Fanart
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Chapter Listing
Story Guide

Chapter Listing
Story Guide

Super Mario Bros. Adventure
Guide

This here is made for reference to writers of future SMBA stories, or for those just curious about the series and want to check out the guide. This is not a submission sheet for Made-Up Mario Characters. And do not e-mail us because of the lack of certain locations, characters, items and the like. This only covers what is in the story and simply explain what they are for those confused.

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The Good / The Bad
8-Bits /Bazooka Mushroom / Booster / Bowser / Blaargantua / Croco / Daisy / Darktopus / Fro / Geno / Iggy / Itu / Jagger / Jonathon / Jinx / Kadeja / Kamek / Kammy / Karib / Koopalings / Kiero / Kro / Lak / Larry / Lemmy / Ludwig / Luigi / Mallow / Mario / Morton Jr. / Peach / Truffle / Roy / Timier / Ten / Toad / Shy Squad / Snifits 1-3 / Waluigi / Wario / Wart / Wendy / Yoshi
The World
The Stuff
The Races
The Abbreviations

The Good.

Mario Mario - DK
Mario needs no introduction, he is the star of the story, his brother is Luigi.
Residence: Pipe House, Mushroom Kingdom

Luigi Mario - MB
The younger brother of Mario, he is the co-star in the stories.
Residence: Pipe House, Mushroom Kingdom

Princess Peach Toadstool - SMB
Peach, like Mario and Luigi, needs no introduction. She is a prominent character in the series.
Residence: Peach's Castle, Mushroom Kingdom

"Toad" Kinopio T.-SMB
One of the Seven (now Eight) Mushroom Retainers, his bravery had been seen before, but really shows in the story where he leads the Mushroom People through a series of unfortunate events. He briefly became possessed by the wand Kichra, but with his friends he was able to overcome it.
Residence: Toad Town, Mushroom Kingdom

Yoshi - SMW
This green dinosaur is a long time friend of Mario and Luigi, often enough he will go adventuring with them. In the story, Yoshi gains a respect for even the low level lackies after meeting the 8-Bits.
Residence: Yoshi's Island, Dino Land

Geno (????) - SMRPG
Geno is a star spirit who is able to possess inanimate objects in order to carry out the wishes of the stars. Because his name cannot be pronounced by normal people, he adopted the name 'Geno'. During the final fight with Bowser, he was rushed back to Star Haven for exceeding his three wishes. For the crime he was forced to remain a constant guardian of the boy Gaz, whom he still remains with.
Residence: Rose Town, Mushroom Kingdom

Prince Mallow Nimbus - SMRPG
Raised by frogs in Tadpole Pond, for a long time he used to believe he was a tadpole until reunited with his old parents. In the story he assists Geno and Jinx through Barrel Volcano and helps Mario and the others. He spends most of his time in Nimbus Kingdom, though he will often visit his friends at Tadpole Pond, especially Frogfucious.
Residence: Nimbus Castle, Nimbus Land

Jinx - SMRPG
Jinx is a strange martial artist master who lives in Monstro Town, during the story he teams up with Geno and eventually the others in order to find his pupil Jagger, who had returned to Bowser's army. Jinx also recruited Wario and Waluigi, at the time not familiar with their greedy behavior. Jinx and the now reformed Jagger are still at Monstro Town, training new students.
Residence: Dojo, Monstro Town

Princess Daisy - SML
The ruler of Sarasaland, and seemingly the apple of Luigi's eye... Her kingdom was taken over by Tatanga sometime ago, but was saved by Mario. A power Tatanga infused in her was a were-fly which he used to control her as bait. After Tatanga was defeated, she eventually mastered this ability. She was vacationing with Luigi and Yoshi, but while off gathering things, the two went off with Mario. Kamek then captured her just in case something should arise and use her as a bargaining chip. Toad however, managed to rescue her... Later on, after joining up with Mario and crew, Croco duped her into free access into his castle. After the battle, she returned to Sarasaland.
Residence: Chai City, Sarasaland

Ten T. - SMBA
Much of his past remains unknown, but he said he came from a group of mushrooms who stumbled on the Transakoopas. When they escaped, he was left behind for a long time. He met up with Toad and the other refugees and aided them in escape. He soon became good freinds with Toad, all the way until the defeat of Bowser. He was then promoted by Peach to the Eighth Mushroom Retainer, with Toad at his side to show the way. Now he lives in Toad Town in a private house he managed to buy.
Residence: Toad Town, Mushroom Kingdom

Truffle T. - SMBA
One of the refugees from Mushroom Palace, it was her who actually played bait for the Bloop that ate Toad. She particularily helped Toad throughout the time, until finally he realized her feelings and found out he had the same for her. She still lives in Toad Town, but visits him often.
Residence: Toad Town, Mushroom Kingdom

Kiero Koopa - SMBA
Former gneral of the koopa forces, he retired sometime before Mario arrived and settled down with a group of other koopas on the outskirts of the Dark Land Kingdom. When Toad and the other fall into Kiero's 'Sleepy Lake' trap, they join an odd alliance with the koopas. After Bowser's defeat, Kiero worked on rebuilding the Dark Land into a new Koopa Kingdom.
Residence: Koopa Kingdom (former Dark Land)

Kadeja Koopa - SMBA
Sister to Kiero, she was the first to actually meet Toad and Ten. Although she befriended most of the mushrooms, they still ran off. If not for her urging Kiero to help them, then the wands would of fell in the possesion of Kamek and Kammy. She and Ten led the troops in the final battle, while Toad and Kiero snuck in the Magikoopa Tower. After that, she established a rebuilding commitee in the Ex-Dark Land to make it a good place to live once more.
Residence: Koopa Kingdom (former Dark Land)

Jagger Koopa - SMRPG
When Exor destroyed Bowser's castles, he was one of the few troops who followed Bowser around. however, he seperated from the group and ended up in Monstro Town. After a horrible defeat by Jinx, he decided to become his apprentice so that he could become stronger. During this time he met Mario, who managed to beat Jinx, forcing Jagger to study Mario's fighting style. After his training ended, he returned to Bowser and quickly became the new high general of the koopa army. When Jinx met with him again and defeated Jagger twice, he finally realized the honorable way to fight. Joining Mario and the others in the battle against the Koopa Kids. After Bowser's fall, he also declined the position of general and returned to Monstro Town with Jinx to help train new apprentices.
Residence: Dojo, Monstro Town

Timier T. - SMBA
A long-time aquaitance of Toad, as well as another Mushroom Retainer. He was 'forced out' of his body by the Necrokoopa, changing him to a ghost. Him, and several other of the mushrooms... They remained like this, helping as much as possible until finally they were revived. He still serves in his position, usually as the voice of reason to the younger Toad and Ten.
Residence: Toad Town, Mushroom Kingdom

Captain Jonathon "Johnny" Jones - SMRPG
The meanest pirate around, as well as toughest shark in the sea. When he had a Star Peice long ago, Mario bested him in a fight and earned a long-lasting freindship. When Mario drowned in the sea and became a Boo, he did not hesitate to send his sharks to help find the body. After a brief parting of ways, Jonathon returned back under the sea. What he is doing however, is unknown...
Residence: Daring Dorsal, the Sea

Bazooka Mushroom - SMRPG
The one from long ago who failed to catch Croco. Being one of the refugees, he actually brought his bazooka with him. Having one bullet, it was enough to nail the blurp that ate Toad. Later on, in several battles he proved himself to be very capable in battle.
Residence: Toad Town, Mushroom Kingdom

The 8-bits - SMB2
A very large group of Shyguys that inhabit Sub-Con along with the fairy people, sub-cons. They were cotnrolled by Wart in the past, but were freed thanks to Mario and co. Since then they have live peacefully, until Kamek set Wart back up there. Although many 8-bits joined him, a large group rebelled and defeated him with Mario, Luigi and Yoshi's help. Since then, they resumed peaceful life.
Residence: Sub-con

Booster - SMRPG
Generally considered by most as a 'insane old koot' who lives in a tower. Now this is completely untrue. He is not old at all, but rather young and fun. He caused trouble for Mario in the past when trying to marry Peach. Booster since has lived alone with his 'freinds' in his tower. Until Bowser showed up, however... Booting him out of his tower and hauling it off to Nimbus Land. Booster, with his three Snifits managed to chase the tower there. By getting Luigi and Peach's help, his home was recovered. However, he has no intention of returning the tower back. And has mentioned starting a amusement park inside his tower...
Residence: Booster Tower, Nimbus Kingdom

Snifits 1, 2 and 3 - SMRPG
Three of Booster's most loyal servants, who also act as his advisors as well. They are always seen tagging along with him, even when his tower was lost. Snifit 2 accompanied Luigi and Peach when Lak was the Great Nimbus. They are currently working on the Amsement Park with Booster.
Residence: Booster Tower, Numbus Kingdom

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The Bad

King Bowser Koopa - SMB
The king of the entire Koopa Empire. He has plotted more Princess Kidnappings than any other known villain. Well known for poorly thrown plots and greedy ambitions, Bowser is rarely taken seriously. But when he plotted his biggest plan ever, starting with the capture of the Great Star, Bowser became the most feirce opponent to date. Although it is intricately planned, in the end his own mistakes spells his downfall. Though his whereabouts are unknown, chances are he is already rebuilding his forces elsewhere and plans to strike again soon.
Residence: Unknown

Koopalings - SMB3
The seven, cruel children of Bowser... their mother is unknown, but they take on the traits of their father. They have acted as personal generals to keep something secure for Bowser for a while now. In the story, Bowser keeps them mostly together for battles.
Residence: Unknown

Morton Jr. Koopa
The reasoning behind his name is unknown. It could be Bowser's middle name, a ancestor, sibling or something similar. He is one of the larger ones, and also bald. He helped attack the Toads, and later on Mario and co. in the final battle.

Lemmy Koopa
Twin to Iggy and the goofiest of them all, nearly insane if not already. He tends to use circus like items in battle as well. Iggy and he were originally selected to dispose of Toad and the refugees, but the others ended up coming anyways. Later on he joined the rest in a battle against Mario and co.

Iggy Koopa
Twin to Lemmy and the one most inclined to doing something good. He has a inventor's edge, building several giant robots in the past, as well as a part in the Clown Copter. Lemmy and he were originally selected to dispose of Toad and the refugees, but the others ended up coming anyways. Later on he joined the rest in a battle against Mario and co.

Larry Koopa
The youngest koopaling, which makes him the 'baby' of the group. Originally Bowser had little faith in him when assigning him to the first obstacle (SMB3). But he seems to be reliable when Bowser gives him the duty of last obstacle (SMW) to be beaten. He, like the others joined in the fight against the toads, then Mario and co.

Wendy O. Koopa
The only girl in the bunch, therefor being the most spoiled one. Always able to whine her way to getting what she wants from her dad. She helped attack the toads with the others as well. Not only that, her whining earned her position of Co-Pilot on the Clown Copter. After it was destroyed, she helped attack the group but was also defeated.

Ludwig von Koopa
The oldest of the koopa kids, as well as the genius of the bunch. Although he is used to build most of the technical gear, he prefers composing music instead. He built the Clown Copter himself, as well as the upgrade along with Iggy and a crew. He helped attack the toads, and attacked as the main pilot in the Clown Copter. After it was destroyed, he helped in the fight but was defeated.

Roy Koopa
Considered by Bowser 'Most likely to succeed', that is as the next koopa king after him. His cruel attitude and his desire to be 'cool' accounts for it. A perfect mini-Bowser, Roy, Morton and Ludwig make up the biggest kids, with Roy fastly growing to outdo Ludwig for the biggest. He dragged the other koopalings to fight with the toads out of boredom, and was more than willing to attack Mario and co.

Kamek Koopa - YI
Eldest of all magikoopas, he acted as nursemaid to Bowser and even recently served as chief advisor. His younger sister, Kammy, took a more active role in leading the magikoopas as a force. He is well-learned in koopa lore and legend. He was attached to the wand, Necros, which he used to supply Bowser with forces of undead minions and keep the Koopa Kingdom utterly dark. When he lost his wand and the battle for the Great Star, he fled with the rest of the Magikoopas. He later resigned from his post and retired to a toad settlement in Bean Bean Kingdom.
Residence: Fungi Town, Bean Bean Kingdom

Kammy Koopa - PM
Second eldest magikoopa only to her brother Kamek. While he was raising Bowser to be king, she had ascended magikoopa ranks to become general of said forces. She was attached to the wand, Sperx, which she originally used to supply Ludwig and Iggy the electricity to run their machines. When she lost her want and the battle of the Great Star, she fled with the rest of the Magikoopas. Though Kamek would later resign, she remained fiercely loyal to Bowser.
Residence: Unknown

Lak Koopa - SMBA
A Lakitu given a shard of the Great Weather Stars power. Using the power to his advantage, he plays on the Nimbus's "Weather Nimbus" legend and quickly takes over. He stole Booster's tower and placed it on top of the Nimbus Castle. He used the highest point so that he could create weather conditions around the world, under Bowser's command. He was defeated there.
Residence: Deceased

Itu Koopa - SMBA
Assistant to Lak, in case emergency should arise. Lustful for power, he immediately seizes the Weather Power from Lak when the chance arises. Despite this, Luigi and Peach manage to surprise him and he is defeated as well.
Residence: Deceased

Wart - SMB2
An evil frog that is rumored to be the lost Prince Froggy, the last leader of frog-kind. He was defeated some time ago in Sub-Con by Mario and his friends. Kamek managed to bring him back to aid in the "Great Star Event". He originally intended to double cross the koopas, but was defeated by the Mario Bros. and the rebelling 8-bits. However, rumor has it that he made it out alive.
Residence: Unknown

Kro and Fro Koopa - SMBA
Two flunky Hammer Brother who were assigned the duty to help guard Lak Koopa. Being the worthless bums they are, they relaxed in the Hot Pools and allowed Mario and co. to barge in on Lak. When they came back to find them gone, they plotted to defeat Mario. This plan was short-lived, and they were pitched in the Nimbus Prison, where they remain even now.
Residence: Prison, Nimbus Kingdom

Blaargantua - SMBA
A incredibly large blaarg created by to many magic spears. Living in complete lava, their was nothing that could be done to stop him. Only after the lava flow stopped, could Mallow freeze him in the lava long enough for the others to get out. Later, when Toad came through, he used Kichra to transport the monter into the battle. There it ripped through Bowser's forces, until the battle finally ended. After that, it wandered off and was last seen heading into Barrel Volcano...
Residence: Barrel Volcano, Mushroom Kingdom

Darktopus - SMBA
A dark and giant version of Bloopers, the one difference is the inability to leave water and being deep water creature. Only by draining the water, could the creature be destroyed. Shrinking down into nothing but goo.
Residence: Deceased

Karib Koopa - SMBA
A low level Magikoopa that was unable to bond with even a normal wand. However, when he managed to steal Kichra from Toad, he was able to utilize it and become bonded. Turning Toad into a normal, lifeless mushroom. However, when his selfish ambitions led him to retreive the other wands, he was defeated by Ten and the others. Currently he is presumed dead, although his lifeforce could still be trapped in Kichra.
Residence: Deceased

Wario - SML2
Apparently he knows Mario from the past... he would seem to be the 'evil version' of Mario. Why this is remains unknown, but he stands for everything Mario stands against. Loving theivery, laying around and pushing people around. His hefty weight makes him very tough against opponents. His recently appeared brother, Waluigi works with him quite a bit now. Although he has obtained riches a lot, his luck turns dry and always loses it to other theives. Jinx recruited their help in the Poop House, at which they live. Using Wario's plane to reach Nimbus (where it still remains) they helped Mario and co. for a while. When they realize the lack of treasure to be found, they ditch the group and go their own way. After Bowser's defeat, he and Waluigi find a ? box containing the Ten Wands, which is now in the back shelf of the Poop House. Currently, he still works with is brother in the life of crime.
Residence: Poop House, Washroom Kingdom

Waluigi - P/S
He holds a grudge against Luigi for unknown reasons, he wants nothing more than to outdo and defeat him. The reason for this, like Wario, is unknown. Being incredibly fast, and able to jump amazing heights with his grasshopper-like legs, he only lacks in intelligence and strength. He recently started working with Wario when it became obvious all the recent get-rich quick schemes had failed. Together they make a feirce team, but nver truely show it since they ditch Mario and co. shortly after joining them. Later they find the wands in a ? box, but unable to use it so they stored it away in the back shelf of their house.
Residence: Poop House, Washroom Kingdom

Croco - SMRPG
A dino croc from unknown lands as well as one of the sneakiest theives known. He ran into Mario long ago when he stole from Mallow. They met quite often, until Croco became somewhat of a 'so-so' ally of Mario. Later on they meet again in Nimbus, where he trades some bread crumbs for a large plot of land in Peach's Kingdom. He pulls the same number on Daisy, for free access to her castle in exchange for a few measly portions of food. Extremely clever, anyone who has bargained with him previously are wary to deal with him again. He is currently following Daisy's instructions to get to Sarasaland...
Residence: On the road

Shy Squad - SMBA
Consisting of three bumbling shys, they originally met Mario while discussing plans to make it big. Kicked out of the 8-bits for being obnoxious, as well as stealing from them. Although they lost when the faced Mario and co., that was not enough to dissuade them. They returned later on working under Kamek with special Magic Spears to get revenge. When the situation looks bad, they ditch the tower and vanish.
Residence: Unknown

Shyguy - Thought of as the 'leader' of the squad, it was he who devised their plan to steal from the 8-bits. He tries to be the brains of the outfit, but proves himself quite worthless.

Snifit - The second of the group, he is the strongest, but also more of a coward. He will usually do as he is told, but is inclined to complain. Despite that, he is always the one to get excited when things look good.

Beezo - Although largely ignored and thought of as annoying by his comrades, he is actually the most formidable and has the best ideas. Being the most alert of all of them, but he gets little respect from his comrades and remains as useless as the others.

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The World.

Mushroom Kingdom -SMB
Because of 'unknown' circumstances, the flood did little damage to the Mushroom Kingdom. hus a great deal of the mushrooms are helping out in Ex-Dark Land, which suffered quite a bit. Princess Peach rules this land.

Mushroom Castle - SMRPG
This is where the Eight Mushroom Retainers operate and laws are passed. Peach was also raised here. The Chancellor also lives here and acts as the leader of the kingdom when Peach is unable too. This is also where the castle was flooded and Bowser took over.

Mushroom Village - SMRPG
Located just outside of Mushroom Castle, this village is rather small but prosperous. This is where Toad and many other mushrooms live.

Peach's Castle - SM64
A castle made for Peach to live in, away from the stress of the Mushroom Retainers and the Chancellor. Most of the royal parties are thrown here as well. This was taken over by Bowser sometime ago and filled with magic warp pictures. Later it was lifted off the ground bo Bowser's own castle and carried in the sky.

Toad Town - PM
Located outside of Peach's Castle, this Town is more of a city, since it ranks as the most prosperous Mushroom City. Complete with a port, railroad, shops and even a underground pipe system that connects all over the area.

Rose Town - SMRPG
The home of Gaz and many other mushrooms, also the location of Geno now, as well. This city was seen flooded in the story, but barely saved by a toad-made wall.

The Pipe House - SMRPG
Home of Mario and Luigi. They spend all their time here, in which they build on their own home or cook up italian food. Even Bowser has never been brave enough to directly attack their home. Located north of the Mushroom Castle, and west of Peach's Castle.

Monstro Town - SMRPG
Established by Monstermamma T. and a few other monsters who wanted peace. Now it is quite a large town full of retired minions. Jinx also lives here, where he trains some of the best students in martial arts. Now Jagger and Jinx run the dojo together, still training other in the art of 'Mariotial Arts'

Bowser Castle - SMRPG
Located outside of the Mushroom Kingdom, containing some sort of portal to Dark Land. It's provided easy troop transportation many times in the past. This was also the one taken over by Smithy, because of it's ability to provide portals travel to his own dimension. In the story, it was abandoned for unknown reasons...

Nimbus Kingdom - SMRPG
Home of the nimbus, Mallow in particular. The people here are freindly, but terribly naive. Which allowed Valentina to easily dupe them, as well as Lak Koopa. But Mallow's knowledge from Frogfucius has helped made them become more knowledgable of their surrounding. Currently without a Cloud Bus, and it also seems Booster plans to live her permanently due to his tower being stuck.

Booster's Tower - SMRPG
Filled with amusement junk in the past, it was redesigned to fit the mystic, ancient tone Lak so enjoyed. When Lak was defeated, Booster decided just to move back in and live there still. Apparently he plans to open a brand new Amusement Park.

Sub-Con - SMB2
The home of the 8-bits and the people known as sub-cons. Also known as the land of dreams, where dreams are created... This was a target of Wart in the past. But Mario, Luigi, Peach and Toad managed to save it.

Ice World - SMB2
When Mario used the magic potion, it took them in the heart of the icy regions of Sub-Con. Wart's Fort, as well as the 8-bits hideout were setup here. Mario, Luigi and Yoshi managed to free it from Wart's reign with the combined help of the 8-bits.

Star Haven - PM
This is where Star lives, and where Star Road extends from. Wishes arrive from Star Road, and are granted via the Star Rod's power. Smithy accidentally destroyed part of Star Road that was above Bowser's Castle, sometime ago with Exor. Sometime after it was repaired, Bowser stole the Star Rod to grant his own wished. Fortunately, he was stopped and Star Haven was safe. One of the important stars, The Great Star was stolen, prompting Geno to be sent in the story. It seems Star Haven is a target for power, these days...

Koopa Kingdom (Dark Land) - SMB3
The home of Bowser's horde of minions. Mario has only ventured in this land only a few times, and is quite grateful for it. It's exact location is unkown, but their are plenty of roads to it. One from Yoshi's Island, one in Pipe World, one near the Sunken Ship at Chocolate Island and one via Bowser's Fortress located outside of the Mushroom Kingdom. Now the darkness has been wiped away, and is in the state of rebuilding. The new name is yet to be determined, but chances are it will return to it's former name of "Koopa Kingdom".

Bowser's Fortress - SMBA
The heart of Bowser's Kingdom, in which he lives... Outstretched from it by a narrow stone bridge, is the Magikoopa Tower. In this castle, the best of the koopas are trained. Getting is near impossible, unless you know a sneakier way in. The castle is now mere rubble.

Magikoopa Tower - SMBA
Outstretched from the Fortress, here Kamek and Kammy operate. Magikoopas are trained in the dark arts, and some of the strangest Magikoopa objects remain here. Some... such as the Magikoopa Oracle...

Kiero's Village - SMBA
Located in the Unknown Lands outside of Dark Land, here is where Kiero and several other rebel koopas live. The flood had a ill effect on their home, so it was in the state of rebuilding when Toad and Ten met them. It also served as a Head Quarters when the strike against Bowser was being planned. Koopas live in the village still, and it is suspected that it will soon establish itself as a real town.

Transakoopa Palace - SMBA
Located near Kiero's Village in the Unknown Lands outside of the Dark Land, here the Transakoopas practice their art of shape-shifting. Because this palace was built ages ago, it also has the power to alter it's appearance. Somehow ages ago, eight of the wands were stored here by a magikoopa. It still exists now, but is currently uninhabited.

Shy House - SMBA
A little house farm-like house in which the Shy Squad - Shyguy, Snifit and Beezo live. After being defeated by Mario, Luigi and Yoshi, the three moved out. The house still stands, and is most likely a Ghost House inhabited by Boos by now.

Barrel Volcano - SMRPG
Located below Nimbus Kingdom, from which the Hot Springs gather heat. Inside Hinopio now runs a very profitable business transporting travellers to Bowser's Fortress (even more so now since it's liberation).

Horseshoe Canyon - SMBA
Located through one of the exits of the volcano, the group climbed this large canyon to reach the fortress. Little else is known of this area...

Mushroom Sea - SMBA
The vast sea between Yoshi's Island and the Mushroom Kingdom, which expands to other kingdoms around the world.

Phantom Ship - SMBA
A ghost ship in which the nasty Necrokoopa commands and takes over Mario's ship from. On board is a nasty horde of Greapers, Dry Bones, Boos, Eeries and other ghostly fiends. It still is out there... probally.

The Daring Dorsal - SMRPG
Jonathon's ship, in which all the sharks live. Strangely enough, he prefers to keep it underwater and manages to keep it floating that way now.

Shy Galleon - SMBA
Commanded by a Shyguy pirate and his horde of Pirate-Guys. Mario, Luigi and Yoshi landed on the ship and were instantly tossed in the brig. Using a old ladder and Yoshi's appetite, they escaped, got rid of the crew and took over the vessel.

Washroom Kingdom - SMBA
A distant land that Wario, Waluigi, Booster, and a few other odd folk hail from.

Poop House - SMBA
The home of Wario and Waluigi, so elegantly named. Located in a swampy, uninhabited area on the fringe of the Washroom Kingdom. Jinx recruited the two from there when looking for allies. After Bowser's defeat, the two retreived a ? box with the Ten Wands inside. Unable to open it, they place it in a old shelf. Who knows what other mysterious relics be there...

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The Stuff

The Ten Wands-SMBA
Ten Ancient Wands created by the might of koopas, bravery of toads and the wisdom of the stars. Sometime in history, eight of them were sealed away in a magical castle. The other two influenced the koopas until a group became 'magikoopas'. They also created the Dark Land... During the battle with Bowser, they were all sealed in a ? box that nulled their energy patterns. Remaining in the Poop House...

  1. Kichra- Glowing a purple color, this wand's functions is unknown... Toad became magically attached to it, as well as Kurib.
  2. Necros- Glowing a black color, this wand's function is darkness and death... Kamek was magically attached to it, while Kammy and the Necrokoopa were able to use it.
  3. Aurean- Glowing a white color, this wand's function is light and life... Kammy used it to freeze Mario and group. It was sought after to bring the ghostly mushrooms to life, which the oracle utilized to grant that wish...
  4. Sperx- Glowing a yellor color, this wand's function was electricity... Kammy was magically attached to it, while Kamek and the Sparkoopa were able to use it.
  5. Figra- Glowing a red color, this wand's functions was fire... It was never used directly.
  6. Liquii- Glowing a blue color, this wand's function was water... It was never used directly.
  7. Magmor- Glowing a brown color, this wand's function was earth... It was never used directly.
  8. Aerie- Glowing brightly, without color, this wand's functions was wind... It was never used directly.
  9. Petlae- Glowing brightly a green color, this wand's functions was vegetation... It was never used directly.
  10. Polarti- Glowing a gray color, this wand's function was cold and ice... It was never used directly.

Magic Spears - SMBA
Odd enough form to take, these were constructed by Kamek to be used by the Shy Squad. With the power to create monsters from nothing. The more used, the more powerful the monster created from it. At first a few cobrats were made, but a overdose created Blaargantua. A giant black Blooper was made next, followed by a massive Pirhana plant that nearly killed them all. After those, the spears ran out, with only the Blaargantua surviving from it.

Great Star - SMBA
It's exact power still remains unknown, but is of great importance to Star Haven. Without it, order ceases to function. Each Leader receives a certain aspect from it, varying in form... Bowser's managed to steal the Nimbus aspect, Weather... After defeating Mario, it returned to it's spot where it belonged.

Great Weather Star - SMBA
Created from the Great Star, it was projected to Bowser to fulfill his evil schemes. Much of it's power was drained to be given to Lak. But wanting the power, Bowser reserved most of it for himself. This error cost him, when he decided it was drained useless and tossed it away. Thus allowing Mario to obtain it and utilize it in a defeat against Bowser.

Great ????? Star - SMBA
Most of this star was used up to be given to Wart. It recovered, but currently remains missing....

Fire Flower - SMB
A plant that posseses the uncanny ability to create fire. It can be used as an ingredient, and to allow the consumer to spit fireballs. Also, skilled people can use it for a 'Flamethrower' effect or to fire up their fists.

? Box - SMB
A floating box used to store things in. A failsafe keeps it from opening, which can be undone by a hard enough blow to it. However, some are expertly done and have a very specific switch to open them. One being the box that contained the wands, which was never opened.

AutoBomb - SMB2
The Shyguy's favorite ride, also referred to as the ''Bad Dream Machine". A large cart-like machine that people can ride on, with the ability to shoot fire out. Mario and Luigi hop on one of these to escape some angry minions in Ice Land...

Koopa Shells - SMW
Removable shells from Worker koopas, which also possess 'powers' that can give yoshis powers. Blue will allow flying, red allows fire, and yellow gives earthquake stomp. They also maked good projectiles that can slide on the ground and damage other people. And being heavy, it allow koopas to be flipped over and rendered helpless.

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The Races

Mushrooms - SMB
Varying forms of mushrooms... capable of inteligent thought. In face, they are know nto be incredibly intelligent in cases like Russ T. and Goombario.

Toads - SMB
The dominant race of the Mushroom Kingdom, often referred to as Mushrooms, Mushroomites, Mushroom People and so forth. As those names imply, they certainly have mushroom like features. With large, mushroom like spotted caps on their little, earless-noseless heads. Peaceful by nature, they are thought of as cowardly by the koopas. Toad and the others, however disprove this notion during their adventures. One of the three species capable of using wands...

Goombas - SMB
The lowest order of henchmen of Bowser, they were originally the bulk of his army before Mario and Luigi showed up. When it became obviously apparent how easy they could be defeated, koopas replaced them as majority enemies. Since then, the receive little respect and are just kicked around... Some have escaped Bowser's Rule and live elsewhere.

Koopas - MB
Turtle like creatures, that vary greatly in form and ability. They come in three basic forms... Royal, Worker and Crawlers. As well as 'Other' types that don't fit the categories of any of the three.

Royal - SMB
Bowser, the koopa children and the 'Boom-Booms' of the fortresses of the past. They are recognized by their large body, spiked shells and the lack of beaks. They easily dominate the other koopas, giving them great power and intelligence. Another trait is having hair on their head, unlike other koopas.

Workers - SMB
They vary much more than Royals, but in most cases are far smaller than a royal. Their backs lack spikes and their faces have beaks. Hair is uncommon, but is still seen in many cases. Baby ones, like Shellcreepers will walk on all fours and can easily be confused. Their shells have special properties that can induce certain changes to a Yoshi when in the mouth.

Koopa Troopas/Terrapins - SMW
The most basic worker and warrior, they value their shell greatly. Although in desperate measures, they will kick them as a last line of defense. They come in great numbers, and are basically 'plain' koopas who do not excel at any fighting skill.

Magikoopas - SMW
Koopas who have studied the magic arts and received power from the wands. Sometimes varying in color due to their skill. Two of these, Sparkoopa and Necrokoopa are examples. Transakoopas, on the other hand are trained in transformation (like Duplighosts) and extreme different magic. The Magikoopas have existed for a great deal of time, and hold a very important part of Bowser's army, earning a private tower for their work. They are trained from birth and selected individually by Kamek and Kammy while they are eggs.

Paratroopas - SMW
Basically like normal troopas, only they have wings that allow them increased jumping, or the ability to fly all together. Typically, the wings will get lost very easily, however... certain troops that are trained completely can learn to keep their wings at all times. Some worth mentioning are Parakarry and Sgt. Flutter. Kiero and his troops became temporary paratroopas to rescue Toad and the other mushrooms.

Hammer Brothers - SMB
Perhaps the most feirce of all worker koopas, capable of even giving royals a run for their money. Usually they work in pairs, and can also use a variety of weapons besides just hammers (fire, boomerangs, ect...) The best way to beat them is with suprise, or in a open area. But backing them in a corner makes them nearly unstoppable...

Shellcreepers -SMB
These are primitive koopas, without the ability to preform special tasks. The most advanced are the winged ones. Bowser has sinced cease to use these, because of their lack of language. To tell them apart from baby workers, is the fact their shells (like real turtles) cannot be removed at all. Also included under this species, are Buzzy Beetles and Spinies, which are borderline of being invertebrate and the most primitive form of koopas.

Other Kinds - SMB
Having certain unsimilarities to Royals and Workers and could be considered the 'middle' ground of the two. Some being the Lakitu, Clubbas, Chargin' Chucks, etc... Notable if they do no not possess the traits mentioned before. Which could be having a beak and spikes, or no beak and no spikes.

Lakitu - SMB
Strange koopas that ride in clouds, or inhabits holes. They have small power over weather, but usually attack by throwing spinies at enemies. Generally the most peaceful of lakitus, a great many inhabit Nimbus Kingdom. Making it easy for the evil Lak to take over... Distinguished by their non-spiky shells and lack of beak.

Dinosaurs - SMW
Not exactly like our own extinct dinos, as they still live this very day... They vary greatly in size and species...

Blaarg - SMW
A feirce, monstrous dino that can live in the hot lava of Dino Land. Known to live in volcanos and underground lava caverns. While no real blaargs are shown, Blaargantua is a humongous version of these species.

Crocs - SMRPG
This is what Croco is, a sort of cross between Rexes and crocodiles, earning a spot as Dinos. Not much is known, and it is doubtful they are all theives. Where they come from is unknown, and Croco isn't talking...

Yoshi - SMW
A frog-like dinosaur and all that applies. Generally a peaceful species that live in jungles around the world (Yo'sters Island, Lavalava Island, Yoshi's Island and Dino Land). With long tongues and a stomach that can manage anything, sometimes giving them special abilities. They come in varied colors that will also reflect the compatability level with certain items. Popular as creatures to ride on, most of them speak in their own language. Except a few such as -The Yoshi- and the yoshis of Lavalava Island that can speak.

Nimbus - SMRPG
Cloud people that live in the Nimbus Kingdom, high above Bean Valley in the clouds. They are a gullible people, easily being tricked by several people... Ruled by a monarchy like most lands, they enjoy a luxurious flying bus and hot springs from the volcano. Easily identified by 'Marshmallow' like bodies, they mantain good relations with the good lakitu who also live near them.

Humans - MB
Obviously you know what these are, Mario, Luigi, Daisy, and Peach are humans. Most are seen in royal positions, but this is not always true. Their is bound to be a human city somewhere, where is a mystery....

Shys - SMB2
They vary greatly in form and ability, most noteably the Shyguys who take on various jobs and forms... The four basic forms are Shyguys, Snifits, Tweeters and Beezos. Although there are undead forms such as Ghost-Guys and Greapers.

Snifits -SMB2
Noteable for their special masks with little 'tubes' that allows them to launch projectiles. In most cases they are larger then all the other kinds of shys. Possibly the most dangerous, they are also one of the rarest by definition.

Shyguys -SMB2
The most widespread of the Shys, they also are the most verasatile. Having Jungle motifs, medical abilities, food obsessions and the like. They prefer slingshots as the main line of attack, as well as bodyslamming.

Tweeter - SMB2
The rarest of all shys, they excel at jumping and have a 'bird-like' body. Not very formidable, but still dangerous at any rate. No much else is known about these creatures.

Beezos - SMB2
Possibly the most dangerous of all these, they possess the ability to fly, weild spears and worst of all... are known to attack in swarms. The good thing is, that they attack in straight lines and can be avoided easily.

Goonies - SMW
White little birds that are quite common. They played no role in the story, except flying over Bowser's Castle, therefor earning a place here.

Stars - SMB
Basically they vary greatly in form and what the do... Lesser stars are referred as Starmen and live on the planet. Other stars similar to that are the one hundred and wenty stars kept in Peach's Castle. As well as the Great Star and it's lesser aspects. Higher stars, such as 'Geno' and Eldstar are known as Star Spirits. They live in Star Haven and preform different tasks. Geno's being a guardian and the one primarily sent when trouble is brewing. Their true form is that of light, but they are known to possess objects or take the form of mortals or 'Starmen' like form.

Invertebrate - SMB
This implies to invertebrate enemies, such as Bloobers, crabs , or spiders and other insects.

Fly - SML
Winged, insect creatures that fly around and are quite agile. No real ones appear in the story, but Daisy was able to turn into one. They are said to live in Sarasaland somewhere in large numbers.

Undead - SMB2
Created by restless spirits who refuse to pass on, or by necromancy such as done by Necrokoopa.

Boo - SMB3
Ghostly beings that like to attack in suprise, and are also fun-loving tricksters. No 'real' ones were in the story except for the few characters that died. They are characterized by just being 'heads' with little hands and a tail. They possess the ability to become invisible, as well as making others near them invisible as well.

Boo Guy - YI
A spooky cross between Boos and Shyguys, hence the name. They are ghosts with shyguy like form and float around. Probally the least intimidating of all ghosts.

Ghost Goomba - SML2
Goomba ghosts, which are more 'Boo' like than anything else. They rarely attack directly and apparently cannot be destroyed.

Greapers - SMRPG
The 'shyguy' version of ghosts, but being more ghost than shy, are listed here. With sickle arms and ghostly hooded robes over their bodies. Definitely not someone you want to meet in a dark alley.

Eeries - SMW
Dino-like ghosts that float around aimlessly, despite that they are no doubt the most feared of all. Possesing a uncanny amount of nightmarish power, they are not shy like boos, nor pranksters. These are definitely the type to be careful around...

Sparks - SMB2
Electrical balls of energy with ghost like properties, also the undead version of Sparkies (Like Watt). Only having been seen in Sub-Con, they become attached to the gravitational pull of any object and will attach to it no matter what. Since they pull theirselves towards one direction constantly, the only way to get rid of them is to trap them, or safely attack them to remove their electric flow.

Skeletal Creatures - SMB3
Undead creatures that have been reduced only to bones. They can be destroyed, but only by special means. They can be created from bones of dead creatures, and are considered dangerous.

Bony Beetle - SMW
The skeletons of Spinies and Beetles, they are bones wrapped in bandages. They possess spikes that emerge from the back whenever it squats. So attacking them should be done with caution.

Fishbone - SMW
These creatures swim underwater without objective... Being near impossible to kill, it is better just to avoid them.

Dry Bones - SMB3
The remains of koopas.... large koopas, perhaps prehistoric ancestors. They are hard to destroy, since they will simply get back up after a time. They will also throw their own bones as projectiles.

Zombie - SMBA
Undead creatures that can only be created by necromancy. They can be any creature, but possess the trait of sharp teeth and pale faces. The original spirits are forced out into a 'Boo' like nature. The only difference between normal undead is that the body can be repossesed in normal circumstances.

Vampire - SML2
Short little vampires that look oddly like children. They can turn into bats and draw blood and the like. Only difference is the dead person keeps their body and spirit at the same time. Fairly dangerous and should just be avoided.

Thwomp - SMB3
Large Stones that were possesed by ghostly beings. Usually very rough and quick to anger, they get locked in one area where they will just slam down and fly back up whenever someone gets near them. Hard to get along with, it is best just to run by them and avoid conversation.

Thwimp - SMW
Smaller version of thwomps, with even worse attitudes. But are typically just pushovers. The are not able to stay suspended in air, and will just hop around in one area. They are only dangerous in large groups.

Lost Soul - SML2
Beings that wonder the world with no purpose and do not become and specific ghostly being. Said to be the state right before becoming a Boo or similar ghost. They can hurt those in their path, but cannot be hurt at all. Possesing great energy, it's best to leave them alone.

Fish - SMB
The fish of the sea come in many sizes and have always causes trouble for Mario and Luigi.

Blurp - SMB

Sharks - SMRPG

Trouters - SMB2

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The abbreviations symbolizes where each characters first appeared in which game, or story.

DKA
MB
SMB
SMB2
SMB3
SMW
SML
SML2
SML3
YI
SMRPG
SM64
PM
SMBA
SMBA2
P/S

Donkey Kong Arcade
Mario Brothers
Super Mario Bros.
Super Mario Bros. 2
Super Mario Bros. 3
Super Mario World
Super Mario Land
Super Mario Land 2
Super Mario Land 3
Yoshi's Island
Super Mario RPG
Super Mario 64
Paper Mario
Super Mario Bros. Adventure (Original)
Super Mario Bros. Adventure 2 (Original)
Party/Sports game starring Mario.

All items, except original made items by the authors, is copyright of Nintendo and other companies involved with making the games. All is used without permission, this is a fan site about Mario.

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