R.O.B., the Robotic Operating Buddy from the NES, makes a grand entrance into the maelstrom!
His stately form has received a lot of attention, but it’s his air of gentle playfulness that really charms us.
R.O.B.'s Special Moves
Standard Special Move.........Robo Beam
Side Special Move ...................Arm Rotor
Up Special Move.......................Robo Burner
Down Special Move...................Gyro
Final Smash..............................Diffusion Beam
Standard Special Move: Robo Beam
A straight, fast, piercing beam!
This ultrafast shooting move is one of R.O.B.’s key weapons.
It has a couple of interesting characteristics.
1. You can change the angle of the shot.
If the shot hits the ground, it can ricochet.
2. You can’t fire again immediately after you use it.
Fzzzzh. There’s just not enough energy.
3. If you don’t use it for a bit, it will become a Super Robo Beam.
This time he’s at full power.
He stores his energy in the diode on his head, so you can tell when he’s charged up by looking at the light there. Cooooool...
Side Special Move: Arm Rotor
Push the button repeatedly to increase the power of the spin and continue attacking. You can even deflect projectiles.
Ba-ching! This move is bound to come in handy...
Up Special Move: Robo Burner
This move allows R.O.B. to hover by using his booster jets.
His stand can now be used for flight!
Keep tilting the Control Stick up to continue using the Robo Burners. There’s a fixed amount of fuel though, and when it’s gone you won’t be able to fly. By using the Control Stick to control when the jets are on and off, you’ll be able to earn more mileage.
But when you land, your fuel gets replenished. You’ll have a full tank again in a little less than 1.5 seconds.
However, when your fuel level is low and you’re landing or refueling, it's the perfect time for others to attack you, so watch out!
If you’re launched into the air repeatedly, you might not have a chance to refuel and you won’t be able to recover.
Enemies might attack when you land.
Down Special Move: Gyro
An item you can charge up and throw? There aren’t too many of those.
More spin, more spin...
Once it’s been charged up, the gyros are pretty powerful, but since they’re items, opponents can pick them up and use them, too. There can only be one on the screen at a time, so pick your moment and throw!
They’re also effective in Multi-Man Brawl. Use it with the Robo Beam for combos!
HOW TO UNLOCK
Wait a minute. No Final Smash explanation? Thats odd. I thought Sakurai was trying to get everything out there. What reason would he have to stall?