[15:12] nintfjr: After defeating the Vegas Bombinator, Golem found himself stuck in a trance. Bright light surrounding him. He awoke to find himself locked in a brig, with no hope of escape, you know, aside from the fact that he has to escape
nintfjr (11:51:25 PM): End: If you're going to take on Dark Ditto, you'll be needing this.
Golem: Shyes! The TASTS. I wondered what I did with it. So does this mean you'll be helping me out actively.
End: Hahahaha, no haha, gods no.
nintfjr (11:54:59 PM): Golem: You don't have to be mean about it.
End: Sorry, I'm just not into that whole doing stuff so you don't have to thing
Flutter: Hey, free cigarettes! I'm sure Hellman won't mind you taking them. Dawww, he's becoming a manchild.
Subspace Rifts - Every level has a rift in it. They are, essentially, a very difficult puzzle. At the end of every rift is a Party Favor. You don't, and sometimes won't, play these the first time through, if you can even figure out where they are.
nintfjr (5:02:52 PM): sort of like the Warp Zones in Mario Sunshine
nintfjr (5:03:03 PM): except you might go for a pencil drawn theme
nintfjr (5:14:36 PM): I say pencil drawn, because it should be like, unfinished ideas, or ideas on the drawing board
nintfjr (5:15:41 PM): well ,really
nintfjr (5:15:44 PM): you have a white background
nintfjr (5:15:54 PM): and you draw out the platforming blocks with a pencil and scan them
nintfjr (5:16:14 PM): I mean, you have to convert them somehow
nintfjr (5:16:23 PM): just draw them resize them, but don't retouch them
Lady in Red: You can also use the scarf to attack enemies. Like this.
Golem: Gosh, that's hot.
http://www.megaupload.com/?d=C7YTFJM8The keys should be bombs instead.

I just spent a couple of hours getting Golem to properly collide with jump-through floors. It's something I've never done in Game Maker, and it didn't help that I'm totally out of touch with Game Maker's backwards way of thinking. I kinda miss real programming languages...

ANYWAY, we really need to set out a definite plan now that the basic engine is coming together.
I'm thinking that there should be 8 levels, each with its own upgrade, similar to what you'd find in a Zelda dungeon. Also, levels 1, 3, 5, and 7 should all feature mindless idiots who ask for your help. Each mindless idiot should have a unique ability, much like how Medli and Makar work in Wind Waker's dungeons. Finally, each level needs a setting and a boss, as well.
Intro level: Welcome to S-Space
Setting: generic grasslands
Upgrade: Scarf (your basic weapon)
Boss: GORE-ILLA
Level 1: Something for Nothing.
Setting: Nothing
Upgrade: Sprout Shield
Mindless Idiot: Big Al
Boss: Farmer Jon
The agricultural paradise of Nothing is suffering from a drought. Enthree had gone to make a sacrifice to the Harvestress, but she never came back. Luiigii/Loomy isn't in town, so it falls to Golem, as the most versitale character to rescue her.
ideally, the Sprout Sheild is a key to completing Level 2. it could be thrown like Wood Shield, or just worn like in MOG home version
Level 2: Turquoise
Setting:
Upgrade: Grappling Scarf
Boss:
The Grappling Scarf only works on specific hooks. You can latch onto them. If one is set in a wall, once you latch onto it, you can jump upwards.
Level 3: Vegas
Setting:
Upgrade: Heliengine. Allows any character equipped with the scarf to fly as long as their power holds out. Think Rush Jet
Mindless Idiot: Toby
Boss:
Level 4: Omega's Really Tall Mall
Setting:
Upgrade: The Invisible... something. It's an item, but you can't see it. What it does is turn you invisible, and let you see invisible platforms
Boss:
Level 5:
Setting: Swordfeller?
Upgrade: Bird Jump. Allows your character to preform a high jump.
Mindless Idiot:
Boss: Masamune (& Dodo?)
Level 6:
Setting:
Upgrade: Vorpal Sword. Can cut through anything... and by anything, I mean, specific items that block your path
Boss: Vorpal
Level 7:
Setting: Hell
Upgrade: Hellman's Best. A cigarette Flamethrower
Mindless Idiot: Flutter
Boss: Peewee Hellman or Hell 64?
Flutter wants to fix the broken torture devices of Hell. Sisyphus' boulder crashes on the boss during the fight?
Level 8: Domain - Masterpiece Set
Setting: Ditto's Domain
Upgrade: Guisseppie
Boss: Ditto McCloaker or Dark Ditto?
The Final level! Ditto's Domain consists mainly of puzzles in settings from elsewhere in the game (we are NOT lazy). Ditto has issued a challenge to Golem, to see which of them is the better man or child. Depending on which one wins. Anyways... all your mindless idiot friends are here to help you tackle new puzzles, because the one thing Ditto didn't count on you doing was cheating/making the game much harder for you. You know, depending on how well Greg programs it.
This is the last level of the game. As such, Guisseppie's power can only be used to change characters midlevel, when playing older levels, and doesn't help you solve any puzzles you've already been through.
Kirby of Death is a recurring midboss. You also face him when you die for a chance to come back to life.
I can't really move on past the basic engine without knowing these details. Planning is pretty crucial here. If you've got ideas, please shout 'em out. I know Al suggested some bosses and upgrades, but I'm gonna see if there's any suggestions on what to put where first.
nintfjr (12:20:12 AM): And when it's gone
nintfjr (12:20:21 AM): you have to get more Party Energy
nintfjr (12:20:27 AM): best way is by killing enemies
nintfjr (12:20:31 AM): and making them spawn
Cheesetrooper 2 (12:22:33 AM): i think that'd be frustrating compared to automatically refilling energy, but i'm sure the level can be designed forgivingly
nintfjr (12:24:37 AM): okay, that could work too, actually
nintfjr (12:24:47 AM): have your party energy refill automatically? I can dig it
nintfjr (1:24:33 AM): HEY
nintfjr (1:24:38 AM): Rook!
nintfjr (1:24:38 AM): Risten
nintfjr (2:03:06 AM): Dark Ditto: Yes, I must thank you, Golem. Those Party Favors were the missing piece of my amazing machine. Now stand back as my master returns! Or don't, you'll be dead soon anyway.
nintfjr (2:05:50 AM): Golem: All is lost. Alright, let's all go home, might be time to do our favorite thing once before we die.
Lady in Red: Listen, buster, you aren't going anywhere.
Vorpal: If we die, we're dying together.
Loomy: Not because we're really sentimental, but because if he's gonna destroy this world, it'll put a hamper on our life goals.
Golem: Which is?
Loomy: To not die.
nintfjr (2:11:08 AM): World A-1: Blade
Vorpal must fight his evil doppleganger. It's not as easy as it sounds. Spatial distortions cause gravity to work unequally. There are some places, in fact, with no gravity. If you can lure Blade into one of them, he'll have to stay there until you attack him.
nintfjr (2:12:49 AM): World A-2: Roomy (or whatever the hell Luiigii's doppleganger's called)
Loomy must fight his oppositwin. The stage is filled with warp points, though there are a few places that won't warp you anywhere. Camp out on one of them to finish him off.
nintfjr (2:16:29 AM): World A-3: The Lady in Blue
The Lady in Red must race her bizarro colors counterpart underwater. You have a limited ammount of air, so you'll need to hit the air bubbles when you find them. Your attacks are also delayed while underwater, so don't bother trying to hurt her. If the heliscarf is equipped, you can use it to move much faster.
nintfjr (2:18:09 AM): World A-4: Wagolem.
Golem's poorly constructed mirror self is the final fight. But you have one thing he doesn't have, aside from a natural hair color, a human player. Dunno haven't thought through this one yet.
nintfjr (2:19:05 AM): World A Boss: Antithesis
Plays a lot like Rudy in Wario Land or Donkey Kong in DK94, actually. Winning isn't easy, cause he has a lot of health and a goes redder a few times.
nintfjr (2:19:22 AM): Use his hands as platforms, to get a good whack at his face.
nintfjr signed off at 2:37:29 AM.