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 Post subject: Hey, let's pressure Golem into coding a non-MOG Platformer
PostPosted: 01 Jun 2009 19:32 
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The Venerable Sergeant Deputy Al Ladders First Class
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Come on, Greg! I wanna see awesome stuff! VGFMOG Home Version is really well made, but it has a bunch of second generation characters! GORE's fine, but the others? SwordMaster? Who the hell is that guy? So come on! Golem might get to fight Vorpal and Masamune! Wouldn't that be cool?


Last edited by Nintenfreak on 01 Jun 2009 20:01, edited 1 time in total.

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 Post subject: Re: Hey, let's pressure Golem into coding a non-MOG Platformer
PostPosted: 01 Jun 2009 19:45 
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Grand Pubah Magister of Cheese Gregory Golemio Livingston the III
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LOL. As much as I love ego stroking, ...

So anyway, Al/myself had this idea for a Party Goers game. It'd be a sidescrolling platformer where you navigate dungeons room by room, solving simple puzzles. The dungeons would be kind of like a platformer version of the first Legend of Zelda in that respect.

So anyway, what's needed:
-GRAPHICS
--This means backgrounds and sprites of all kinds!
(Characters should be about 16 pixels wide and 32 pixels tall. The average block is 16 pixels by 16 pixels. I haven't made any sprites yet, so whoever wants to make sprites gets to set the convention of how they're styled! Yay!)
-ideas for powerups
-ideas for room/dungeon layouts (single rooms are fine!)
-ideas for bosses
-ideas for lesser enemies
-ideas for playable characters (on that note--if anyone could concoct a sprite sheet for the Lady in Red, that would be like super uber cool)

Anyway, post any stuff you think would be cool. I doubt this will get any better support than Made in Hiker, but LOL, we'll see.

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 Post subject: Re: Hey, let's pressure Golem into coding a non-MOG Platformer
PostPosted: 01 Jun 2009 20:10 
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The Venerable Sergeant Deputy Al Ladders First Class
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TASTS - Allows Golem to warp to the overworld, or the first room of any world he's completed. Accessed from the pause menu.

Vorpal Sword - When equipped, this replaces Golem's standard scarf attack. His attacks are slower, but more powerful. Allows Golem to cut down obstacles that once blocked his path.

Keys - These are magical keys that allow you to open any door, just once. Then they break. No I don't know why. Yes I'm aware this makes very little sense.

Guisseppie - Ditto lends this to Golem, after Golem completes his challenge. Allows Golem to disguise himself as an enemy.

Scarf Patch - This counts as health, for some reason. When Golem picks one up, it's PATCHED to the end of his life meter, represented by a scarf.

Party Favors - Serve a similar purpose to Stars or Jigsaw Pieces other games might have you collect. You get these for completing challenges.

Characters:

Vorpal - Fed up with not being the main Villain, Vorpal challenges Golem to combat several time throughout the game. After his final defeat, he'll yield the Vorpal Sword. Temporarily.

Masamune - A bird-brained boss. He gets his own level.

GORE-ILLA - Not a bad guy, exactly, but Golem has to fight him all the same. He likes rolling around the screen and punching things (especial Golem).

Arab Dude - A boss with a genie, because we are that culturally insensitive.

The Lady in Red - Remember how useless Zero was in MegaMan X? Yeah, this is about the same deal. You might be able to play as her, if you do good.

R*H*Y*K - Appears in a few levels. His movements mirror Golem exactly, yet mysteriously, any damage done to him is transferred to you! Oh the irony! Navigate the room without killing yourself, and R*H*Y*K will give you something nice.

Flutter - One of a number of Mindless Idiots Who Ask For Your Help (MIWAFYH). Flutter will always reward Golem with a Party Favor, no matter what the challenge, be it walking across the room or fording a dangerous, and imperiling dungeon.

Big Al - A MIWHAFYH. Big Al will appear in certain rooms, and help Golem cross it by piggy back. Controls are different in this configuration, and attacks are more broad. Areas where Al is at usually have enemy attacks, so look out.


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 Post subject: hey, let's stuff 8)
PostPosted: 07 Jun 2009 09:17 
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Grand Pubah Magister of Cheese Gregory Golemio Livingston the III
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[15:12] nintfjr: After defeating the Vegas Bombinator, Golem found himself stuck in a trance. Bright light surrounding him. He awoke to find himself locked in a brig, with no hope of escape, you know, aside from the fact that he has to escape

nintfjr (11:51:25 PM): End: If you're going to take on Dark Ditto, you'll be needing this.
Golem: Shyes! The TASTS. I wondered what I did with it. So does this mean you'll be helping me out actively.
End: Hahahaha, no haha, gods no.
nintfjr (11:54:59 PM): Golem: You don't have to be mean about it.
End: Sorry, I'm just not into that whole doing stuff so you don't have to thing

Flutter: Hey, free cigarettes! I'm sure Hellman won't mind you taking them. Dawww, he's becoming a manchild.

Subspace Rifts - Every level has a rift in it. They are, essentially, a very difficult puzzle. At the end of every rift is a Party Favor. You don't, and sometimes won't, play these the first time through, if you can even figure out where they are.
nintfjr (5:02:52 PM): sort of like the Warp Zones in Mario Sunshine
nintfjr (5:03:03 PM): except you might go for a pencil drawn theme
nintfjr (5:14:36 PM): I say pencil drawn, because it should be like, unfinished ideas, or ideas on the drawing board
nintfjr (5:15:41 PM): well ,really
nintfjr (5:15:44 PM): you have a white background
nintfjr (5:15:54 PM): and you draw out the platforming blocks with a pencil and scan them
nintfjr (5:16:14 PM): I mean, you have to convert them somehow
nintfjr (5:16:23 PM): just draw them resize them, but don't retouch them

Lady in Red: You can also use the scarf to attack enemies. Like this.
Golem: Gosh, that's hot.

http://www.megaupload.com/?d=C7YTFJM8

The keys should be bombs instead. :)

I just spent a couple of hours getting Golem to properly collide with jump-through floors. It's something I've never done in Game Maker, and it didn't help that I'm totally out of touch with Game Maker's backwards way of thinking. I kinda miss real programming languages... :D ANYWAY, we really need to set out a definite plan now that the basic engine is coming together.

I'm thinking that there should be 8 levels, each with its own upgrade, similar to what you'd find in a Zelda dungeon. Also, levels 1, 3, 5, and 7 should all feature mindless idiots who ask for your help. Each mindless idiot should have a unique ability, much like how Medli and Makar work in Wind Waker's dungeons. Finally, each level needs a setting and a boss, as well.

Intro level: Welcome to S-Space
Setting: generic grasslands
Upgrade: Scarf (your basic weapon)
Boss: GORE-ILLA

Level 1: Something for Nothing.
Setting: Nothing
Upgrade: Sprout Shield
Mindless Idiot: Big Al
Boss: Farmer Jon
The agricultural paradise of Nothing is suffering from a drought. Enthree had gone to make a sacrifice to the Harvestress, but she never came back. Luiigii/Loomy isn't in town, so it falls to Golem, as the most versitale character to rescue her.

ideally, the Sprout Sheild is a key to completing Level 2. it could be thrown like Wood Shield, or just worn like in MOG home version

Level 2: Turquoise
Setting:
Upgrade: Grappling Scarf
Boss:

The Grappling Scarf only works on specific hooks. You can latch onto them. If one is set in a wall, once you latch onto it, you can jump upwards.

Level 3: Vegas
Setting:
Upgrade: Heliengine. Allows any character equipped with the scarf to fly as long as their power holds out. Think Rush Jet
Mindless Idiot: Toby
Boss:

Level 4: Omega's Really Tall Mall
Setting:
Upgrade: The Invisible... something. It's an item, but you can't see it. What it does is turn you invisible, and let you see invisible platforms
Boss:

Level 5:
Setting: Swordfeller?
Upgrade: Bird Jump. Allows your character to preform a high jump.
Mindless Idiot:
Boss: Masamune (& Dodo?)

Level 6:
Setting:
Upgrade: Vorpal Sword. Can cut through anything... and by anything, I mean, specific items that block your path
Boss: Vorpal

Level 7:
Setting: Hell
Upgrade: Hellman's Best. A cigarette Flamethrower
Mindless Idiot: Flutter
Boss: Peewee Hellman or Hell 64?

Flutter wants to fix the broken torture devices of Hell. Sisyphus' boulder crashes on the boss during the fight?

Level 8: Domain - Masterpiece Set
Setting: Ditto's Domain
Upgrade: Guisseppie
Boss: Ditto McCloaker or Dark Ditto?
The Final level! Ditto's Domain consists mainly of puzzles in settings from elsewhere in the game (we are NOT lazy). Ditto has issued a challenge to Golem, to see which of them is the better man or child. Depending on which one wins. Anyways... all your mindless idiot friends are here to help you tackle new puzzles, because the one thing Ditto didn't count on you doing was cheating/making the game much harder for you. You know, depending on how well Greg programs it.

This is the last level of the game. As such, Guisseppie's power can only be used to change characters midlevel, when playing older levels, and doesn't help you solve any puzzles you've already been through.

Kirby of Death is a recurring midboss. You also face him when you die for a chance to come back to life.

I can't really move on past the basic engine without knowing these details. Planning is pretty crucial here. If you've got ideas, please shout 'em out. I know Al suggested some bosses and upgrades, but I'm gonna see if there's any suggestions on what to put where first.

nintfjr (12:20:12 AM): And when it's gone
nintfjr (12:20:21 AM): you have to get more Party Energy
nintfjr (12:20:27 AM): best way is by killing enemies
nintfjr (12:20:31 AM): and making them spawn
Cheesetrooper 2 (12:22:33 AM): i think that'd be frustrating compared to automatically refilling energy, but i'm sure the level can be designed forgivingly
nintfjr (12:24:37 AM): okay, that could work too, actually
nintfjr (12:24:47 AM): have your party energy refill automatically? I can dig it

nintfjr (1:24:33 AM): HEY
nintfjr (1:24:38 AM): Rook!
nintfjr (1:24:38 AM): Risten
nintfjr (2:03:06 AM): Dark Ditto: Yes, I must thank you, Golem. Those Party Favors were the missing piece of my amazing machine. Now stand back as my master returns! Or don't, you'll be dead soon anyway.
nintfjr (2:05:50 AM): Golem: All is lost. Alright, let's all go home, might be time to do our favorite thing once before we die.
Lady in Red: Listen, buster, you aren't going anywhere.
Vorpal: If we die, we're dying together.
Loomy: Not because we're really sentimental, but because if he's gonna destroy this world, it'll put a hamper on our life goals.
Golem: Which is?
Loomy: To not die.
nintfjr (2:11:08 AM): World A-1: Blade
Vorpal must fight his evil doppleganger. It's not as easy as it sounds. Spatial distortions cause gravity to work unequally. There are some places, in fact, with no gravity. If you can lure Blade into one of them, he'll have to stay there until you attack him.
nintfjr (2:12:49 AM): World A-2: Roomy (or whatever the hell Luiigii's doppleganger's called)
Loomy must fight his oppositwin. The stage is filled with warp points, though there are a few places that won't warp you anywhere. Camp out on one of them to finish him off.
nintfjr (2:16:29 AM): World A-3: The Lady in Blue
The Lady in Red must race her bizarro colors counterpart underwater. You have a limited ammount of air, so you'll need to hit the air bubbles when you find them. Your attacks are also delayed while underwater, so don't bother trying to hurt her. If the heliscarf is equipped, you can use it to move much faster.
nintfjr (2:18:09 AM): World A-4: Wagolem.
Golem's poorly constructed mirror self is the final fight. But you have one thing he doesn't have, aside from a natural hair color, a human player. Dunno haven't thought through this one yet.
nintfjr (2:19:05 AM): World A Boss: Antithesis
Plays a lot like Rudy in Wario Land or Donkey Kong in DK94, actually. Winning isn't easy, cause he has a lot of health and a goes redder a few times.
nintfjr (2:19:22 AM): Use his hands as platforms, to get a good whack at his face.
nintfjr signed off at 2:37:29 AM.

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 Post subject: Re: Hey, let's pressure Golem into coding a non-MOG Platformer
PostPosted: 07 Jun 2009 10:17 
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Chief Sergeant Field Marshal Admiral McCloaker
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[EDIT: Didn't realize the point of this topic at first. Sorry. Proceed sah.]

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Last edited by Ditto McCloaker on 07 Jun 2009 10:30, edited 1 time in total.

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 Post subject: Re: Hey, let's pressure Golem into coding a non-MOG Platformer
PostPosted: 07 Jun 2009 10:30 
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The Venerable Sergeant Deputy Al Ladders First Class
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Level 1: Something for Nothing.
Setting: Nothing
Upgrade: Sprout Shield
Mindless Idiot: Big Al
Boss: Farmer Jon
The agricultural paradise of Nothing is suffering from a drought. Enthree had gone to make a sacrifice to the Harvestress, but she never came back. Luiigii/Loomy isn't in town, so it falls to Golem, as the most versitale character to rescue her.

ideally, the Scarf Sheild is a key to completing Level 2. it could be thrown like Wood Shield, or just worn like in MOG home version

Level 8: Domain - Masterpiece Set
Setting: Ditto's Domain
Upgrade: Guisseppie
Boss: Ditto McCloaker
The Final level! Ditto's Domain consists mainly of puzzles in settings from elsewhere in the game (we are NOT lazy). Ditto has issued a challenge to Golem, to see which of them is the better man or child. Depending on which one wins. Anyways... all your mindless idiot friends are here to help you tackle new puzzles, because the one thing Ditto didn't count on you doing was cheating/making the game much harder for you. You know, depending on how well Greg programs it.

This is the last level of the game. As such, Guisseppie's power can only be used to change characters midlevel, when playing older levels, and doesn't help you solve any puzzles you've already been through.


Last edited by Nintenfreak on 07 Jun 2009 10:34, edited 1 time in total.

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 Post subject: Re: Hey, let's pressure Golem into coding a non-MOG Platformer
PostPosted: 07 Jun 2009 10:34 
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Chief Sergeant Field Marshal Admiral McCloaker
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Dark Ditto, perhaps, as the boss. A boss who can spawn regular enemies in-fight is bound to be a difficult fight.

Might put Ditto's tombstone right out front of the front door to the level. Maybe Ditto's ghost could pop up and give a hint at the beginning.

Wanna make it challenging? Do this:
Some doors in the dungeon are not the standard color, but instead Red. Switches throughout the dungeon turn all the Red Doors Blue (and vice versa) and change which rooms they lead to. At some point, you may need to hit a Switch, and go back to a formerly-Red door (which is now blue) and takes you further into the dungeon. Repeat as neccessary. Puzzle level!

Alternate title: "Guisseppie Ain't Stupid" XP

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 Post subject: Re: Hey, let's pressure Golem into coding a non-MOG Platformer
PostPosted: 07 Jun 2009 22:49 
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The Venerable Sergeant Deputy Al Ladders First Class
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Peewee Hellman, definitely. Though, if you want, the stage can be called Hell 64. Or better yet, Mr. 4doriy would make an excellent Jr. Troopa. Sort of a redcurring boss.


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