home of the 8-bits and the people known as sub-cons. Also known
as the land of dreams, where dreams are created... This was a target
of Wart in the past. But Mario, Luigi, Peach and Toad managed to save it.
Ice World - SMB2
When Mario used the magic potion, it took them in the heart of the
icy regions of Sub-Con. Wart's Fort, as well as the 8-bits hideout
were setup here. Mario, Luigi and Yoshi managed to free it from Wart's
reign with the combined help of the 8-bits.
Star Haven - PM
This is where Star lives, and where Star Road extends from. Wishes arrive
from Star Road, and are granted via the Star Rod's power. Smithy accidentally
destroyed part of Star Road that was above Bowser's Castle, sometime
ago with Exor. Sometime after it was repaired, Bowser stole the Star
Rod to grant his own wished. Fortunately, he was stopped and Star Haven
was safe. One of the important stars, The Great Star was stolen, prompting
Geno to be sent in the story. It seems Star Haven is a target for power,
these days...
Koopa Kingdom (Dark Land) -
SMB3
The home of Bowser's horde of minions. Mario has only ventured in this land only a few times,
and is quite grateful for it. It's exact location is unkown, but their
are plenty of roads to it. One from Yoshi's Island, one in Pipe World,
one near the Sunken Ship at Chocolate Island and one via Bowser's Fortress
located outside of the Mushroom Kingdom. Now the darkness has been wiped
away, and is in the state of rebuilding. The new name is yet to be determined,
but chances are it will return to it's former name of "Koopa Kingdom".
Bowser's Fortress - SMBA
The heart of Bowser's Kingdom, in which he lives... Outstretched from
it by a narrow stone bridge, is the Magikoopa Tower. In this castle,
the best of the koopas are trained. Getting is near impossible, unless
you know a sneakier way in. The castle is now mere rubble.
Magikoopa Tower - SMBA
Outstretched from the Fortress, here Kamek and Kammy operate. Magikoopas are trained in
the dark arts, and some of the strangest Magikoopa objects remain
here. Some... such as the Magikoopa Oracle...
Kiero's Village - SMBA
Located in the Unknown Lands outside of Dark Land, here is where Kiero
and several other rebel koopas live. The flood had a ill effect on
their home, so it was in the state of rebuilding when Toad and Ten
met them. It also served as a Head Quarters when the strike against
Bowser was being planned. Koopas live in the village still, and it
is suspected that it will soon establish itself as a real town.
Transakoopa Palace - SMBA
Located near Kiero's Village in the Unknown Lands outside of the Dark
Land, here the Transakoopas practice their art of shape-shifting.
Because this palace was built ages ago, it also has the power to alter
it's appearance. Somehow ages ago, eight of the wands were stored
here by a magikoopa. It still exists now, but is currently uninhabited.
Shy House - SMBA
A little house farm-like house in which the Shy Squad - Shyguy, Snifit
and Beezo live. After being defeated by Mario, Luigi and Yoshi, the three moved out. The house
still stands, and is most likely a Ghost House inhabited by Boos by
now.
Barrel Volcano - SMRPG
Located below Nimbus Kingdom, from which the Hot Springs gather heat.
Inside Hinopio now runs a very profitable business transporting travellers
to Bowser's Fortress (even more so now since it's liberation).
Horseshoe Canyon - SMBA
Located through one of the exits of the volcano, the group climbed
this large canyon to reach the fortress. Little else is known of this
area...
Mushroom Sea - SMBA
The vast sea between Yoshi's Island and the Mushroom Kingdom, which
expands to other kingdoms around the world.
Phantom Ship - SMBA
A ghost ship in which the nasty Necrokoopa commands and takes over
Mario's ship from. On board is a nasty horde of Greapers, Dry Bones,
Boos, Eeries and other ghostly fiends. It still is out there... probally.
The Daring Dorsal - SMRPG
Jonathon's ship, in which all the sharks live. Strangely enough, he
prefers to keep it underwater and manages to keep it floating that
way now.
Shy Galleon - SMBA
Commanded by a Shyguy pirate and his horde of Pirate-Guys. Mario, Luigi and Yoshi landed on
the ship and were instantly tossed in the brig. Using a old ladder
and Yoshi's appetite, they escaped, got rid of the crew and took over
the vessel.
Washroom Kingdom - SMBA
A distant land that Wario, Waluigi, Booster, and a few other odd folk
hail from.
Poop House - SMBA
The home of Wario and Waluigi, so elegantly named. Located in a swampy,
uninhabited area on the fringe of the Washroom Kingdom. Jinx recruited
the two from there when looking for allies. After Bowser's defeat,
the two retreived a ? box with the Ten Wands inside. Unable to open it, they place it in
a old shelf. Who knows what other mysterious relics be there...
Back to Top.
The Stuff
The Ten Wands-SMBA
Ten Ancient Wands created by the might of koopas, bravery of toads and
the wisdom of the stars. Sometime in history, eight of them were sealed
away in a magical castle. The other two influenced the koopas until
a group became 'magikoopas'. They also created the Dark Land... During
the battle with Bowser, they were all sealed in a ? box that nulled
their energy patterns. Remaining in the Poop House...
- Kichra- Glowing a purple color, this wand's functions
is unknown... Toad became magically attached to it, as well as Kurib.
- Necros- Glowing a black color, this wand's function
is darkness and death... Kamek was magically attached to it, while Kammy and
the Necrokoopa were able to use it.
- Aurean- Glowing a white color, this wand's function
is light and life... Kammy used it to freeze Mario and group. It
was sought after to bring the ghostly mushrooms to life, which the
oracle utilized to grant that wish...
- Sperx- Glowing a yellor color, this wand's function
was electricity... Kammy was magically attached to it, while Kamek and the Sparkoopa were able to use it.
- Figra- Glowing a red color, this wand's functions
was fire... It was never used directly.
- Liquii- Glowing a blue color, this wand's function
was water... It was never used directly.
- Magmor- Glowing a brown color, this wand's function
was earth... It was never used directly.
- Aerie- Glowing brightly, without color, this
wand's functions was wind... It was never used directly.
- Petlae- Glowing brightly a green color, this
wand's functions was vegetation... It was never used directly.
- Polarti- Glowing a gray color, this wand's function
was cold and ice... It was never used directly.
Magic Spears - SMBA
Odd enough form to take, these were constructed by Kamek to be used by the Shy Squad. With the power to create
monsters from nothing. The more used, the more powerful the monster
created from it. At first a few cobrats were made, but a overdose created
Blaargantua. A giant black Blooper was made next, followed by a massive
Pirhana plant that nearly killed them all. After those, the spears ran
out, with only the Blaargantua surviving from it.
Great Star - SMBA
It's exact power still remains unknown, but is of great importance to
Star Haven. Without it, order ceases to function. Each Leader receives
a certain aspect from it, varying in form... Bowser's managed to steal
the Nimbus aspect, Weather... After defeating Mario, it returned to
it's spot where it belonged.
Great Weather Star - SMBA
Created from the Great Star, it was projected to Bowser to fulfill
his evil schemes. Much of it's power was drained to be given to Lak.
But wanting the power, Bowser reserved most of it for himself. This
error cost him, when he decided it was drained useless and tossed
it away. Thus allowing Mario to obtain it and utilize it in a defeat against
Bowser.
Great ????? Star - SMBA
Most of this star was used up to be given to Wart. It recovered, but
currently remains missing....
Fire Flower - SMB
A plant that posseses the uncanny ability to create fire. It can be
used as an ingredient, and to allow the consumer to spit fireballs.
Also, skilled people can use it for a 'Flamethrower' effect or to fire
up their fists.
? Box - SMB
A floating box used to store things in. A failsafe keeps it from opening,
which can be undone by a hard enough blow to it. However, some are expertly
done and have a very specific switch to open them. One being the box
that contained the wands, which was never opened.
AutoBomb - SMB2
The Shyguy's favorite ride, also referred to as the ''Bad Dream Machine".
A large cart-like machine that people can ride on, with the ability
to shoot fire out. Mario and Luigi hop on one of these to escape some angry
minions in Ice Land...
Koopa Shells - SMW
Removable shells from Worker koopas, which also possess 'powers' that
can give yoshis powers. Blue will allow flying, red allows fire, and
yellow gives earthquake stomp. They also maked good projectiles that
can slide on the ground and damage other people. And being heavy, it
allow koopas to be flipped over and rendered helpless.
Back to Top.
The Races
Mushrooms - SMB
Varying forms of mushrooms... capable of inteligent thought. In face,
they are know nto be incredibly intelligent in cases like Russ T. and
Goombario.
Toads - SMB
The dominant race of the Mushroom Kingdom, often referred to as Mushrooms,
Mushroomites, Mushroom People and so forth. As those names imply,
they certainly have mushroom like features. With large, mushroom like
spotted caps on their little, earless-noseless heads. Peaceful by
nature, they are thought of as cowardly by the koopas. Toad and the
others, however disprove this notion during their adventures. One
of the three species capable of using wands...
Goombas - SMB
The lowest order of henchmen of Bowser, they were originally the bulk
of his army before Mario and Luigi showed up. When it became obviously
apparent how easy they could be defeated, koopas replaced them as
majority enemies. Since then, the receive little respect and are just
kicked around... Some have escaped Bowser's Rule and live elsewhere.
Koopas - MB
Turtle like creatures, that vary greatly in form and ability. They come
in three basic forms... Royal, Worker and Crawlers. As well as 'Other'
types that don't fit the categories of any of the three.
Royal - SMB
Bowser, the koopa children and the 'Boom-Booms' of the fortresses
of the past. They are recognized by their large body, spiked shells
and the lack of beaks. They easily dominate the other koopas, giving
them great power and intelligence. Another trait is having hair on
their head, unlike other koopas.
Workers - SMB
They vary much more than Royals, but in most cases are far smaller
than a royal. Their backs lack spikes and their faces have beaks.
Hair is uncommon, but is still seen in many cases. Baby ones, like
Shellcreepers will walk on all fours and can easily be confused. Their
shells have special properties that can induce certain changes to
a Yoshi when in the mouth.
Koopa Troopas/Terrapins - SMW
The most basic worker and warrior, they value their shell greatly.
Although in desperate measures, they will kick them as a last line
of defense. They come in great numbers, and are basically 'plain'
koopas who do not excel at any fighting skill.
Magikoopas - SMW
Koopas who have studied the magic arts and received power from the
wands. Sometimes varying in color due to their skill. Two of these,
Sparkoopa and Necrokoopa are examples. Transakoopas, on the other
hand are trained in transformation (like Duplighosts) and extreme
different magic. The Magikoopas have existed for a great deal of
time, and hold a very important part of Bowser's army, earning a
private tower for their work. They are trained from birth and selected
individually by Kamek and Kammy while they are eggs.
Paratroopas - SMW
Basically like normal troopas, only they have wings that allow them
increased jumping, or the ability to fly all together. Typically,
the wings will get lost very easily, however... certain troops that
are trained completely can learn to keep their wings at all times.
Some worth mentioning are Parakarry and Sgt. Flutter. Kiero and
his troops became temporary paratroopas to rescue Toad and the other
mushrooms.
Hammer Brothers - SMB
Perhaps the most feirce of all worker koopas, capable of even giving
royals a run for their money. Usually they work in pairs, and can
also use a variety of weapons besides just hammers (fire, boomerangs,
ect...) The best way to beat them is with suprise, or in a open
area. But backing them in a corner makes them nearly unstoppable...
Shellcreepers -SMB
These are primitive koopas, without the ability to preform special
tasks. The most advanced are the winged ones. Bowser has sinced cease
to use these, because of their lack of language. To tell them apart
from baby workers, is the fact their shells (like real turtles) cannot
be removed at all. Also included under this species, are Buzzy Beetles
and Spinies, which are borderline of being invertebrate and the most
primitive form of koopas.
Other Kinds - SMB
Having certain unsimilarities to Royals and Workers and could be considered
the 'middle' ground of the two. Some being the Lakitu, Clubbas, Chargin'
Chucks, etc... Notable if they do no not possess the traits mentioned
before. Which could be having a beak and spikes, or no beak and no
spikes.
Lakitu - SMB
Strange koopas that ride in clouds, or inhabits holes. They have
small power over weather, but usually attack by throwing spinies
at enemies. Generally the most peaceful of lakitus, a great many
inhabit Nimbus Kingdom. Making it easy for the evil Lak to take
over... Distinguished by their non-spiky shells and lack of beak.
Dinosaurs - SMW
Not exactly like our own extinct dinos, as they still live this very
day... They vary greatly in size and species...
Blaarg - SMW
A feirce, monstrous dino that can live in the hot lava of Dino Land.
Known to live in volcanos and underground lava caverns. While no real
blaargs are shown, Blaargantua is a humongous version of these species.
Crocs - SMRPG
This is what Croco is, a sort of cross between Rexes and crocodiles,
earning a spot as Dinos. Not much is known, and it is doubtful they
are all theives. Where they come from is unknown, and Croco isn't
talking...
Yoshi - SMW
A frog-like dinosaur and all that applies. Generally a peaceful species
that live in jungles around the world (Yo'sters Island, Lavalava Island,
Yoshi's Island and Dino Land). With long tongues and a stomach that
can manage anything, sometimes giving them special abilities. They
come in varied colors that will also reflect the compatability level
with certain items. Popular as creatures to ride on, most of them
speak in their own language. Except a few such as -The Yoshi- and
the yoshis of Lavalava Island that can speak.
Nimbus - SMRPG
Cloud people that live in the Nimbus Kingdom, high above Bean Valley
in the clouds. They are a gullible people, easily being tricked by several
people... Ruled by a monarchy like most lands, they enjoy a luxurious
flying bus and hot springs from the volcano. Easily identified by 'Marshmallow'
like bodies, they mantain good relations with the good lakitu who also
live near them.
Humans - MB
Obviously you know what these are, Mario, Luigi, Daisy, and Peach are humans. Most are seen
in royal positions, but this is not always true. Their is bound to be
a human city somewhere, where is a mystery....
Shys - SMB2
They vary greatly in form and ability, most noteably the Shyguys who
take on various jobs and forms... The four basic forms are Shyguys,
Snifits, Tweeters and Beezos. Although there are undead forms such as
Ghost-Guys and Greapers.
Snifits -SMB2
Noteable for their special masks with little 'tubes' that allows them
to launch projectiles. In most cases they are larger then all the
other kinds of shys. Possibly the most dangerous, they are also one
of the rarest by definition.
Shyguys -SMB2
The most widespread of the Shys, they also are the most verasatile.
Having Jungle motifs, medical abilities, food obsessions and the like.
They prefer slingshots as the main line of attack, as well as bodyslamming.
Tweeter - SMB2
The rarest of all shys, they excel at jumping and have a 'bird-like'
body. Not very formidable, but still dangerous at any rate. No much
else is known about these creatures.
Beezos - SMB2
Possibly the most dangerous of all these, they possess the ability
to fly, weild spears and worst of all... are known to attack in swarms.
The good thing is, that they attack in straight lines and can be avoided
easily.
Goonies - SMW
White little birds that are quite common. They played no role in the
story, except flying over Bowser's Castle, therefor earning a place
here.
Stars - SMB
Basically they vary greatly in form and what the do... Lesser stars
are referred as Starmen and live on the planet. Other stars similar
to that are the one hundred and wenty stars kept in Peach's Castle.
As well as the Great Star and it's lesser aspects. Higher stars, such
as 'Geno' and Eldstar are known as Star Spirits. They live in Star Haven
and preform different tasks. Geno's being a guardian and the one primarily
sent when trouble is brewing. Their true form is that of light, but
they are known to possess objects or take the form of mortals or 'Starmen'
like form.
Invertebrate - SMB
This implies to invertebrate enemies, such as Bloobers, crabs , or spiders
and other insects.
Fly - SML
Winged, insect creatures that fly around and are quite agile. No real
ones appear in the story, but Daisy was able to turn into one. They
are said to live in Sarasaland somewhere in large numbers.
Undead - SMB2
Created by restless spirits who refuse to pass on, or by necromancy
such as done by Necrokoopa.
Boo - SMB3
Ghostly beings that like to attack in suprise, and are also fun-loving
tricksters. No 'real' ones were in the story except for the few characters
that died. They are characterized by just being 'heads' with little
hands and a tail. They possess the ability to become invisible, as
well as making others near them invisible as well.
Boo Guy - YI
A spooky cross between Boos and Shyguys, hence the name. They are
ghosts with shyguy like form and float around. Probally the least
intimidating of all ghosts.
Ghost Goomba - SML2
Goomba ghosts, which are more 'Boo' like than anything else. They
rarely attack directly and apparently cannot be destroyed.
Greapers - SMRPG
The 'shyguy' version of ghosts, but being more ghost than shy, are
listed here. With sickle arms and ghostly hooded robes over their
bodies. Definitely not someone you want to meet in a dark alley.
Eeries - SMW
Dino-like ghosts that float around aimlessly, despite that they are
no doubt the most feared of all. Possesing a uncanny amount of nightmarish
power, they are not shy like boos, nor pranksters. These are definitely
the type to be careful around...
Sparks - SMB2
Electrical balls of energy with ghost like properties, also the undead
version of Sparkies (Like Watt). Only having been seen in Sub-Con,
they become attached to the gravitational pull of any object and will
attach to it no matter what. Since they pull theirselves towards one
direction constantly, the only way to get rid of them is to trap them,
or safely attack them to remove their electric flow.
Skeletal Creatures - SMB3
Undead creatures that have been reduced only to bones. They can be
destroyed, but only by special means. They can be created from bones
of dead creatures, and are considered dangerous.
Bony Beetle - SMW
The skeletons of Spinies and Beetles, they are bones wrapped in
bandages. They possess spikes that emerge from the back whenever
it squats. So attacking them should be done with caution.
Fishbone - SMW
These creatures swim underwater without objective... Being near
impossible to kill, it is better just to avoid them.
Dry Bones - SMB3
The remains of koopas.... large koopas, perhaps prehistoric ancestors.
They are hard to destroy, since they will simply get back up after
a time. They will also throw their own bones as projectiles.
Zombie - SMBA
Undead creatures that can only be created by necromancy. They can
be any creature, but possess the trait of sharp teeth and pale faces.
The original spirits are forced out into a 'Boo' like nature. The
only difference between normal undead is that the body can be repossesed
in normal circumstances.
Vampire - SML2
Short little vampires that look oddly like children. They can turn
into bats and draw blood and the like. Only difference is the dead
person keeps their body and spirit at the same time. Fairly dangerous
and should just be avoided.
Thwomp - SMB3
Large Stones that were possesed by ghostly beings. Usually very rough
and quick to anger, they get locked in one area where they will just
slam down and fly back up whenever someone gets near them. Hard to
get along with, it is best just to run by them and avoid conversation.
Thwimp - SMW
Smaller version of thwomps, with even worse attitudes. But are typically
just pushovers. The are not able to stay suspended in air, and will
just hop around in one area. They are only dangerous in large groups.
Lost Soul - SML2
Beings that wonder the world with no purpose and do not become and
specific ghostly being. Said to be the state right before becoming
a Boo or similar ghost. They can hurt those in their path, but cannot
be hurt at all. Possesing great energy, it's best to leave them alone.
Fish - SMB
The fish of the sea come in many sizes and have always causes trouble
for Mario and Luigi.
Blurp - SMB
Sharks - SMRPG
Trouters - SMB2
Back to Top.
The abbreviations symbolizes where each characters first appeared
in which game, or story.
DKA
MB
SMB
SMB2
SMB3
SMW
SML
SML2
SML3
YI
SMRPG
SM64
PM
SMBA
SMBA2
P/S |
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